HelloWorld类分析
先看一下类图
HelloWorld类一共有四个成员函数。四个函数都比较不一般。
CREATE_FUNC是一个宏定义的成员函数,其在预处理阶段被替换。
下面一个一个来分析这些函数。这个设计得挺好的,就是注释写得不合我意,只怪当年没有努力学英语。
CREATE_FUNC 创建create
1: CREATE_FUNC(HelloWorld);
2: ////上面的宏替换后为以下内容
3: static helloworld* create()
4: {//调用构造函数,创建一个helloworld对象
5: helloworld *pret = new helloworld();
6: if (pret && pret->init())
7: { //上面调用了init函数,如果对象创建成功且init成功
8: pret->autorelease(); //自动释放对象
9: return pret;
10: }
11: else
12: { //delete并非无意义,在init失败的时候释放,短路操作pret!=NULL
13: delete pret;
14: pret = null;
15: return null;
16: }
17: }
Init初始化
1: // on "init" you need to initialize your instance
2: bool HelloWorld::init()
3: {
4: //////////////////////////////
5: // 1. super init first
6: //首先进行超类(被继承的类,就是基类。不建议用超类这个词,有歧义)的初始化
7: if ( !CCLayer::init() )
8: { //对基类的是init不成功,返回false给调用者(create函数)
9: return false;
11:
12: CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
13: CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
14:
15: /////////////////////////////
16: // 2. add a menu item with "X" image,which is clicked to quit the program
17: //再加上“X”图像菜单项,并点击它来退出程序
18: // you may modify it.
19: // 你可以修改它。
20: // add a "close" icon to exit the progress. it's an autorelease object
21: // 添加一个“close”图标用于退出进程 。这是一个自动释放对象
22: CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
23: "CloseNormal.png",
24: "CloseSelected.png",monospace; width: 100%; border-bottom-style: none; color: black; padding-bottom: 0px; direction: ltr; text-align: left; padding-top: 0px; border-right-style: none; padding-left: 0px; margin: 0em; border-left-style: none; line-height: 16pt; padding-right: 0px; background-color: white"> 25: this,monospace; width: 100%; border-bottom-style: none; color: black; padding-bottom: 0px; direction: ltr; text-align: left; padding-top: 0px; border-right-style: none; padding-left: 0px; margin: 0em; border-left-style: none; line-height: 16pt; padding-right: 0px; background-color: #f4f4f4"> 26: menu_selector(HelloWorld::menuCloseCallback));
27:
@H_877_301@ 28: pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2,monospace; width: 100%; border-bottom-style: none; color: black; padding-bottom: 0px; direction: ltr; text-align: left; padding-top: 0px; border-right-style: none; padding-left: 0px; margin: 0em; border-left-style: none; line-height: 16pt; padding-right: 0px; background-color: white"> 29: origin.y + pCloseItem->getContentSize().height/2));
30:
31: // create menu,it's an autorelease object
32: // 创建menu对象,也是自动释放的
33: CCMenu* pMenu = CCMenu::create(pCloseItem,NULL);
34: //设置位置为CCPintZero,其实就是原点ccp(0,0)
35: pMenu->setPosition(CCPointZero);
36: //添加到layer
37: this->addChild(pMenu,1);
38:
39: /////////////////////////////
40: // 3. add your codes below...
41: // 添加你自己的代码到这下面
42: // add a label shows "Hello World"
43: // 添加一个label用来显示"Hello World",可以修改为别的,中文支持不好。可以简单将源文件修改为UTF8格式来支持中文。
44: // create and initialize a label
45: // 创建一个label并初始化
46: CCLabelTTF* pLabel = CCLabelTTF::create("Hello World","Arial",24);
47:
48: // position the label on the center of the screen
49: // 设置lable的位置在屏幕的中间(中央),其实是这个程序OpenGLView的中央
50: pLabel->setPosition(ccp(origin.x + visibleSize.width/2,monospace; width: 100%; border-bottom-style: none; color: black; padding-bottom: 0px; direction: ltr; text-align: left; padding-top: 0px; border-right-style: none; padding-left: 0px; margin: 0em; border-left-style: none; line-height: 16pt; padding-right: 0px; background-color: white"> 51: origin.y + visibleSize.height - pLabel->getContentSize().height));
52:
53: // add the label as a child to this layer
54: // 把创建的label作为一个孩子添加到这个layer层。(layer上放置Child)
55: this->addChild(pLabel,monospace; width: 100%; border-bottom-style: none; color: black; padding-bottom: 0px; direction: ltr; text-align: left; padding-top: 0px; border-right-style: none; padding-left: 0px; margin: 0em; border-left-style: none; line-height: 16pt; padding-right: 0px; background-color: #f4f4f4"> 56:
57: // add "HelloWorld" splash screen"
58: // 用HelloWorld.png来创建一个 Sprite(精灵)
59: CCSprite* pSprite = CCSprite::create("HelloWorld.png");
60:
61: // position the sprite on the center of the screen
62: // 把上面刚刚创建的精灵的(放置的)位置为窗口的中央
63: pSprite->setPosition(ccp(visibleSize.width/2 + origin.x,visibleSize.height/2 + origin.y));
64:
65: // add the sprite as a child to this layer
66: // 把上面创建的精灵sprite也添加到layer
67: this->addChild(pSprite,0);
68:
69: return true;
70: }
menuCloseCallback菜单回调
1: void HelloWorld::menuCloseCallback(CCObject* pSender)
2: {
3: // 各个不同的平台标识
4: /*********************************************************
5: #define CC_PLATFORM_UNKNOWN 0
6: #define CC_PLATFORM_IOS 1
7: #define CC_PLATFORM_ANDROID 2
8: #define CC_PLATFORM_WIN32 3
9: #define CC_PLATFORM_MARMALADE 4
10: #define CC_PLATFORM_LINUX 5
11: #define CC_PLATFORM_BADA 6
12: #define CC_PLATFORM_BLACKBERRY 7
13: #define CC_PLATFORM_MAC 8
14: #define CC_PLATFORM_NACL 9
15: #define CC_PLATFORM_EMSCRIPTEN 10
16: #define CC_PLATFORM_TIZEN 11
17: #define CC_PLATFORM_WINRT 12
18: #define CC_PLATFORM_WP8 13
19:
20: #define CC_TARGET_PLATFORM CC_PLATFORM_WIN32
21: **********************************************************/
22: //进行平台的判断,这里是win32平台,其他的平台应该是不一样的
23: #if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
24: //WinRT和WindowsPhone8结束,其没有。。。
25: CCMessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
26: #else
27: CCDirector::sharedDirector()->end(); //导演end结束了
@H_877_301@ 28: #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
29: exit(0); //IOS平台多做一步
30: #endif
31: #endif
32: }
Scene场景
1: CCScene* HelloWorld::scene()
3: // 'scene' is an autorelease object
4: // 场景也是自动释放对象的.看cocos2d3.0中间大量用到了C++11的特性,不想看了
5: // 这里创建一个scene场景,调用的是场景的创建方法
6: CCScene *scene = CCScene::create();
7: // CCScene *CCScene::create()
8: // {
9: // CCScene *pRet = new CCScene();
10: // if (pRet && pRet->init())
11: // {
12: // pRet->autorelease();
13: // return pRet;
14: // }
15: // else
16: // {
17: // CC_SAFE_DELETE(pRet);
18: // return NULL;
19: // }
20: // }
21: // 'layer' is an autorelease object
22: // layer也是自动释放对象的
23: // 这个layer是HelloWorld的对象指针
24: HelloWorld *layer = HelloWorld::create();
25:
26: // add layer as a child to scene
27: // 把layer添加到scene上去
@H_877_301@ 28: scene->addChild(layer);
29:
30: // return the scene
31: return scene;
32: //返回scene指针给调用者(AppDelegate::applicationDidFinishLaunching())
33: }