计算属性,前面已经提到过一些.大致和 oc 中的 set 和get 方法差不多,读取和赋值等
- //点
-
- struct Point{
- var x = 100
- var y = 100
- }
- var point = Point()
- print(point)
-
-
- // 宽高
- struct Size{
- var width = 100
- var height = 100
- }
- var size = Size()
- print(size)
-
- //区域
- struct Rect{
- var size = Size()
- var origin = Point()
-
- var center:Point{
-
- // 只写 get 方法,就会是只读属性
- get {
- let x = rect.origin.x + rect.size.width/2
- let y = rect.origin.y + rect.size.height/2
- return Point(x: x,y: y )
- }
- //set 只是通过一种途径来修改属性的值
- set(newValue) {
-
- let x = newValue.x - size.width/2
- let y = newValue.y - size.height/2
- origin = Point(x: x,y:y)
-
-
- }
- }
-
-
-
- }
- var rect = Rect()
- print(rect)
-
-
-
- //求区域中心点
-
-
-
- var p = Point(x: 100,y: 100)
- var s = Size(width: 100,height: 100)
- var r = Rect(size: s,origin: p)
- print(r.center)
- r.center = Point(x: 10,y: 10)
- print(r.origin)