cocos2d-x 添加启动数字输入法的功能

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1、EAGLView.h里面添加键盘类型属性

  1. @property(nonatomic) UIKeyboardType keyboardType;
2、CCEGLView_ios.mm 里面添加键盘设置的方法

  1. //设置为只有数字输入法的键盘
  2. void CCEGLView::setIMEKeyboardNumber()
  3. {
  4. EAGLView * view = [EAGLViewsharedEGLView];
  5. view.keyboardType =UIKeyboardTypeNumberPad;
  6. }
  7. //设置为默认的输入法键盘
  8. void CCEGLView::setIMEKeyboardDefault()
  9. {
  10. EAGLView * view = [EAGLViewsharedEGLView];
  11. view.keyboardType =UIKeyboardTypePhonePad;
  12. }

3、CCTextFieldTTF.h里面添加自定义的输入法键盘种类来做管理

  1. enum eKeyBoardType{
  2. KEY_BOARD_TYPE_NORMAL = 0,KEY_BOARD_TYPE_NUMBER,};
  3. inline void setKeyboardType (eKeyBoardType type) {m_keyboardType = type; }
  4. inline int getKeyboardType () {returnm_keyboardType; }
  5. eKeyBoardType m_keyboardType;

4、 bool CCTextFieldTTF ::attachWithIME()改成这样:

  1. bool CCTextFieldTTF::attachWithIME()
  2. {
  3. bool bRet = CCIMEDelegate::attachWithIME();
  4. if (bRet)
  5. {
  6. // open keyboard
  7. CCEGLView * pGlView = CCDirector::sharedDirector()->getOpenGLView();
  8. if (pGlView)
  9. {
  10. if (getKeyboardType() ==KEY_BOARD_TYPE_NORMAL) {
  11. pGlView->setIMEKeyboardDefault();
  12. }elseif (getKeyboardType() ==KEY_BOARD_TYPE_NUMBER) {
  13. pGlView->setIMEKeyboardNumber();
  14. }
  15. pGlView->setIMEKeyboardState(true);
  16. }
  17. }
  18. return bRet;
  19. }
5、初始化用来输入的CCTextFieldTTF的时候调用

  1. setKeyboardType(KEY_BOARD_TYPE_NUMBER);//来设置输入法为数字即可
6. 在EAGLView中实现UITextInputTraits ,即

@H_404_81@-(UIKeyboardType) keyboardType { return keyboardType_; } -(void) setKeyboardType:(UIKeyboardType)keyboardType { keyboardType_ = keyboardType; } //并在EAGLView.h添加属性 UIKeyboardType keyboardType_; 我得补充:如果在 EAGLView中没有添加@property(nonatomic)UIKeyboardTypekeyboardType;的话,程序会在

view.keyboardType = UIKeyboardTypeASCIICapable 的时候崩溃,报错:unrecognized selector sent to instance。

7.只有调用setKeyboardType 即可实现指定的键盘类型

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