using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Xml; using System.Xml.Serialization; using System.IO; using UnityEditor; using UnityEditorInternal; using System; using System.Reflection; using System.Text; public class ReadXML : Editor { [MenuItem("Tools/程序/读取XML # a s")] static void LoadSplitXML() { List<LayerData> allData=new List<LayerData>(); string path =Application.streamingAssetsPath + "/" + "test_apla.xml"; XmlDocument xmlDoc = new XmlDocument(); xmlDoc.Load(path); XmlElement rootElem = xmlDoc.DocumentElement; //Debug.Log(rootElem.Name); for (int i = 0; i < rootElem.ChildNodes.Count; ++i){ XmlNode textureLayer=rootElem.ChildNodes[0]; //Debug.Log(textureLayer.Name); for(int j=0;j<textureLayer.ChildNodes.Count;j++){ XmlNode layerChild=textureLayer.ChildNodes[j]; Debug.Log(layerChild.Name); LayerData data=new LayerData(); for(int m=0;m<layerChild.ChildNodes.Count;m++){ Debug.Log(layerChild.ChildNodes[m].Name); if(layerChild.ChildNodes[m].Name=="name")data.name=layerChild.ChildNodes[m].InnerText; if(layerChild.ChildNodes[m].Name=="Path")data.Path=layerChild.ChildNodes[m].InnerText; if(layerChild.ChildNodes[m].Name=="Posx")data.Posx=float.Parse(layerChild.ChildNodes[m].InnerText); if(layerChild.ChildNodes[m].Name=="Posy")data.Posy=float.Parse(layerChild.ChildNodes[m].InnerText); } allData.Add(data); } } for(int i=0;i<allData.Count;i++){ Debug.Log(allData[i].Path); Debug.Log(allData[i].name); Debug.Log(allData[i].Posx); Debug.Log(allData[i].Posy); } } } public class LayerData{ public string name; public string Path; public float Posx; public float Posy; }
下面是XML文件
<?xml version="1.0" encoding="utf-8"?> <PSScene> <Layers> <Layer> <name>Layer 1</name> <Path>Group 5/Group 4/Group 3/Group 2/Group 1/Layer 1</Path> <Posx>-33</Posx> <Posy>38</Posy> </Layer> <Layer> <name>my channel</name> <Path>Group 5/Group 4/Group 3/Group 2/Group 1/my channel</Path> <Posx>44</Posx> <Posy>41.5</Posy> </Layer> <Layer> <name>my layer</name> <Path>Group 5/Group 4/Group 3/Group 2/Group 1/my layer</Path> <Posx>0</Posx> <Posy>1.5</Posy> </Layer> <Layer> <name>my channel copy</name> <Path>my channel copy</Path> <Posx>-43</Posx> <Posy>-51.5</Posy> </Layer> <Layer> <name>my layer copy</name> <Path>my layer copy</Path> <Posx>46</Posx> <Posy>-51.5</Posy> </Layer> </Layers> </PSScene>
XmlNode actionNode = list.ChildNodes[i]; lieBiao.name=actionNode.Name; XmlAttribute guodu = actionNode.Attributes["guodu"]; lieBiao.guodu=int.Parse(guodu.InnerText); Debug.Log(guodu.InnerText); XmlAttribute miaoshu = actionNode.Attributes["miaoshu"]; lieBiao.miaoshu=miaoshu.InnerText;原文链接:https://www.f2er.com/xml/295395.html