我在cocos2dx 3.x版本,一般会根据自己的图片去设置屏幕尺寸大小,那么如何去设置呢,下面给出具体代码
- auto glView = Director::getInstance()->getOpenGLView();
- if (! glView)
- {
- glView = GLViewImpl::create("star");
- glView->setFrameSize(640,960);
- Director::getInstance()->setOpenGLView(glView);
- }
- glView->setDesignResolutionSize(640,960,ResolutionPolicy::FIXED_HEIGHT); //1
- glView->setFrameSize(640,960); //2