我在cocos2dx 3.x版本,一般会根据自己的图片去设置屏幕尺寸大小,那么如何去设置呢,下面给出具体代码
auto glView = Director::getInstance()->getOpenGLView(); if (! glView) { glView = GLViewImpl::create("star"); glView->setFrameSize(640,960); Director::getInstance()->setOpenGLView(glView); } glView->setDesignResolutionSize(640,960,ResolutionPolicy::FIXED_HEIGHT); //1 glView->setFrameSize(640,960); //2