(1)在Unity中在本地创建XML文件,将类对象转换为字符串保存到XML文件中
(2)将存入的XML文件读取出来转换为相应的 类对象
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Xml; using System.Xml.Serialization; using System.Text; public class AAA { public int num; public BBB bbb; public AAA() { num = 0; bbb = new BBB(); } } public class BBB { string name; public BBB() { name = "aaaaa"; } } // 将类对象保存为 XML, 将XML读取为类对象 public class WriteReadTxt : MonoBehavIoUr { string path = ""; void Start() { path = Application.dataPath + "StreamingAssets/AAA/1.xml"; } void Update() { if (Input.GetKeyDown(KeyCode.A)) // 保存对象 { AAA aaa = new AAA(); CreateWriteXML<AAA>( path,aaa,true); // 将类直接保存为 XML文件 } if (Input.GetKeyDown(KeyCode.D)) // 读取对象 { AAA aaa = new AAA(); aaa = ReadXmlFile<AAA>(path); // 将读取的XML文件转换为类 } } // 创建写入文件 , 参数1 文件路径, 参数 2 写入信息,参数3 是否删除之前的重新创建 public void CreateWriteFile(string path,string info,bool isRelace) { StreamWriter sw; FileInfo t = new FileInfo( path); //获取路径下文件信息 if (t.Exists && isRelace) //如果存在则删除 { File.Delete(path); } if (!t.Exists) //如果文件不存在则创建一个 { sw = t.CreateText(); } else { sw = t.AppendText(); } sw.WriteLine( info); //写入信息 sw.Close(); sw.Dispose(); } //读取文件, 参数1 文件路径, 参数2 保存路径的集合 public List<string> ReadTxtFile(string path,List<string> saveList) { FileInfo info = new FileInfo(path); //获取路径下文件信息 if (!info.Exists) //如果不存在返回 { Debug.Log("!exist " + path); return saveList; } StreamReader sr = null; sr = File.OpenText(path); //存在则打开文件 string line; while ((line = sr.ReadLine()) != null) // 一行一行读取文件 { saveList.Add(line); //向保存文件集合添加 路径字符串 } sr.Close(); sr.Dispose(); return saveList; } // 参数1 路径,参数2 需要保存的类,参数3 是否需要替换 public void CreateWriteXML<T>( string path,T t,bool isRelace) { string data = SerializeObject<T>(t); // 将类对象转换为 字符串 CreateWriteFile(path,data,isRelace); } public T ReadXmlFile<T>(string path) { List<string> dataList = new List<string>(); string data = ""; dataList = ReadTxtFile(path,dataList); foreach (string str in dataList) { data += str; } T t = (T)DeserializeObject<T>(data); return t; } private string UTF8ByteArrayToString(byte[] characters) { UTF8Encoding encoding = new UTF8Encoding(); string constructedString = encoding.GetString(characters); return (constructedString); } private byte[] StringToUTF8ByteArray(string pXmlString) { UTF8Encoding encoding = new UTF8Encoding(); byte[] byteArray = encoding.GetBytes(pXmlString); return byteArray; } // 保存xml 前先将 类对象转换为 字符串 private string SerializeObject<T>(object pObject) { string XmlizedString = null; MemoryStream memoryStream = new MemoryStream(); //XmlSerializer xs = new XmlSerializer(typeof(UserData)); XmlSerializer xs = new XmlSerializer(typeof(T)); XmlTextWriter xmlTextWriter = new XmlTextWriter(memoryStream,Encoding.UTF8); xs.Serialize(xmlTextWriter,pObject); memoryStream = (MemoryStream)xmlTextWriter.BaseStream; XmlizedString = UTF8ByteArrayToString(memoryStream.ToArray()); return XmlizedString; } // 将读取的xml字符串转换为 类对象 private object DeserializeObject<T>(string pXmlizedString) { //XmlSerializer xs = new XmlSerializer(typeof(UserData)); XmlSerializer xs = new XmlSerializer(typeof(T)); MemoryStream memoryStream = new MemoryStream(StringToUTF8ByteArray(pXmlizedString)); XmlTextWriter xmlTextWriter = new XmlTextWriter(memoryStream,Encoding.UTF8); return xs.Deserialize(memoryStream); } }原文链接:https://www.f2er.com/xml/297481.html