在标题中有很多问题,authPlayerWithCompletionHandler已被弃用,那么如何使用authenticateHandler?
解决方法
setAuthenticateHandler是iOS 6中的新增功能,authenticateWithCompletionHandler仍然必须在iOS 5及更低版本中使用.
此外,为presentViewController提供完成处理程序:animated:completion:完全不需要,因为完成处理程序是在游戏中心视图显示之后调用的,而不是在完成后才调用.
这是我的解决方案:
注意 – 仅在iOS 4.3,iOS 5.1,iOS 6.0模拟器上测试 – 不在实际设备上.
注意 – 这假定您检查了GameCenter API是否可用.
- (void)checkLocalPlayer { GKLocalPlayer *localPlayer = [GKLocalPlayer localPlayer]; if (localPlayer.isAuthenticated) { /* Perform additional tasks for the authenticated player here */ } else { /* Perform additional tasks for the non-authenticated player here */ } } #define SYSTEM_VERSION_LESS_THAN(v) ([[[UIDevice currentDevice] systemVersion] \ compare:v options:NSNumericSearch] == NSOrderedAscending) - (void)authenticateLocalPlayer { GKLocalPlayer *localPlayer = [GKLocalPlayer localPlayer]; if (SYSTEM_VERSION_LESS_THAN(@"6.0")) { // ios 5.x and below [localPlayer authenticateWithCompletionHandler:^(NSError *error) { [self checkLocalPlayer]; }]; } else { // ios 6.0 and above [localPlayer setAuthenticateHandler:(^(UIViewController* viewcontroller,NSError *error) { if (!error && viewcontroller) { [[AppDelegate sharedDelegate].viewController presentViewController:viewcontroller animated:YES completion:nil]; } else { [self checkLocalPlayer]; } })]; } } }