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Cocos2dx_视觉差效果层ParallaxNode,
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- local topSpeedX = 4.8
- local topSpeedY = 0
-
- local middleSpeedX = 1.6
- local middleSpeedY = 0
-
- local bgSpeedX = 0.5
- local bgSpeedY = 0
-
- local voidNode = cc.ParallaxNode:create()
- self:addChild(voidNode)
-
- --近景层
- local topSprite = cc.Sprite:create("Heads/Head_6.png")
- topSprite:setScale(1.0)
- topSprite:setAnchorPoint(cc.p(0,0))
-
- --中景层
- local middleSprite = cc.Sprite:create("levelSelectScene/cloud_1.png")
- middleSprite:setScale(1.0)
- middleSprite:setAnchorPoint(cc.p(0,0))
-
- --远景层
- local bgSprite = cc.Sprite:create("game_bg1.png")
- bgSprite:setScale(1.0)
- bgSprite:setAnchorPoint(cc.p(0,0))
-
- voidNode:addChild(topSprite,3,cc.p(topSpeedX,topSpeedY),cc.p(200,800))
- voidNode:addChild(middleSprite,2,cc.p(middleSpeedX,middleSpeedY),cc.p(0,300))
- voidNode:addChild(bgSprite,1,cc.p(bgSpeedX,bgSpeedY),0))
-
- local go = cc.MoveBy:create(8,cc.p(-200,0))
- local goBack = go:reverse()
- local seq = cc.Sequence:create(go,goBack)
- voidNode:runAction((cc.RepeatForever:create(seq)))