#ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" #include "Ball.h" USING_NS_CC; class HelloWorld : public cocos2d::Layer { public: static cocos2d::Scene* createScene(); virtual bool init(); CREATE_FUNC(HelloWorld); private: }; #endif // __HELLOWORLD_SCENE_H__
#include "HelloWorldScene.h" Scene* HelloWorld::createScene() { auto scene = Scene::create(); auto layer = HelloWorld::create(); scene->addChild(layer); return scene; } bool HelloWorld::init() { if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); // 根据模型和纹理生成3D精灵 auto sprite = Sprite3D::create("tortoise.c3b"); sprite->setPosition(visibleSize / 2.0); sprite->setScale(0.3f); this->addChild(sprite); // 给3D精灵自定义动作:在1秒钟之内,环绕x轴和y轴旋转45度,z轴不动 //sprite->runAction(RepeatForever::create(RotateBy::create(1.0f,Vec3(45,45,0)))); // 播放模型动画 auto animation = Animation3D::create("tortoise.c3b"); auto animate = Animate3D::create(animation); // 播放一次模型动画 //sprite->runAction(animate); // 永远播放模型动画 sprite->runAction(RepeatForever::create(animate)); return true; }