利用cocos2dx 3.2开发消灭星星(十)为游戏添加音效(项目源码分享)

前端之家收集整理的这篇文章主要介绍了利用cocos2dx 3.2开发消灭星星(十)为游戏添加音效(项目源码分享)前端之家小编觉得挺不错的,现在分享给大家,也给大家做个参考。

一个游戏,声音也是非常的重要,其实cocos2dx里面的简单音效引擎的使用是非常简单的。我这里只不过是用一个类对所有的音效进行管理罢了。

Audio.h

#ifndef _AUdio_H_
#define _AUdio_H_
class Audio{
public:
	static Audio* getInstance();
	void playBGM();
	void playReadyGo();
	void playPop();
	void prepare();
	void playCombo(int size);
private:
	static Audio* m_instance;
};
#endif

Audio.cpp
#include "Audio.h"
#include "SimpleAudioEngine.h"
Audio* Audio::m_instance = nullptr;
Audio* Audio::getInstance(){
	if(m_instance == nullptr){
		m_instance = new Audio();
	}
	return m_instance;
}

void Audio::playBGM(){
	CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic("Music/music.ogg",true);
}

void Audio::playReadyGo(){
	CocosDenshion::SimpleAudioEngine::getInstance()->playEffect("Music/readygo.ogg",false);
}

void Audio::playPop(){
	CocosDenshion::SimpleAudioEngine::getInstance()->playEffect("Music/pop.ogg",false);
}

void Audio::playCombo(int size){
	if(size < 5)
		return;
	if(size >= 10){
		CocosDenshion::SimpleAudioEngine::getInstance()->playEffect("Music/combo_3.ogg",false);
	}else if(size >= 7){
		CocosDenshion::SimpleAudioEngine::getInstance()->playEffect("Music/combo_2.ogg",false);
	}else {
		CocosDenshion::SimpleAudioEngine::getInstance()->playEffect("Music/combo_1.ogg",false);
	}
}
void Audio::prepare(){
	CocosDenshion::SimpleAudioEngine::getInstance()->preloadBackgroundMusic("Music/music.ogg");
	CocosDenshion::SimpleAudioEngine::getInstance()->preloadEffect("Music/readygo.ogg");
	CocosDenshion::SimpleAudioEngine::getInstance()->preloadEffect("Music/pop.ogg");
	CocosDenshion::SimpleAudioEngine::getInstance()->preloadEffect("Music/combo_1.ogg");
	CocosDenshion::SimpleAudioEngine::getInstance()->preloadEffect("Music/combo_2.ogg");
	CocosDenshion::SimpleAudioEngine::getInstance()->preloadEffect("Music/combo_3.ogg");
}

好了,本系列教程到此结束,第一次写教程如有不对请见谅或指教,谢谢大家。


最后附上整个项目的源代码

点击打开链接

原文链接:/cocos2dx/347191.html

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