Cocos2d-JS win7下bindings-generator使用非r9b的NDK版本

前端之家收集整理的这篇文章主要介绍了Cocos2d-JS win7下bindings-generator使用非r9b的NDK版本前端之家小编觉得挺不错的,现在分享给大家,也给大家做个参考。

环境:

win7 64位

Cocos2d-JS v3.0 final

NDK r9d


之前的步骤请按照bindings-generator目录下README.md进行:(注意本文指NDK不是用r9b的情况下)

### Windows 7 64bit
* Download python2.7.3 (`32bit`) from (http://www.python.org/ftp/python/2.7.3/python-2.7.3.msi).
* Add the installed path of python (e.g. C:\Python27) to windows environment variable named 'PATH'.
* Download pyyaml from http://pyyaml.org/download/pyyaml/PyYAML-3.10.win32-py2.7.exe and install it.
* Download pyCheetah from https://raw.github.com/dumganhar/my_old_cocos2d-x_backup/download/downloads/Cheetah.zip,unzip it to "C:\Python27\Lib\site-packages"
* Download [64bit NDK-r9b](http://dl.google.com/android/ndk/android-ndk-r9b-windows-x86_64.zip) from [google](http://developer.android.com/tools/sdk/ndk/index.html)
* Set the environment variables (`PYTHON_ROOT` and `NDK_ROOT`) or just them in `test.bat`.


开始正文:

以引擎中的测试例子,引擎存放目录在D:\根目录下为例

1.D:\cocos2d-js-v3.0\tools\bindings-generator\test下test.sh 49-54行注释掉


2.接着把目录下的test.ini第6行:

android_headers = -I%(androidndkdir)s/platforms/android-14/arch-arm/u sr/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.7/include
把4.7改为4.8

3.定位到该目录下,再运行test.bat,会自动生成user.cfg和userconf.ini,不定位到该目录下会报错失败的

4.回车,运行目录下的test.bat
还有一个警告

不过试了网上的一些方法还没有找到解决方法,但是既然下面提示
那就先不管那警告啦
原文链接:/cocos2dx/346836.html

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