src\model\model.go
package model import "strconv" type User struct { username string password string age int32 } func (this *User) String() string { return "username: " + this.username + " password: " + this.password + " age:" + strconv.Itoa(int(this.age)) }
注意,User的所有属性都是私有的
当我们创建 u := &User{}的时候,有没有办法将其属性赋值?
src\main\main.go
package main import ( "fmt" . "model" "unsafe" "reflect" ) //type SliceHeader struct { // Data uintptr // Len int // Cap int //} func main() { var size int var str string size = int(unsafe.Sizeof(str)) fmt.Println(size) // 16 u := &User{} // User的所有成员变量都是private fmt.Println("u :",u) size= int(unsafe.Sizeof(*u)) fmt.Println(size) // 可以将其理解为,指想固定地址,并有长度的[]byte header := &reflect.SliceHeader { Data : uintptr(unsafe.Pointer(u)),Len : size,Cap : size,} b := *(*[]byte)(unsafe.Pointer(header)) println(len(b)) //12 fmt.Println(b) //[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0] age := 27 size = int(unsafe.Sizeof(&age)) header = &reflect.SliceHeader { Data : uintptr(unsafe.Pointer(&age)),} b2 := *(*[]byte)(unsafe.Pointer(header)) fmt.Println(b2) b[16 + 16] = b2[0] b[16 + 16 + 1] = b2[1] b[16 + 16 + 2] = b2[2] b[16 + 16 + 3] = b2[3] b[16 + 16 + 4] = b2[4] b[16 + 16 + 5] = b2[5] b[16 + 16 + 5] = b2[6] b[16 + 16 + 7] = b2[7] fmt.Println(b) fmt.Println("u :",u) }
进入src同级目录
export GOPATH=`pwd`
go install main
./bin/main
16
u : username: password: age:0
40
40
[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0]
[27 0 0 0 0 0 0 0]
[0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 27 0 0 0 0 0 0 0]
u : username: password: age:27
不建议,修改string属性,如果非要修改,建议将User中的username和password string类型,修改为 [32]byte.
理解思路同,C语言.尤其是C++中对共享内存数据的处理.