在使用
Apple’s texture importer或我自己的时候,在软件中绘制的白色软边圆圈(带有透明的bg)或者在Photoshop中(保存为PNG)在渲染时会将其半透明颜色替换为黑色.
下面是Xcode的Metal调试器的屏幕抓取,你可以在发送到着色器之前看到纹理.
Image located here (I’m not high ranked enough to embed)
在Xcode,finder中,当放入UIImageView时,源纹理没有环.但是在UIImage的某个地方 – > CGContex – > MTLTexture过程(我特别考虑MTLTexture部分)透明部分变暗.
在过去的几天里,我一直在撞墙,改变我所能做的一切,但我无法理解.
为了透明(ha),这是我的个人导入代码
import UIKit import CoreGraphics class MetalTexture { class func imageToTexture(imageNamed: String,device: MTLDevice) -> MTLTexture { let bytesPerPixel = 4 let bitsPerComponent = 8 var image = UIImage(named: imageNamed)! let width = Int(image.size.width) let height = Int(image.size.height) let bounds = CGRectMake(0,CGFloat(width),CGFloat(height)) var rowBytes = width * bytesPerPixel var colorSpace = CGColorSpaceCreateDeviceRGB() let context = CGBitmapContextCreate(nil,width,height,bitsPerComponent,rowBytes,colorSpace,CGBitmapInfo(CGImageAlphaInfo.PremultipliedLast.rawValue)) CGContextClearRect(context,bounds) CGContextTranslateCTM(context,CGFloat(height)) CGContextScaleCTM(context,-1.0,-1.0) CGContextDrawImage(context,bounds,image.CGImage) var texDescriptor = MTLTextureDescriptor.texture2DDescriptorWithPixelFormat(.RGBA8Unorm,width: width,height: height,mipmapped: false) var texture = device.newTextureWithDescriptor(texDescriptor) texture.label = imageNamed var pixelsData = CGBitmapContextGetData(context) var region = MTLRegionMake2D(0,height) texture.replaceRegion(region,mipmapLevel: 0,withBytes: pixelsData,bytesPerRow: rowBytes) return texture } }
但我不认为这是问题所在(因为它是Swift中Apple的副本,而我使用了它们而没有差异).
任何线索都会非常有用.
解决方法
感谢Jessy,我决定看看我是如何混合我的alphas并且我已经弄清楚了.我的纹理在GPU调试器中仍然看起来很暗,但在实际应用中,一切看起来都是正确的.我对管道状态描述符进行了更改,您可以在下面看到.
pipelineStateDescriptor.colorAttachments[0].blendingEnabled = true pipelineStateDescriptor.colorAttachments[0].rgbBlendOperation = .Add pipelineStateDescriptor.colorAttachments[0].alphaBlendOperation = .Add pipelineStateDescriptor.colorAttachments[0].sourceRGBBlendFactor = .DestinationAlpha pipelineStateDescriptor.colorAttachments[0].sourceAlphaBlendFactor = .DestinationAlpha pipelineStateDescriptor.colorAttachments[0].destinationRGBBlendFactor = .OneMinusSourceAlpha pipelineStateDescriptor.colorAttachments[0].destinationAlphaBlendFactor = .OneMinusBlendAlpha