Silverlight Webservice“远程服务器返回错误:NotFound”

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我有一个Silverlight应用程序,可以追溯可序列化的类列表.在这些类中有其他的可序列化类,其中一些也在列表中.事情是一切正常,直到我填写可序列化的列表之一,导致silverlight应用程序抛出异常“远程服务器返回错误:NotFound”

这是填充类的代码(不要被大量的代码吓倒,只是用信息填充类):

private SCharacter getSCharacter(Character userCharacter)
        {
            var iqcb = userCharacter.CharacterBodies;
            var iqcs = userCharacter.CharacterStats;
            var iqgs = userCharacter.CharacterSettings;
            var iqcp = userCharacter.CharacterPoints;
            var iqcproj = userCharacter.CharacterProjectiles;

            var currChar = 
                new SCharacter 
                {
                    characterID = userCharacter.characterID,characterName = userCharacter.characterName,characterClassID = userCharacter.characterClassID,userUsername = userCharacter.userUsername
                };
            foreach (var cb in iqcb)
            {
                var scb = new SCharacterBody();
                scb.body.bodyId = cb.bodyId;
                scb.body.bodyName = cb.Body.bodyName;
                scb.bodyPart.bodyPartId = cb.BodyPart.bodyPartId;
                scb.bodyPart.bodyPartName = cb.BodyPart.bodyPartName;
                currChar.characterBodyList.Add(scb);
            }
            foreach (var cs in iqcs)
            {
                var scs = 
                    new SCharacterStat 
                    { 
                          characterID = cs.characterID,statId = cs.statId,characterStatId = cs.characterStatId,statName = cs.Stat.statName,statValue = cs.statValue                           
                    };
                currChar.characterStatList.Add(scs);
            }
            foreach (var igs in iqgs)
            {
                var scs = new SCharacterSetting
                    {
                        characterID = igs.characterID,modifierId = igs.GameSetting.modifierId,modifierType = igs.GameSetting.Modifier.modifierType,characterSettingId = igs.characterSettingId,settingDescription = igs.GameSetting.settingDescription,settingName = igs.GameSetting.settingName,settingValue = igs.GameSetting.settingValue
                    };
                var gss = igs.GameSetting.Stat;
                scs.stat.statId = gss.statId;
                scs.stat.statName = gss.statName;
                currChar.characterSettingList.Add(scs);
            }
            foreach (var cp in iqcp)
            {
                var scp = new SCharacterPoint
                {
                    characterID = cp.characterID,characterPointsId = cp.characterPointsId,pointsId = cp.pointsId,pointsName = cp.Point.pointsName,pointsValue = cp.pointsValue                    
                };
                currChar.characterPointList.Add(scp);
            }

            foreach (var cp in iqcproj)
            {
                var scp = 
                    new SCharacterProjectile 
                    { 
                         characterId = cp.characterId,characterProjectileId = cp.characterProjectileId,particleId = cp.Projectile.particleId,projectileHeight = cp.Projectile.projectileHeight,projectileWidth= cp.Projectile.projectileWidth,damageId =cp.Projectile.damageId,damageDuration = cp.Projectile.Damage.damageDuration,damageValue = cp.Projectile.Damage.damageValue,projectileName = cp.Projectile.projectileName
                    };
                scp.force.forceName = cp.Projectile.forceName;
                scp.force.impulseX = (float)cp.Projectile.Force.impulseX;
                scp.force.impulseY = (float)cp.Projectile.Force.impulseY;
                scp.force.torque = (float)cp.Projectile.Force.torque;

                scp.projectileParticle.particleId = cp.Projectile.particleId;
                scp.projectileParticle.particleName = cp.Projectile.Particle.particleName;

                foreach (var psv in cp.Projectile.Particle.ParticleSettingValues)
                {
                    var spsv = new SParticleSettingValue();
                    spsv.particleId = psv.particleId;
                    spsv.particleSettingID = psv.particleSettingID;
                    spsv.particleSettingName = psv.ParticleSetting.particleSettingName;
                    spsv.particleSettingValue = psv.particleSettingValue1;
                    spsv.particleSettingValuesID = psv.particleSettingValueID;
                    scp.projectileParticle.particleSettingList.Add(spsv);
                }

                foreach (var pc in cp.Projectile.Particle.ParticleColours)
                {
                    var spc = new SParticleColour();
                    spc.colourHex = pc.colourHex;
                    spc.particleColourId = pc.particleColourId;
                    spc.particleId = pc.particleId;
                    scp.projectileParticle.particleColourList.Add(spc);
                }
                currChar.projectileList.Add(scp);
            }
            return currChar; 
        }

在最后3行代码中有currChar.projectileList.Add(scp);如果我删除那行代码,一切都可以正常工作.我认为可能导致问题的是ciruclar引用,但我检查了类,似乎找不到任何.如果需要,我将粘贴与projectileList有关的类的代码

更新:试图调试webservice本身,显然xml序列化有一个问题,你可以找到问题here

解决方法

下一次,您应该启用WCF跟踪:

把它放在你的web.config文件中:

<system.diagnostics>    
    <sources>
      <source name="System.ServiceModel"
              switchValue="Information,ActivityTracing"
              propagateActivity="true">
        <listeners>
          <add name="traceListener"
              type="System.Diagnostics.XmlWriterTraceListener"
              initializeData= "c:\temp\WEBTraces.log" />
        </listeners>
      </source>
    </sources>
  </system.diagnostics>

阅读更多这里:http://msdn.microsoft.com/en-us/library/ms733025.aspx

原文链接:/silverlight/597237.html

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