。h文件
#ifndef _NF_ROLE_SELECT_SCENE_HEAD_
#define _NF_ROLE_SELECT_SCENE_HEAD_
#include "../publicdef/PublicDef.h"
/************************************************************************/
/*人物选择层 */
/************************************************************************/
class CNFRoleSelectLayer : public CCLayer
{
protected:
//标签
enum
{
enTagStudioMainUiLayer,enTagRole1,enTagRole2,enTagRole3,};
int m_nRoleID; //角色ID 1.鸣人 2.小樱 3.佐助
int m_nRelaseRoleID; //解锁角色ID 1.鸣人 2.小樱 3.佐助
public:
static CNFRoleSelectLayer * CreateLayer();
static CCScene * scene();
void OnGameStartPage(CCObject *pSender,TouchEventType type); //开始游戏
void OnRoleSelect(CCObject *pSender,TouchEventType type); //选择人物
void OnFollowSelect(CCObject *pSender,TouchEventType type); //选择随从
void OnCancelFollowSelect(CCObject *pSender,TouchEventType type); //取消随从
void OnBack(CCObject *pSender,TouchEventType type); //返回登录
void OnShowReleaseDlg(CCObject *pSender,TouchEventType type); //显示解锁对话框
void OnHideReleaseDlg(CCObject *pSender,TouchEventType type); //隐藏解锁对话框
void OnBtnSureRelease(CCObject *pSender,TouchEventType type); //确定解锁
protected:
virtual bool init();
};
#endif
.cpp文件
#include "NFRoleSelectLayer.h"
#include "NFTownScene.h"
#include "NFLoginScene.h"
#include "datamanager/NFServerDataManager.h"
/************************************************************************/
/*人物选择层<span style="white-space:pre"> </span>*/
/************************************************************************/
CCScene * CNFRoleSelectLayer::scene()
{
<span style="white-space:pre"> </span>do
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>CCScene* pScene = CCScene::create();
<span style="white-space:pre"> </span>CC_BREAK_IF(pScene==NULL);
<span style="white-space:pre"> </span>CNFRoleSelectLayer* pLayer = CNFRoleSelectLayer::CreateLayer();
<span style="white-space:pre"> </span>CC_BREAK_IF(pLayer==NULL);
<span style="white-space:pre"> </span>pScene->addChild(pLayer);
<span style="white-space:pre"> </span>return pScene;
<span style="white-space:pre"> </span>} while (false);
<span style="white-space:pre"> </span>CCLog("Fun CNFRoleSelectLayer::scene Error!");
<span style="white-space:pre"> </span>return NULL;
}
CNFRoleSelectLayer * CNFRoleSelectLayer::CreateLayer()
{
<span style="white-space:pre"> </span>CNFRoleSelectLayer *pRet = new CNFRoleSelectLayer();
<span style="white-space:pre"> </span>if (pRet && pRet->init())
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>pRet->autorelease();
<span style="white-space:pre"> </span>return pRet;
<span style="white-space:pre"> </span>}
<span style="white-space:pre"> </span>CCLog("Fun CNFRoleSelectLayer::CreateLayer Error!");
<span style="white-space:pre"> </span>delete pRet;
<span style="white-space:pre"> </span>pRet = NULL;
<span style="white-space:pre"> </span>return NULL;
}
bool CNFRoleSelectLayer::init()
{
<span style="white-space:pre"> </span>do
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>//初始化父类
<span style="white-space:pre"> </span>CC_BREAK_IF(CCLayer::init()==false);
<span style="white-space:pre"> </span>m_nRoleID = 0;
<span style="white-space:pre"> </span>m_nRelaseRoleID = 0;
<span style="white-space:pre"> </span>//创建主场景UI层
<span style="white-space:pre"> </span>UILayer* pUiLayer = UILayer::create();
<span style="white-space:pre"> </span>CC_BREAK_IF(pUiLayer==NULL);
<span style="white-space:pre"> </span>//-------------------加入主场景UI----------------------------
<span style="white-space:pre"> </span>UILayout *pBg = dynamic_cast<UILayout*><span style="white-space:pre"> </span>(GUIReader::shareReader()->widgetFromJsonFile("Character_Select_Bg_NF.json"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pBg==NULL);
<span style="white-space:pre"> </span>addChild(pBg,enZOrderBack);
<span style="white-space:pre"> </span>pBg->setSize(getContentSize());
<span style="white-space:pre"> </span>UILayout *pCharacter_Select = dynamic_cast<UILayout*><span style="white-space:pre"> </span>(GUIReader::shareReader()->widgetFromJsonFile("Character_Select_NF.json"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pCharacter_Select==NULL);
<span style="white-space:pre"> </span>pUiLayer->addWidget(pCharacter_Select);
<span style="white-space:pre"> </span>pCharacter_Select->setName("Character_Select_Layer");
<span style="white-space:pre"> </span>pCharacter_Select->setSize(getContentSize());
<span style="white-space:pre"> </span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/xiaoyin.ExportJson");
<span style="white-space:pre"> </span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/NewProject.ExportJson");
<span style="white-space:pre"> </span>CCArmatureDataManager::sharedArmatureDataManager()->addArmatureFileInfo("armature/minren1.ExportJson");
<span style="white-space:pre"> </span>//设置开始游戏回调
<span style="white-space:pre"> </span>UIButton* pBtn_Start_Game = dynamic_cast<UIButton*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName("Btn_Start_Game"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pBtn_Start_Game==NULL);
<span style="white-space:pre"> </span>pBtn_Start_Game->addTouchEventListener(this,toucheventselector(CNFRoleSelectLayer::OnGameStartPage));
<span style="white-space:pre"> </span>//读取角色信息
<span style="white-space:pre"> </span>CNFServerRoleSelectInfoVec RoleSelectInfoVec;
<span style="white-space:pre"> </span>CNFServerDataManager::SharedData()->GetRoleSelectInfo(RoleSelectInfoVec);
<span style="white-space:pre"> </span>CNFServerRoleSelectInfoVec::iterator itRole=RoleSelectInfoVec.begin();
<span style="white-space:pre"> </span>char cName[3][256]={"minren1","xiaoyin","NewProject"};
<span style="white-space:pre"> </span>for (int i=0;itRole!=RoleSelectInfoVec.end();itRole++,i++)
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>UIWidget* pChar=dynamic_cast<UIWidget*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName(CCString::createWithFormat("Char_%d",i+1)->getCString()));
<span style="white-space:pre"> </span>CC_BREAK_IF(pChar==NULL);
<span style="white-space:pre"> </span>UIButton* pBtn_Main_Role = dynamic_cast<UIButton*>(pChar->getChildByName("Btn_Main_Role"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pBtn_Main_Role==NULL);
<span style="white-space:pre"> </span>pBtn_Main_Role->addTouchEventListener(this,toucheventselector(CNFRoleSelectLayer::OnRoleSelect));
<span style="white-space:pre"> </span>pBtn_Main_Role->setEnabled(false);
<span style="white-space:pre"> </span>UIButton* pBtnCancel_Follow = dynamic_cast<UIButton*>(pChar->getChildByName("Btn_Cancel_Follow"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pBtnCancel_Follow==NULL);
<span style="white-space:pre"> </span>pBtnCancel_Follow->setEnabled(false);
<span style="white-space:pre"> </span>pBtnCancel_Follow->addTouchEventListener(this,toucheventselector(CNFRoleSelectLayer::OnCancelFollowSelect));
<span style="white-space:pre"> </span>UIButton* pBtnFollow = dynamic_cast<UIButton*>(pChar->getChildByName("Btn_Follow"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pBtnFollow==NULL);
<span style="white-space:pre"> </span>pBtnFollow->setEnabled(false);
<span style="white-space:pre"> </span>pBtnFollow->addTouchEventListener(this,toucheventselector(CNFRoleSelectLayer::OnFollowSelect));
<span style="white-space:pre"> </span>CCArmature *pRole = CCArmature::create(cName[i]);
<span style="white-space:pre"> </span>CC_BREAK_IF(pRole==NULL);
<span style="white-space:pre"> </span>pRole->setPosition(ccp(pChar->getPositionX()+SCREEN_WIDTH/2,pChar->getPositionY()-100));
<span style="white-space:pre"> </span>pRole->setAnchorPoint(ccp(pRole->getAnchorPoint().x,0));
<span style="white-space:pre"> </span>pRole->setScale(1.5f);
<span style="white-space:pre"> </span>pRole->getAnimation()->play("hold",-1,10000);
<span style="white-space:pre"> </span>addChild(pRole,enZOrderFront,enTagRole1+i);
<span style="white-space:pre"> </span>UIButton* pBtn_Release_Lock = dynamic_cast<UIButton*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName(CCString::createWithFormat("Char_%d",i+1)->getCString())->getChildByName("Btn_Release_Lock"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pBtn_Release_Lock==NULL);
<span style="white-space:pre"> </span>pBtn_Release_Lock->addTouchEventListener(this,toucheventselector(CNFRoleSelectLayer::OnShowReleaseDlg));
<span style="white-space:pre"> </span>if (itRole->nState==0)//空闲
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>pBtn_Release_Lock->setEnabled(false);
<span style="white-space:pre"> </span>pBtn_Main_Role->setEnabled(true);
<span style="white-space:pre"> </span>pBtn_Main_Role->setVisible(true);
<span style="white-space:pre"> </span>pBtnFollow->setEnabled(true);
<span style="white-space:pre"> </span>pBtnFollow->setVisible(true);
<span style="white-space:pre"> </span>}
<span style="white-space:pre"> </span>if (itRole->nState==1)//出战
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>pBtn_Release_Lock->setEnabled(false);
<span style="white-space:pre"> </span>pBtn_Main_Role->setEnabled(false);
<span style="white-space:pre"> </span>pBtn_Main_Role->setVisible(false);
<span style="white-space:pre"> </span>//获取按下图
<span style="white-space:pre"> </span>UIImageView* pBtn_Select_Img=dynamic_cast<UIImageView*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName("Select_Main_Role_Img"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pBtn_Select_Img==NULL);
<span style="white-space:pre"> </span>pBtn_Select_Img->setVisible(true);
<span style="white-space:pre"> </span>pBtn_Select_Img->setPosition(pChar->getPosition());
<span style="white-space:pre"> </span>pBtn_Start_Game->setVisible(true);
<span style="white-space:pre"> </span>m_nRoleID=itRole->nRoleID;
<span style="white-space:pre"> </span>}
<span style="white-space:pre"> </span>if (itRole->nState==2)//助战
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>pBtn_Release_Lock->setEnabled(false);
<span style="white-space:pre"> </span>pBtn_Main_Role->setEnabled(true);
<span style="white-space:pre"> </span>pBtn_Main_Role->setVisible(true);
<span style="white-space:pre"> </span>pBtnCancel_Follow->setEnabled(true);
<span style="white-space:pre"> </span>pBtnCancel_Follow->setVisible(true);
<span style="white-space:pre"> </span>//获取按下图
<span style="white-space:pre"> </span>UIImageView* pBtn_Select_Img=dynamic_cast<UIImageView*>(pChar->getChildByName("Select_Follow_Img"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pBtn_Select_Img==NULL);
<span style="white-space:pre"> </span>pBtn_Select_Img->setVisible(true);
<span style="white-space:pre"> </span>}
<span style="white-space:pre"> </span>}
<span style="white-space:pre"> </span>//设置返回开始界面回调
<span style="white-space:pre"> </span>UIButton* pBtn_Return = dynamic_cast<UIButton*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName("Btn_Return"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pBtn_Return==NULL);
<span style="white-space:pre"> </span>pBtn_Return->addTouchEventListener(this,toucheventselector(CNFRoleSelectLayer::OnBack));
<span style="white-space:pre"> </span>//隐藏解锁对话框
<span style="white-space:pre"> </span>UIImageView *pReleaseDlg = dynamic_cast<UIImageView*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName("ReleaseDlg"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pReleaseDlg==NULL);
<span style="white-space:pre"> </span>pReleaseDlg->setEnabled(false);
<span style="white-space:pre"> </span>pReleaseDlg->setVisible(false);
<span style="white-space:pre"> </span>UIButton *pCloseDlg=dynamic_cast<UIButton*>(pReleaseDlg->getChildByName("Btn_Close"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pCloseDlg==NULL);
<span style="white-space:pre"> </span>pCloseDlg->addTouchEventListener(this,toucheventselector(CNFRoleSelectLayer::OnHideReleaseDlg));
<span style="white-space:pre"> </span>UIButton *pBtn_Sure=dynamic_cast<UIButton*>(pReleaseDlg->getChildByName("Btn_Sure"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pBtn_Sure==NULL);
<span style="white-space:pre"> </span>pBtn_Sure->addTouchEventListener(this,toucheventselector(CNFRoleSelectLayer::OnBtnSureRelease));
<span style="white-space:pre"> </span>addChild(pUiLayer,enTagStudioMainUiLayer);
<span style="white-space:pre"> </span>return true;
<span style="white-space:pre"> </span>} while (false);
<span style="white-space:pre"> </span>CCLog("Fun CNFRoleSelectLayer::init Error!");
<span style="white-space:pre"> </span>return false;
}
void CNFRoleSelectLayer::OnGameStartPage( CCObject *pSender,TouchEventType type )
{
<span style="white-space:pre"> </span>do
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>switch (type)
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>case TOUCH_EVENT_ENDED:
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>//跳转到城镇
<span style="white-space:pre"> </span>CCScene * pScene = CNFTownScene::CreateTownScene(1,m_nRoleID);
<span style="white-space:pre"> </span>CC_BREAK_IF(pScene==NULL);
<span style="white-space:pre"> </span>CCDirector::sharedDirector()->replaceScene(CCTransitionFade::create(1.f,pScene));
<span style="white-space:pre"> </span>
<span style="white-space:pre"> </span>}break;
<span style="white-space:pre"> </span>default:
<span style="white-space:pre"> </span>break;
<span style="white-space:pre"> </span>}
<span style="white-space:pre"> </span>return;
<span style="white-space:pre"> </span>} while (false);
<span style="white-space:pre"> </span>CCLog("CNFRoleSelectLayer::OnGameStartPage Error");
}
void CNFRoleSelectLayer::OnRoleSelect( CCObject *pSender,TouchEventType type )
{
<span style="white-space:pre"> </span>do
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>switch (type)
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>case TOUCH_EVENT_ENDED:
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>UILayer* pMainUiLayer = dynamic_cast<UILayer*>(getChildByTag(enTagStudioMainUiLayer));
<span style="white-space:pre"> </span>CC_BREAK_IF(pMainUiLayer==NULL);
<span style="white-space:pre"> </span>UILayout *pCharacter_Select = dynamic_cast<UILayout*><span style="white-space:pre"> </span>(pMainUiLayer->getWidgetByName("Character_Select_Layer"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pCharacter_Select==NULL);
<span style="white-space:pre"> </span>for (int i=0;i<3;i++)
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>UIButton* pBtn_Release_Lock = dynamic_cast<UIButton*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName(CCString::createWithFormat("Char_%d",i+1)->getCString())->getChildByName("Btn_Release_Lock"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pBtn_Release_Lock==NULL);
<span style="white-space:pre"> </span>if(pBtn_Release_Lock->isEnabled())continue;
<span style="white-space:pre"> </span>UIButton* pBtnSelect = dynamic_cast<UIButton*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName(CCString::createWithFormat("Char_%d",i+1)->getCString())->getChildByName("Btn_Main_Role"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pBtnSelect==NULL);
<span style="white-space:pre"> </span>pBtnSelect->setVisible(true);
<span style="white-space:pre"> </span>pBtnSelect->setEnabled(true);
<span style="white-space:pre"> </span>UIButton* pBtnFollow = dynamic_cast<UIButton*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName(CCString::createWithFormat("Char_%d",i+1)->getCString())->getChildByName("Btn_Follow"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pBtnFollow==NULL);
<span style="white-space:pre"> </span>pBtnFollow->setVisible(true);
<span style="white-space:pre"> </span>pBtnFollow->setEnabled(true);
<span style="white-space:pre"> </span>UIButton* pBtnCancel_Follow = dynamic_cast<UIButton*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName(CCString::createWithFormat("Char_%d",i+1)->getCString())->getChildByName("Btn_Cancel_Follow"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pBtnCancel_Follow==NULL);
<span style="white-space:pre"> </span>pBtnCancel_Follow->setEnabled(false);
<span style="white-space:pre"> </span>pBtnCancel_Follow->setVisible(false);
<span style="white-space:pre"> </span>//获取按下图
<span style="white-space:pre"> </span>UIImageView* pBtn_Select_Img=dynamic_cast<UIImageView*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName(CCString::createWithFormat("Char_%d",i+1)->getCString())->getChildByName("Select_Follow_Img"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pBtn_Select_Img==NULL);
<span style="white-space:pre"> </span>pBtn_Select_Img->setVisible(false);
<span style="white-space:pre"> </span>}
<span style="white-space:pre"> </span>UIButton* pBtn = dynamic_cast<UIButton*>(pSender);
<span style="white-space:pre"> </span>CC_BREAK_IF(pBtn==NULL);
<span style="white-space:pre"> </span>pBtn->setVisible(false);
<span style="white-space:pre"> </span>
<span style="white-space:pre"> </span>UIWidget* pUiLayer = dynamic_cast<UIWidget*>(pBtn->getParent()->getParent());
<span style="white-space:pre"> </span>CC_BREAK_IF(pUiLayer==NULL);
<span style="white-space:pre"> </span>UIWidget* pChar = dynamic_cast<UIWidget*>(pBtn->getParent());
<span style="white-space:pre"> </span>CC_BREAK_IF(pChar==NULL);
<span style="white-space:pre"> </span>//判断选择的那个角色
<span style="white-space:pre"> </span>if (strcmp("Char_1",pChar->getName())==0)<span style="white-space:pre"> </span>m_nRoleID = 1;<span style="white-space:pre"> </span>//鸣人
<span style="white-space:pre"> </span>else if (strcmp("Char_2",pChar->getName())==0)<span style="white-space:pre"> </span>m_nRoleID = 2;<span style="white-space:pre"> </span>//小樱
<span style="white-space:pre"> </span>else if (strcmp("Char_3",pChar->getName())==0)<span style="white-space:pre"> </span>m_nRoleID = 3;<span style="white-space:pre"> </span>//佐助
<span style="white-space:pre"> </span>//CCLog("%d",m_nRoleID);
<span style="white-space:pre"> </span>for (int i=0;i<3;i++)
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>CCArmature *pRole = dynamic_cast<CCArmature*>(getChildByTag(i+enTagRole1));
<span style="white-space:pre"> </span>CC_BREAK_IF(pRole==NULL);
<span style="white-space:pre"> </span>if (pRole->getPositionX()-SCREEN_WIDTH/2==pChar->getPositionX())
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>
<span style="white-space:pre"> </span>
<span style="white-space:pre"> </span>if (strcmp("Char_1",pChar->getName())==0)<span style="white-space:pre"> </span>pRole->getAnimation()->play("skill_2",10000);<span style="white-space:pre"> </span>//鸣人
<span style="white-space:pre"> </span>else if (strcmp("Char_2",pChar->getName())==0)<span style="white-space:pre"> </span>pRole->getAnimation()->play("skill_3",10000);<span style="white-space:pre"> </span>//小樱
<span style="white-space:pre"> </span>else if (strcmp("Char_3",pChar->getName())==0)<span style="white-space:pre"> </span>pRole->getAnimation()->play("skill_5",10000);<span style="white-space:pre"> </span>//佐助
<span style="white-space:pre"> </span>}
<span style="white-space:pre"> </span>else
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>pRole->getAnimation()->play("hold",10000);
<span style="white-space:pre"> </span>}
<span style="white-space:pre"> </span>}
<span style="white-space:pre"> </span>UIButton* pBtnFollowSelect = dynamic_cast<UIButton*>(pChar->getChildByName("Btn_Follow"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pBtnFollowSelect==NULL);
<span style="white-space:pre"> </span>pBtnFollowSelect->setEnabled(false);
<span style="white-space:pre"> </span>pBtnFollowSelect->setVisible(false);
<span style="white-space:pre"> </span>//获取按下图
<span style="white-space:pre"> </span>UIImageView* pBtn_Select_Img=dynamic_cast<UIImageView*>(pUiLayer->getChildByName("Select_Main_Role_Img"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pBtn_Select_Img==NULL);
<span style="white-space:pre"> </span>pBtn_Select_Img->setVisible(true);
<span style="white-space:pre"> </span>pBtn_Select_Img->setPosition(pChar->getPosition());
<span style="white-space:pre"> </span>//设置开始游戏回调
<span style="white-space:pre"> </span>UIButton* pBtn_Start_Game = dynamic_cast<UIButton*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName("Btn_Start_Game"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pBtn_Start_Game==NULL);
<span style="white-space:pre"> </span>pBtn_Start_Game->setVisible(true);
<span style="white-space:pre"> </span>}break;
<span style="white-space:pre"> </span>default:
<span style="white-space:pre"> </span>break;
<span style="white-space:pre"> </span>}
<span style="white-space:pre"> </span>return;
<span style="white-space:pre"> </span>} while (false);
<span style="white-space:pre"> </span>CCLog("CNFRoleSelectLayer::OnRoleSelect Error");
}
void CNFRoleSelectLayer::OnBack( CCObject *pSender,TouchEventType type )
{
<span style="white-space:pre"> </span>do
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>switch (type)
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>case TOUCH_EVENT_ENDED:
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>//跳转到服务器选择界面
<span style="white-space:pre"> </span>CCScene * pScene = CNFLoginScene::scene();
<span style="white-space:pre"> </span>CC_BREAK_IF(pScene==NULL);
<span style="white-space:pre"> </span>CCDirector::sharedDirector()->replaceScene(CCTransitionFade::create(1.f,pScene));
<span style="white-space:pre"> </span>}break;
<span style="white-space:pre"> </span>default:
<span style="white-space:pre"> </span>break;
<span style="white-space:pre"> </span>}
<span style="white-space:pre"> </span>return;
<span style="white-space:pre"> </span>} while (false);
<span style="white-space:pre"> </span>CCLog("CNFRoleSelectLayer::OnBack Error");
}
void CNFRoleSelectLayer::OnFollowSelect( CCObject *pSender,TouchEventType type )
{
<span style="white-space:pre"> </span>do
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>switch (type)
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>case TOUCH_EVENT_ENDED:
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>//UILayer* pMainUiLayer = dynamic_cast<UILayer*>(getChildByTag(enTagStudioMainUiLayer));
<span style="white-space:pre"> </span>//CC_BREAK_IF(pMainUiLayer==NULL);
<span style="white-space:pre"> </span>//UILayout *pCharacter_Select = dynamic_cast<UILayout*><span style="white-space:pre"> </span>(pMainUiLayer->getWidgetByName("Character_Select_Layer"));
<span style="white-space:pre"> </span>//CC_BREAK_IF(pCharacter_Select==NULL);
<span style="white-space:pre"> </span>//for (int i=0;i<3;i++)
<span style="white-space:pre"> </span>//{
<span style="white-space:pre"> </span>//<span style="white-space:pre"> </span>UIButton* pBtnSelect = dynamic_cast<UIButton*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName(CCString::createWithFormat("Char_%d",i+1)->getCString())->getChildByName("Btn_Main_Role"));
<span style="white-space:pre"> </span>//<span style="white-space:pre"> </span>CC_BREAK_IF(pBtnSelect==NULL);
<span style="white-space:pre"> </span>//<span style="white-space:pre"> </span>pBtnSelect->setVisible(true);
<span style="white-space:pre"> </span>//<span style="white-space:pre"> </span>UIButton* pBtnFollow = dynamic_cast<UIButton*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName(CCString::createWithFormat("Char_%d",i+1)->getCString())->getChildByName("Btn_Follow"));
<span style="white-space:pre"> </span>//<span style="white-space:pre"> </span>CC_BREAK_IF(pBtnFollow==NULL);
<span style="white-space:pre"> </span>//<span style="white-space:pre"> </span>pBtnFollow->setVisible(true);
<span style="white-space:pre"> </span>//}
<span style="white-space:pre"> </span>UIButton* pBtn = dynamic_cast<UIButton*>(pSender);
<span style="white-space:pre"> </span>CC_BREAK_IF(pBtn==NULL);
<span style="white-space:pre"> </span>pBtn->setVisible(false);
<span style="white-space:pre"> </span>pBtn->setEnabled(false);
<span style="white-space:pre"> </span>UIWidget* pChar = dynamic_cast<UIWidget*>(pBtn->getParent());
<span style="white-space:pre"> </span>CC_BREAK_IF(pChar==NULL);
<span style="white-space:pre"> </span>UIButton* pBtn_Cancel_Follow = dynamic_cast<UIButton*>(pChar->getChildByName("Btn_Cancel_Follow"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pBtn_Cancel_Follow==NULL);
<span style="white-space:pre"> </span>pBtn_Cancel_Follow->setVisible(true);
<span style="white-space:pre"> </span>pBtn_Cancel_Follow->setEnabled(true);
<span style="white-space:pre"> </span>//获取按下图
<span style="white-space:pre"> </span>UIImageView* pBtn_Select_Img=dynamic_cast<UIImageView*>(pChar->getChildByName("Select_Follow_Img"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pBtn_Select_Img==NULL);
<span style="white-space:pre"> </span>pBtn_Select_Img->setVisible(true);
<span style="white-space:pre"> </span>}break;
<span style="white-space:pre"> </span>default:
<span style="white-space:pre"> </span>break;
<span style="white-space:pre"> </span>}
<span style="white-space:pre"> </span>return;
<span style="white-space:pre"> </span>} while (false);
<span style="white-space:pre"> </span>CCLog("CNFRoleSelectLayer::OnFollowSelect Error");
}
void CNFRoleSelectLayer::OnCancelFollowSelect( CCObject *pSender,i+1)->getCString())->getChildByName("Btn_Follow"));
<span style="white-space:pre"> </span>//<span style="white-space:pre"> </span>CC_BREAK_IF(pBtnFollow==NULL);
<span style="white-space:pre"> </span>//<span style="white-space:pre"> </span>pBtnFollow->setVisible(true);
<span style="white-space:pre"> </span>//}
<span style="white-space:pre"> </span>UIButton* pBtn = dynamic_cast<UIButton*>(pSender);
<span style="white-space:pre"> </span>CC_BREAK_IF(pBtn==NULL);
<span style="white-space:pre"> </span>pBtn->setVisible(false);
<span style="white-space:pre"> </span>pBtn->setEnabled(false);
<span style="white-space:pre"> </span>UIWidget* pChar = dynamic_cast<UIWidget*>(pBtn->getParent());
<span style="white-space:pre"> </span>CC_BREAK_IF(pChar==NULL);
<span style="white-space:pre"> </span>UIButton* pBtn_Follow = dynamic_cast<UIButton*>(pChar->getChildByName("Btn_Follow"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pBtn_Follow==NULL);
<span style="white-space:pre"> </span>pBtn_Follow->setVisible(true);
<span style="white-space:pre"> </span>pBtn_Follow->setEnabled(true);
<span style="white-space:pre"> </span>//获取按下图
<span style="white-space:pre"> </span>UIImageView* pBtn_Select_Img=dynamic_cast<UIImageView*>(pChar->getChildByName("Select_Follow_Img"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pBtn_Select_Img==NULL);
<span style="white-space:pre"> </span>pBtn_Select_Img->setVisible(false);
<span style="white-space:pre"> </span>}break;
<span style="white-space:pre"> </span>default:
<span style="white-space:pre"> </span>break;
<span style="white-space:pre"> </span>}
<span style="white-space:pre"> </span>return;
<span style="white-space:pre"> </span>} while (false);
<span style="white-space:pre"> </span>CCLog("CNFRoleSelectLayer::OnCancelFollowSelect Error");
}
void CNFRoleSelectLayer::OnShowReleaseDlg( CCObject *pSender,TouchEventType type )
{
<span style="white-space:pre"> </span>do
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>switch (type)
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>case TOUCH_EVENT_ENDED:
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>UILayer* pMainUiLayer = dynamic_cast<UILayer*>(getChildByTag(enTagStudioMainUiLayer));
<span style="white-space:pre"> </span>CC_BREAK_IF(pMainUiLayer==NULL);
<span style="white-space:pre"> </span>UILayout *pCharacter_Select = dynamic_cast<UILayout*><span style="white-space:pre"> </span>(pMainUiLayer->getWidgetByName("Character_Select_Layer"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pCharacter_Select==NULL);
<span style="white-space:pre"> </span>UIButton* pBtn = dynamic_cast<UIButton*>(pSender);
<span style="white-space:pre"> </span>CC_BREAK_IF(pBtn==NULL);
<span style="white-space:pre"> </span>UIWidget* pChar = dynamic_cast<UIWidget*>(pBtn->getParent());
<span style="white-space:pre"> </span>CC_BREAK_IF(pChar==NULL);
<span style="white-space:pre"> </span>//隐藏解锁对话框
<span style="white-space:pre"> </span>UIImageView *pReleaseDlg = dynamic_cast<UIImageView*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName("ReleaseDlg"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pReleaseDlg==NULL);
<span style="white-space:pre"> </span>pReleaseDlg->setEnabled(true);
<span style="white-space:pre"> </span>pReleaseDlg->setVisible(true);
<span style="white-space:pre"> </span>UILabel* pCharName = dynamic_cast<UILabel*>(pChar->getChildByName("Char_Info")->getChildByName("Name_Lable"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pCharName==NULL);
<span style="white-space:pre"> </span>UILabel *pName_Lable = dynamic_cast<UILabel*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName("ReleaseDlg")->getChildByName("Name_Lable"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pName_Lable==NULL);
<span style="white-space:pre"> </span>pName_Lable->setText(pCharName->getStringValue());
<span style="white-space:pre"> </span>
<span style="white-space:pre"> </span>//判断选择的那个角色
<span style="white-space:pre"> </span>if (strcmp("Char_1",pChar->getName())==0)<span style="white-space:pre"> </span>//鸣人
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>m_nRelaseRoleID=1;
<span style="white-space:pre"> </span>}
<span style="white-space:pre"> </span>else if (strcmp("Char_2",pChar->getName())==0)<span style="white-space:pre"> </span>//小樱
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>m_nRelaseRoleID=2;
<span style="white-space:pre"> </span>}
<span style="white-space:pre"> </span>else if (strcmp("Char_3",pChar->getName())==0)<span style="white-space:pre"> </span>//佐助
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>m_nRelaseRoleID=3;
<span style="white-space:pre"> </span>}
<span style="white-space:pre"> </span>}break;
<span style="white-space:pre"> </span>default:
<span style="white-space:pre"> </span>break;
<span style="white-space:pre"> </span>}
<span style="white-space:pre"> </span>return;
<span style="white-space:pre"> </span>} while (false);
<span style="white-space:pre"> </span>CCLog("CNFRoleSelectLayer::OnShowReleaseDlg Error");
}
void CNFRoleSelectLayer::OnBtnSureRelease( CCObject *pSender,TouchEventType type )
{
<span style="white-space:pre"> </span>do
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>switch (type)
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>case TOUCH_EVENT_ENDED:
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>if(m_nRelaseRoleID==0)return;
<span style="white-space:pre"> </span>UILayer* pMainUiLayer = dynamic_cast<UILayer*>(getChildByTag(enTagStudioMainUiLayer));
<span style="white-space:pre"> </span>CC_BREAK_IF(pMainUiLayer==NULL);
<span style="white-space:pre"> </span>UILayout *pCharacter_Select = dynamic_cast<UILayout*><span style="white-space:pre"> </span>(pMainUiLayer->getWidgetByName("Character_Select_Layer"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pCharacter_Select==NULL);
<span style="white-space:pre"> </span>//隐藏解锁对话框
<span style="white-space:pre"> </span>UIImageView *pReleaseDlg = dynamic_cast<UIImageView*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName("ReleaseDlg"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pReleaseDlg==NULL);
<span style="white-space:pre"> </span>pReleaseDlg->setEnabled(false);
<span style="white-space:pre"> </span>pReleaseDlg->setVisible(false);
<span style="white-space:pre"> </span>//读取角色信息
<span style="white-space:pre"> </span>CNFServerRoleSelectInfoVec RoleSelectInfoVec;
<span style="white-space:pre"> </span>CNFServerDataManager::SharedData()->GetRoleSelectInfo(RoleSelectInfoVec);
<span style="white-space:pre"> </span>CNFServerRoleSelectInfoVec::iterator itRole=RoleSelectInfoVec.begin();
<span style="white-space:pre"> </span>for (;itRole!=RoleSelectInfoVec.end();itRole++)
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>if (itRole->nRoleID==m_nRelaseRoleID)
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>itRole->nState=0;
<span style="white-space:pre"> </span>}
<span style="white-space:pre"> </span>}
<span style="white-space:pre"> </span>CNFServerDataManager::SharedData()->SetRoleSelectInfo(RoleSelectInfoVec);
<span style="white-space:pre"> </span>UIButton* pBtn_Release_Lock = dynamic_cast<UIButton*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName(CCString::createWithFormat("Char_%d",m_nRelaseRoleID)->getCString())->getChildByName("Btn_Release_Lock"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pBtn_Release_Lock==NULL);
<span style="white-space:pre"> </span>pBtn_Release_Lock->setEnabled(false);
<span style="white-space:pre"> </span>pBtn_Release_Lock->setVisible(false);
<span style="white-space:pre"> </span>UIButton* pBtnSelect = dynamic_cast<UIButton*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName(CCString::createWithFormat("Char_%d",m_nRelaseRoleID)->getCString())->getChildByName("Btn_Main_Role"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pBtnSelect==NULL);
<span style="white-space:pre"> </span>pBtnSelect->setVisible(true);
<span style="white-space:pre"> </span>pBtnSelect->setEnabled(true);
<span style="white-space:pre"> </span>UIButton* pBtnFollow = dynamic_cast<UIButton*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName(CCString::createWithFormat("Char_%d",m_nRelaseRoleID)->getCString())->getChildByName("Btn_Follow"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pBtnFollow==NULL);
<span style="white-space:pre"> </span>pBtnFollow->setVisible(true);
<span style="white-space:pre"> </span>pBtnFollow->setEnabled(true);
<span style="white-space:pre"> </span>UIButton* pBtnCancel_Follow = dynamic_cast<UIButton*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName(CCString::createWithFormat("Char_%d",m_nRelaseRoleID)->getCString())->getChildByName("Btn_Cancel_Follow"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pBtnCancel_Follow==NULL);
<span style="white-space:pre"> </span>pBtnCancel_Follow->setEnabled(false);
<span style="white-space:pre"> </span>pBtnCancel_Follow->setVisible(false);
<span style="white-space:pre"> </span>//获取按下图
<span style="white-space:pre"> </span>UIImageView* pBtn_Select_Img=dynamic_cast<UIImageView*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName(CCString::createWithFormat("Char_%d",m_nRelaseRoleID)->getCString())->getChildByName("Select_Follow_Img"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pBtn_Select_Img==NULL);
<span style="white-space:pre"> </span>pBtn_Select_Img->setVisible(false);
<span style="white-space:pre"> </span>
<span style="white-space:pre"> </span>}break;
<span style="white-space:pre"> </span>default:
<span style="white-space:pre"> </span>break;
<span style="white-space:pre"> </span>}
<span style="white-space:pre"> </span>return;
<span style="white-space:pre"> </span>} while (false);
<span style="white-space:pre"> </span>CCLog("CNFRoleSelectLayer::OnHideReleaseDlg Error");
}
void CNFRoleSelectLayer::OnHideReleaseDlg( CCObject *pSender,TouchEventType type )
{
<span style="white-space:pre"> </span>do
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>switch (type)
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>case TOUCH_EVENT_ENDED:
<span style="white-space:pre"> </span>{
<span style="white-space:pre"> </span>UILayer* pMainUiLayer = dynamic_cast<UILayer*>(getChildByTag(enTagStudioMainUiLayer));
<span style="white-space:pre"> </span>CC_BREAK_IF(pMainUiLayer==NULL);
<span style="white-space:pre"> </span>UILayout *pCharacter_Select = dynamic_cast<UILayout*><span style="white-space:pre"> </span>(pMainUiLayer->getWidgetByName("Character_Select_Layer"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pCharacter_Select==NULL);
<span style="white-space:pre"> </span>//隐藏解锁对话框
<span style="white-space:pre"> </span>UIImageView *pReleaseDlg = dynamic_cast<UIImageView*>(pCharacter_Select->getChildByName("Main_Ui")->getChildByName("ReleaseDlg"));
<span style="white-space:pre"> </span>CC_BREAK_IF(pReleaseDlg==NULL);
<span style="white-space:pre"> </span>pReleaseDlg->setEnabled(false);
<span style="white-space:pre"> </span>}break;
<span style="white-space:pre"> </span>default:
<span style="white-space:pre"> </span>break;
<span style="white-space:pre"> </span>}
<span style="white-space:pre"> </span>return;
<span style="white-space:pre"> </span>} while (false);
<span style="white-space:pre"> </span>CCLog("CNFRoleSelectLayer::OnHideReleaseDlg Error");
}
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原文链接:/cocos2dx/345931.html