Cocos2d-x CCProgressTimer
CCProgressTimer,创建使用这个节点可以大致实现两个作用的效果:
其一:在游戏中几乎大部分的游戏启动界面都是游戏加载画面,那么用到的一般是进度条提示加载进度,其使用的就是CCProgressTimer。
其二:在游戏中需要对精灵的出现等动作制作一些渐显的效果。
(1)类型一般就是两种:
- typedefenum{
- ///RadialCounter-Clockwise
- kCCProgressTimerTypeRadial,
- ///Bar
- kCCProgressTimerTypeBar,0); background-color:inherit">}CCProgressTimerType;
(2)类型1:radial(环形)
CCSizewSize=CCDirector::sharedDirector()->getWinSize();
progressTimer=CCProgressTimer::create(CCSprite::create("progress.gif"));
progressTimer->setType(kCCProgressTimerTypeRadial);
//默认的情况下,环形渐变的方向是:顺时针
//改变其渐变的方向MakestheridialCCW(逆时针)
progressTimer->setReverseProgress(true);
progressTimer->setPosition(wSize.width/2,wSize.height/2);
this->addChild(progressTimer);
(3)类型2:bar (条形:包括vertical 和 horizontal)
渐变的方向问题:
horizontal水平方向包括从左到右和从右到左。
这里涉及到两个设置参数:
首先是setMidpoint设置起点
/**
*Midpointisusedtomodifytheprogressstartposition.
*Ifyou'reusingradialstypethenthemidpointchangesthecenterpoint
*Ifyou'reusingbartypethethemidpointchangesthebargrowth
*itexpandsfromthecenterbutclampstothespritesedgeso:
*youwantalefttorightthensetthemidpointallthewaytoccp(0,y)
*youwantarighttoleftthensetthemidpointallthewaytoccp(1,y)
*youwantabottomtotopthensetthemidpointallthewaytoccp(x,0)
*youwantatoptobottomthensetthemidpointallthewaytoccp(x,1)
*/
其次是setBarChangeRate设置变化rate
*Thisallowsthebartypetomovethecomponentataspecificrate
*Setthecomponentto0tomakesureitstaysat100%.
*Forexampleyouwantalefttorightbarbutnothavetheheightstay100%
*Settheratetobeccp(0,1);andsetthemidpointto=ccp(0,.5f);
*/
如果不用变化的方向,则设置该方向为0,否则设置为1。
progressTimer->setType(kCCProgressTimerTypeBar);
//从左到右
progressTimer->setMidpoint(ccp(0,0.5));
progressTimer->setBarChangeRate(ccp(1,0));
//从右到左
//progressTimer->setMidpoint(ccp(1,0.5));
//progressTimer->setBarChangeRate(ccp(1,0));
//从上到下
//progressTimer->setMidpoint(ccp(0.5,1));
//progressTimer->setBarChangeRate(ccp(0,1));
//从下到上
this->addChild(progressTimer);
(4) 执行变化
创建CCProgressTo或者是CCProgressFromTo动作,让CCProgressTimer执行。
CCProgressTo和CCProgressFromTo的区别是:
前者:Progress to percentage(初始化有两个参数)(floatduration,floatfPercent)
后者:Progress from a percentage to another percentage(初始化有三个参数)(floatduration,floatfFromPercentage,floatfToPercentage)
CCProgressTo*progressTo=CCProgressTo::create(2.0,100);
//等价于:
//CCProgressFromTo*progressFromTo=CCProgressFromTo::create(2.0,100);
progressTimer->runAction(CCRepeatForever::create(progressTo));
②、如果是要实现加载进度条的效果:
需要重载update方法,在这个方法中实现进度条percentage的变化。
@H_403_334@this->scheduleUpdate();