Reactor_事件模式

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Reactor事件驱动模式

一,什么是Reactor模式?

1.它的中文名叫反应器,是事件驱动中的一种(还有另外一种叫Proactor:主动器)

2.在我们写一些比较小的[服务器-客户端]的时候,经常简单地使用BSD Socket(accept,connect,recv,send等等),

但是这样的话,程序的[Socket处理逻辑]和[业务逻辑]就混合在一起,导致2者的耦合性非常高,Reactor模式正是为了

解决这种耦合性而诞生的

3.Reactor(反应器)是相对于调用者而言的,因为调用之后,当有事件,Reactor就会通知我们,我们就去响应事件。

二,Reactor模式的实现(C++):

(1).实现类简介:

1.多路复用组件接口:IReactor

2.具体多路复用组件:CSelectReactor(在Windows是用select实现,在Linux可以用epoll等等)

3.事件组件接口:IEvent(事件是和Socket关联在一起的)

4.具体事件组件:CAcceptEvent,CReadEvent

(2).实现思路:

1.定义一个具体的多路复用组件,该组件负责:

A.多路复用事件

B.注册一个事件到多路复用事件列表中

C.当有事件发生,判断事件的类型(分别有:Read,Write),然后调用分别调用事件的Read事件或者Write事件

2.定义事件,事件都是继承于IEvent接口类,并且提供2个接口:

A.ReadEvent接口,当有Read事件的时候,该接口会被调用

B.WriteEvent接口,当有Write事件的时候,该接口被调用

(3).实现:

A.多路复用组件接口(IReactor):

/////////////类声明///////////////

typedef map<SOCKET,IEvent*> SOCKET_MAP_DEF;//以Socket为映射的IEvent*列表

typedef map<SOCKET,IEvent*>::iterator SOCKET_MAP_ITER_DEF;

class IReactor

{

public:

virtual int Init() = 0;//初始化

virtual int Dispatch() = 0;//多路复用Dispatch

int RegisterEvent(IEvent* pEvent);//注册一个Event

IReactor();

protected:

SOCKET_MAP_DEF cEventMap;

};

/////////////类实现///////////////

IReactor::IReactor()

{

WORD wVersionRequested;

WSADATA wsaData;

int err;

wVersionRequested = MAKEWORD( 2,2 );

err = WSAStartup( wVersionRequested,&wsaData );

if ( err != 0 ) {

return;

}

if ( LOBYTE( wsaData.wVersion ) != 2 ||

HIBYTE( wsaData.wVersion ) != 2 ) {

WSACleanup( );

return;

}

}

int IReactor::RegisterEvent(IEvent* pEvent)

{

cEventMap.insert(make_pair(pEvent->GetSocket(),pEvent));//注册事件

return TRUE;

}

B.具体多路复用组件(CSelectReactor):

/////////////类声明///////////////

class CSelectReactor : public IReactor//继承于IReactor

{

public:

int Init();

int Dispatch();

private:

typedef struct

{

FD_SET stReadFDSet;

FD_SET stWriteFDSet;

FD_SET stExpFDSet;

}SELECT_REACTOR_DATA;//select的3中FD,分别用于select函数

protected:

SELECT_REACTOR_DATA stFDSet;

};

/////////////类实现///////////////

int CSelectReactor::Init()

{

return 0;

}

int CSelectReactor::Dispatch()

{

while(1)

{

FD_ZERO(&stFDSet.stReadFDSet);

FD_ZERO(&stFDSet.stWriteFDSet);

FD_ZERO(&stFDSet.stExpFDSet);

if (cEventMap.size() == 0)

{

break;

}

//1.根据Event_Type把事件增加到相应的FD中

for (SOCKET_MAP_ITER_DEF i = cEventMap.begin(); i != cEventMap.end(); i++)

{

switch (i->second->GetEventType())

{

case enumEvent_Type_Read:

{

FD_SET(i->second->GetSocket(),&stFDSet.stReadFDSet);

}break;

case enumEvent_Type_Write:

{

FD_SET(i->second->GetSocket(),&stFDSet.stWriteFDSet);

}break;

}

}

//2.开始Select

int nRet = select(0,&stFDSet.stReadFDSet,&stFDSet.stWriteFDSet,&stFDSet.stExpFDSet,NULL);

if (nRet == SOCKET_ERROR)//出错

{

break;

}

else if (nRet == 0)//超时

{

}

else

{

for (SOCKET_MAP_ITER_DEF i = cEventMap.begin(); i != cEventMap.end();)

{

BOOL bIsEvent = FALSE;

if (FD_ISSET(i->second->GetSocket(),&stFDSet.stReadFDSet))//有Read事件

{

i->second->ReadEvent();

bIsEvent = TRUE;

}

if (FD_ISSET(i->second->GetSocket(),&stFDSet.stWriteFDSet))//有Write事件

{

i->second->WriteEvent();

bIsEvent = TRUE;

}

if(bIsEvent && i->second->IsEventPersist() == FALSE)

{

delete i->second;//!!!这里暂时这样做

i = cEventMap.erase(i);

}

else

{

i++;

}

}

}

}

return 0;

}

C.事件组件接口(IEvent):

/////////////类声明///////////////

class IEvent

{

public:

IEvent() { bIsPersist = FALSE; }

VOID SetEvent(SOCKET hSocket,EVENT_TYPE enumEventType);//设置一个Event的事件

SOCKET GetSocket();

EVENT_TYPE GetEventType();

VOID SetEventPersist(BOOL bIsPersist) { this->bIsPersist = bIsPersist; }//设置Event是否[持久性]

BOOL IsEventPersist() { return bIsPersist == TRUE; }

virtual int ReadEvent() = 0;//Read事件接口

virtual int WriteEvent() = 0;//Write事件接口

protected:

SOCKET hSocket;

EVENT_TYPE enumEventType;

BOOL bIsPersist;

};

/////////////类实现///////////////

VOID IEvent::SetEvent(SOCKET hSocket,EVENT_TYPE enumEventType)

{

this->hSocket = hSocket;

this->enumEventType = enumEventType;

}

SOCKET IEvent::GetSocket()

{

return hSocket;

}

EVENT_TYPE IEvent::GetEventType()

{

return enumEventType;

}

D.具体事件组件(CAcceptEvent,CReadEvent):

class CReadEvent : public IEvent

{

public:

int ReadEvent()//Read事件

{

char szBuf[1024 * 2] = {0};

int nRet = recv(GetSocket(),szBuf,1024 * 2,0);//从Socket读取数据

if (nRet == -1)//对方关闭Socket

{

SetEventPersist(FALSE);

closesocket(GetSocket());

return 0;

}

cout<<"ReadBuffer:"<<szBuf<<endl;

return 0;

}

int WriteEvent()

{

return 0;

}

};

class CAcceptEvent : public IEvent

{

public:

int ReadEvent()

{

CReadEvent* pReadEvent = new CReadEvent();//客户端的Event

SOCKADDR_IN stClientAddr = {0};

int nLen = sizeof(SOCKADDR_IN);

SOCKET hClient = accept(GetSocket(),(SOCKADDR*)&stClientAddr,&nLen);//Accept客户端

pReadEvent->SetEvent(hClient,enumEvent_Type_Read);

pReadEvent->SetEventPersist(TRUE);

pSelectReactor->RegisterEvent(pReadEvent);//注册到Reactor中

return 0;

}

int WriteEvent()

{

cout<<"WriteEvent"<<endl;

return 0;

}

CAcceptEvent(CSelectReactor* pSelectReactor)

{

this->pSelectReactor = pSelectReactor;

}

protected:

CSelectReactor* pSelectReactor;

};

E.Main函数

int main()

{

CSelectReactor cSelect;

CAcceptEvent* pEvent = new CAcceptEvent(&cSelect);

SOCKADDR_IN stSockAddr = {0};

stSockAddr.sin_addr.s_addr = INADDR_ANY;

stSockAddr.sin_family = AF_INET;

stSockAddr.sin_port = htons(9999);

SOCKET hSocket = socket(AF_INET,SOCK_STREAM,0);

bind(hSocket,(SOCKADDR*)&stSockAddr,sizeof(SOCKADDR));

listen(hSocket,5);

pEvent->SetEvent(hSocket,enumEvent_Type_Read);//增加一个Listen的Event

pEvent->SetEventPersist(TRUE);

cSelect.RegisterEvent(pEvent);//注册到Reacotr中

cSelect.Dispatch();//Select多路复用

return 0;

}

原文链接:/react/308281.html

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