cocos2d-x项目中含CocoStudio移植Android时Android.mk的内容

前端之家收集整理的这篇文章主要介绍了cocos2d-x项目中含CocoStudio移植Android时Android.mk的内容前端之家小编觉得挺不错的,现在分享给大家,也给大家做个参考。
  1. LOCAL_PATH := $(call my-dir)
  2.  
  3. include $(CLEAR_VARS)
  4.  
  5. LOCAL_MODULE := cocos2dcpp_shared
  6.  
  7. LOCAL_MODULE_FILENAME := libcocos2dcpp
  8.  
  9. LOCAL_SRC_FILES := hellocpp/main.cpp \
  10. ../../Classes/AppDelegate.cpp \
  11. ../../Classes/HelloWorldScene.cpp \
  12. ../../Classes/CocosGUIExamplesUIAnimationScene.cpp \
  13.  
  14. LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
  15.  
  16. LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static
  17. LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static
  18. LOCAL_WHOLE_STATIC_LIBRARIES += Box2d_static
  19. LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static
  20. LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static
  21.  
  22. include $(BUILD_SHARED_LIBRARY)
  23.  
  24. $(call import-module,cocos2dx)
  25. $(call import-module,cocos2dx/platform/third_party/android/prebuilt/libcurl)
  26. $(call import-module,CocosDenshion/android)
  27. $(call import-module,extensions)
  28. $(call import-module,external/Box2D)
  29. $(call import-module,external/chipmunk)
有些原来是注释的,把前面的#去掉就可以了

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