我有一个Silverlight应用程序,可以追溯可序列化的类列表.在这些类中有其他的可序列化类,其中一些也在列表中.事情是一切正常,直到我填写可序列化的列表之一,导致silverlight应用程序抛出异常“远程服务器返回错误:NotFound”
这是填充类的代码(不要被大量的代码吓倒,只是用信息填充类):
private SCharacter getSCharacter(Character userCharacter) { var iqcb = userCharacter.CharacterBodies; var iqcs = userCharacter.CharacterStats; var iqgs = userCharacter.CharacterSettings; var iqcp = userCharacter.CharacterPoints; var iqcproj = userCharacter.CharacterProjectiles; var currChar = new SCharacter { characterID = userCharacter.characterID,characterName = userCharacter.characterName,characterClassID = userCharacter.characterClassID,userUsername = userCharacter.userUsername }; foreach (var cb in iqcb) { var scb = new SCharacterBody(); scb.body.bodyId = cb.bodyId; scb.body.bodyName = cb.Body.bodyName; scb.bodyPart.bodyPartId = cb.BodyPart.bodyPartId; scb.bodyPart.bodyPartName = cb.BodyPart.bodyPartName; currChar.characterBodyList.Add(scb); } foreach (var cs in iqcs) { var scs = new SCharacterStat { characterID = cs.characterID,statId = cs.statId,characterStatId = cs.characterStatId,statName = cs.Stat.statName,statValue = cs.statValue }; currChar.characterStatList.Add(scs); } foreach (var igs in iqgs) { var scs = new SCharacterSetting { characterID = igs.characterID,modifierId = igs.GameSetting.modifierId,modifierType = igs.GameSetting.Modifier.modifierType,characterSettingId = igs.characterSettingId,settingDescription = igs.GameSetting.settingDescription,settingName = igs.GameSetting.settingName,settingValue = igs.GameSetting.settingValue }; var gss = igs.GameSetting.Stat; scs.stat.statId = gss.statId; scs.stat.statName = gss.statName; currChar.characterSettingList.Add(scs); } foreach (var cp in iqcp) { var scp = new SCharacterPoint { characterID = cp.characterID,characterPointsId = cp.characterPointsId,pointsId = cp.pointsId,pointsName = cp.Point.pointsName,pointsValue = cp.pointsValue }; currChar.characterPointList.Add(scp); } foreach (var cp in iqcproj) { var scp = new SCharacterProjectile { characterId = cp.characterId,characterProjectileId = cp.characterProjectileId,particleId = cp.Projectile.particleId,projectileHeight = cp.Projectile.projectileHeight,projectileWidth= cp.Projectile.projectileWidth,damageId =cp.Projectile.damageId,damageDuration = cp.Projectile.Damage.damageDuration,damageValue = cp.Projectile.Damage.damageValue,projectileName = cp.Projectile.projectileName }; scp.force.forceName = cp.Projectile.forceName; scp.force.impulseX = (float)cp.Projectile.Force.impulseX; scp.force.impulseY = (float)cp.Projectile.Force.impulseY; scp.force.torque = (float)cp.Projectile.Force.torque; scp.projectileParticle.particleId = cp.Projectile.particleId; scp.projectileParticle.particleName = cp.Projectile.Particle.particleName; foreach (var psv in cp.Projectile.Particle.ParticleSettingValues) { var spsv = new SParticleSettingValue(); spsv.particleId = psv.particleId; spsv.particleSettingID = psv.particleSettingID; spsv.particleSettingName = psv.ParticleSetting.particleSettingName; spsv.particleSettingValue = psv.particleSettingValue1; spsv.particleSettingValuesID = psv.particleSettingValueID; scp.projectileParticle.particleSettingList.Add(spsv); } foreach (var pc in cp.Projectile.Particle.ParticleColours) { var spc = new SParticleColour(); spc.colourHex = pc.colourHex; spc.particleColourId = pc.particleColourId; spc.particleId = pc.particleId; scp.projectileParticle.particleColourList.Add(spc); } currChar.projectileList.Add(scp); } return currChar; }
在最后3行代码中有currChar.projectileList.Add(scp);如果我删除那行代码,一切都可以正常工作.我认为可能导致问题的是ciruclar引用,但我检查了类,似乎找不到任何.如果需要,我将粘贴与projectileList有关的类的代码
更新:试图调试webservice本身,显然xml序列化有一个问题,你可以找到问题here
解决方法
下一次,您应该启用WCF跟踪:
把它放在你的web.config文件中:
<system.diagnostics> <sources> <source name="System.ServiceModel" switchValue="Information,ActivityTracing" propagateActivity="true"> <listeners> <add name="traceListener" type="System.Diagnostics.XmlWriterTraceListener" initializeData= "c:\temp\WEBTraces.log" /> </listeners> </source> </sources> </system.diagnostics>
阅读更多这里:http://msdn.microsoft.com/en-us/library/ms733025.aspx