@H_403_1@我使用SpriteKit和
Swift在Xcode 7测试版上制作了一个游戏,我试图把Audio放在它里面,但是它不是可以使用的,因为Xcode发现了3个错误,我是初学者,我不知道如何解决它们.
- import AVFoundation
- var audioPlayer = AVAudioPlayer()
- func playAudio() {
- // Set the sound file name & extension
- var alertSound = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("Flip 02",ofType: "wav")!)
- // Preperation
- AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback,error: nil)
- AVAudioSession.sharedInstance().setActive(true,error: nil)
- // Play the sound
- var error: NSError?
- audioPlayer = AVAudioPlayer(contentsOfURL: alertSound,error: &error)
- audioPlayer.prepareToPlay()
- audioPlayer.play()
- }
代码1:
错误1:
Extra argument ‘error’ in call
代码2:
- AVAudioSession.sharedInstance().setActive(true,error: nil)
错误2:
Extra argument ‘error’ in call
代码3:
错误3:
Cannot find an initializer for type ‘AVAudioPlayer’ that accepts an argument list of type ‘(contentsOfURL: NSURL,error: inout NSError?)’
你的贡献可能会帮助我.谢谢.
解决方法
使用内部的功能捕捉和使用尝试的投掷:
- var audioPlayer = AVAudioPlayer()
- func playAudio() {
- do {
- if let bundle = NSBundle.mainBundle().pathForResource("Flip 02",ofType: "wav") {
- let alertSound = NSURL(fileURLWithPath: bundle)
- try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
- try AVAudioSession.sharedInstance().setActive(true)
- try audioPlayer = AVAudioPlayer(contentsOfURL: alertSound)
- audioPlayer.prepareToPlay()
- audioPlayer.play()
- }
- } catch {
- print(error)
- }
- }
有关完整的Swift 2错误处理说明,请参见this answer.