<span style="font-family: Arial,Helvetica,sans-serif; background-color: rgb(255,255,255);">这部分代码从网上查阅了一下,基本都是以前版本编写的,需要稍微改动一下即可,效果如图</span>
首先看看在MenuScene.cpp如是如何调用起对话框的 void MenuScene::popupLayer(){ // 定义一个弹出层,传入一张背景图 PopupLayer* popDialog = PopupLayer::create(DIALOG_BG); // ContentSize 是可选的设置,可以不设置,如果设置把它当作 9 图缩放 popDialog->setContentSize(CCSizeMake(Quit_Dialog_Size_Width,Quit_Dialog_Size_Height)); popDialog->setTitle(DIALOG_TITLE); popDialog->setContentText(DIALOG_CONTENT,20,60,250); // 设置回调函数,回调传回一个 CCNode 以获取 tag 判断点击的按钮 popDialog->setCallbackFunc(this,callfuncN_selector(MenuScene::quitButtonCallback)); // 添加按钮,设置图片,文字,tag 信息 popDialog->addButton(BUTTON_BG1,BUTTON_BG3,OK,Btn_Quit_OK_TAG); popDialog->addButton(BUTTON_BG2,CANCEL,Btn_Quit_Cancel_TAG); this->addChild(popDialog);// 添加到当前层 }
PopupLayer.h 和PopupLayer.cpp是弹出对话框的代码:
首先看PopupLayer.h
const int Pop_FontSize = 20;//定义字体大小 class PopupLayer :public Layer { static PopupLayer * create(const char* backgroundImage);//根据背景图创建对象 void setTitle(const char* title,int fontsize=Pop_FontSize);//设置对话框标题 void setContentText(const char* text,int fontsize=Pop_FontSize,int padding=50,int paddintTop=100);//设置对话框文本内容 void setCallbackFunc(Object* target,SEL_CallFuncN callfun);//设置按键回调方法 bool addButton(const char* normalImage,const char* selectedImage,const char* title,int tag=0);//添加对话框按键,如确认取消 virtual void onEnter();//当进入时调用 virtual void onExit();// void buttonCallback(CCObject* pSender); int m_contentPadding;// 文字内容两边的空白区距离 int m_contentPaddingTop; //文字上边空白区距离 CCObject* m_callbackListener; SEL_CallFuncN m_callback; //定义具有retain属性的变量 CC_SYNTHESIZE_RETAIN(Menu*,m__pMenu,MenuButton); CC_SYNTHESIZE_RETAIN(Sprite*,m__sfBackGround,SpriteBackGround); ……………………. };
PopupLayer.cpp部分代码如下:
PopupLayer::PopupLayer():m__pMenu(NULL),m_contentPadding(0),m_contentPaddingTop(0),m_callbackListener(NULL),m_callback(NULL),m__sfBackGround(NULL),m__s9BackGround(NULL),m__ltContentText(NULL),m__ltTitle(NULL) { } //释放变量 PopupLayer::~PopupLayer() { CC_SAFE_RELEASE(m__pMenu); CC_SAFE_RELEASE(m__sfBackGround); CC_SAFE_RELEASE(m__ltContentText); CC_SAFE_RELEASE(m__ltTitle); CC_SAFE_RELEASE(m__s9BackGround); }
void PopupLayer::setCallbackFunc(cocos2d::Object *target,SEL_CallFuncN callfun) { //menuItem根据调传入的对象,会进行方法的回调 m_callbackListener = target; m_callback = callfun; }
bool PopupLayer::init() { // 初始化需要的 Menu,随后跟进参数向menu中添加Item选项 Menu* menu = Menu::create(); menu->setPosition(CCPointZero); setMenuButton(menu); setTouchMode(Touch::DispatchMode::ONE_BY_ONE); auto listener = EventListenerTouchOneByOne::create(); listener->setSwallowTouches(true); listener->onTouchBegan = [](Touch *t,Event *e){ CCLog("PopupLayer touch"); return true; }; _eventDispatcher->addEventListenerWithSceneGraPHPriority(listener,this);//屏蔽下层事件响应 return true; }
根据参数,标题,tag ,图片效果,添加MenuItem选项 bool PopupLayer::addButton(const char *normalImage,const char *selectedImage,const char *title,int tag) { Size winSize = CCDirector::getInstance()->getWinSize(); Point pCenter = ccp(winSize.width / 2,winSize.height / 2); // 创建MenuItem按钮,并设置回调方法 MenuItemImage* menuImage = MenuItemImage::create(normalImage,selectedImage,this,menu_selector(PopupLayer::buttonCallback)); menuImage->setTag(tag); menuImage->setPosition(pCenter); // 给MenuItem添加文字说明并设置在MenuItem中位置 Size imenu = menuImage->getContentSize(); LabelTTF* ttf = LabelTTF::create(title,"",20); ttf->setColor(ccc3(0,0)); ttf->setPosition(ccp(imenu.width / 2,imenu.height / 2)); menuImage->addChild(ttf); getMenuButton()->addChild(menuImage); return true;
现在来看MenuItem的回调方法buttonCallback
void PopupLayer::buttonCallback(cocos2d::CCObject *pSender) { Node* node = dynamic_cast<Node*>(pSender); CCLog("touch tag: %d",node->getTag()); if (m_callback && m_callbackListener){ (m_callbackListener->*m_callback)(node);//这会调用setCallbackFunc()方法传入的MenuScene对象的quitButtonCallback()方法 } this->removeFromParent();//把对话框从父节点移除 }
void PopupLayer::onEnter() { ………………….. Size contentSize; // 设置对话框背景,代码省略 // 添加按钮,并设置其位置 this->addChild(getMenuButton()); float btnWidth = contentSize.width / (getMenuButton()->getChildrenCount() + 1); Vector<Node*> vecArray = getMenuButton()->getChildren(); int j=0; for(auto it=vecArray.begin();it!=vecArray.end();it++) { Node* node = dynamic_cast<Node*>(*it); node->setPosition(Point(winSize.width/2 - contentSize.width/2+btnWidth*(j+1),winSize.height/2-contentSize.height/3)); j++; } // 显示对话框标题内容省略 // 添加对话框弹出效果 Action* popupLayer = Sequence::create(ScaleTo::create(0.0,0.0),ScaleTo::create(0.15,1.05),ScaleTo::create(0.08,0.95),1.0),NULL); this->runAction(popupLayer); }
代码写的稍微多了些,为便于测试,我把代码上传一下,下载地址如下:
http://download.csdn.net/detail/lideguo1979/8263669未完待续……………………………