【IOS沉思录】开发软硬件SDK支持以及Swift语言

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iPhone和iPad

软件支持


iOS

  • 2007年发布
  • 2008年发布开发者SDK
  • iOS当前的版本为:10.2
  • 官方开发者论坛:Apple Developer Forums
  • 官方开发者教程文档资源库:Resources

硬件支持


  • A10处理器(iPhone7/7+)
  • A9处理器(iPhone6s/6s+)
  • A8处理器(iPhone6/iPhone6+)
  • A8X处理器(iPad Air2)
  • A7处理器(iPad Mini3),A7开始处理器为64位
  • 运动辅助处理器(iPhone5s和iPad Air之后)
  • 3D Touch(iPhone6s/6s+之后)
  • 亮度传感器
  • 靠近设备感应器
  • 多点触控(multi-touch)屏幕
  • 加速器
  • 数字罗盘
  • 三轴陀螺仪
  • 辅助GPS(AGPS)
  • 气压计(iPhone 6和iPad Air2之后)
  • 指纹传感器(iPhone 5s和iPad Air2之后)
  • 压力传感器(iPhone 6s and iPhone 7)
  • 触觉反馈引擎(iPhone 6s and iPhone 7)
  • 前后摄像头(模式可调分辨率)

Apple Watch和Apple TV

Apple Watch

软件支持


  • WatchOS(最前版本WatchOS 3.0)

硬件支持


  • 处理器
    • 苹果S1单片机
    • 苹果S2单片计算机
  • 传感器
    • 环境光传感器
    • 加速传感器和陀螺仪
    • 心率传感器
    • GPS(只支持Series2)
  • 数据连接
    • 蓝牙4.0(LTE)
    • Wifi 802.11b/g/n 2.4 GHz(仅限在系统中使用)
  • 充电
    • 电感应充电

Apple TV(2015)

软件支持


  • Apple tvOS
  • SDK available for Apps Development

硬件支持


  • 处理器(A8)
  • 遥控传感器
    • 加速器和陀螺仪
    • 触摸传感器
    • Siri麦克风
  • 数据连接
    • 蓝牙4.0 (LE)
    • 红外线接收器
    • 820.11交流Wifi天线系统
    • 10/100 BASE-T以太网
    • USB-C服务和支持

iOS SDK

2009年iPhone SDK 3.0发布,现在已经更新到iOS SDK 10.0。

iOS SDK 9.0/9.1特性


  • Apple Pay
  • App应用程序扩展
  • Touch ID指纹识别授权认证
  • Metal游戏引擎
  • HealthKit,HomeKit,iPad多任务切换改进功能
  • 3D Touch搜索GameplayKit
  • App应用瘦身
  • 从左到右的语言支持
  • Swift改进

iOS SDK 10.0新特性


  • SiriKit
  • Callkit
  • Homekit改进(在控制中心组织Homekit配件)
  • Apple Pay改进
  • 消息应用程序集成
  • Widget改进

iOS技术架构

  • Cocoa Touch框架层
    • UI组件
    • 触摸处理和事件驱动
    • 系统接口
  • Media媒体层
    • 音频视频播放
    • 动画
    • 2d和3d图形
  • Core Servie核心服务层
    • 底层特性
    • 文件
    • 网络
    • 位置服务等
  • Core OS系统层
    • 内存管理
    • 底层网络
    • 硬件管理

新型语言Swift(从OC到Swift)

Swift是一门新型语言,借鉴了Haskell,Ruby,Python,C#等语言特性,看上去偏脚本化,swift仍然支持已有的Cocoa和Cocoa Touch框架。

Swift的主要新特性:

  • 安全【严格的类型检查】
  • 强大【高度优化的LLVM编译器】
  • 新型【借鉴多种语言特性,表达更简单精确】

从基本的ViewController代码窥探OC和Swift区别


Swift

// ViewController.swift@H_273_301@
import@H_273_301@ UIKit
class@H_273_301@ ViewController: UIViewController {
    @IBOutlet@H_273_301@ weak var label1: UILabel!
    @IBAction@H_273_301@ func button1(sender: AnyObject) {
        label1.text = "Hello iOS!!!"@H_273_301@
    }
    override@H_273_301@ func viewDidLoad() {
        super@H_273_301@.viewDidLoad()
        // Do any additional setup after loading the view,typically from a nib.@H_273_301@
    }
    override@H_273_301@ func didReceiveMemoryWarning() { super@H_273_301@.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.@H_273_301@
}

Objective-C

// ViewController.h@H_273_301@
#import <UIKit/UIKit.h>@H_273_301@@H_273_301@
@interface@H_273_301@ ViewController@H_273_301@ : UIViewController@H_273_301@@H_273_301@
@property@H_273_301@ (weak@H_273_301@,nonatomic@H_273_301@) IBOutlet@H_273_301@ UILabel@H_273_301@ *label1; - (IBAction@H_273_301@)button1:(id@H_273_301@)sender;
@end@H_273_301@
// ViewController.m@H_273_301@
#import "ViewController.h"@H_273_301@ @H_273_301@
@interface@H_273_301@ ViewController@H_273_301@ () @end@H_273_301@@H_273_301@
@implementation@H_273_301@ ViewController@H_273_301@ @synthesize@H_273_301@ label1@H_273_301@ ;@H_273_301@
- (void@H_273_301@)viewDidLoad {
    [super@H_273_301@ viewDidLoad];
    // Do any additional setup after loading the view,typically from a nib.@H_273_301@
}
- (void@H_273_301@)didReceiveMemoryWarning { [super@H_273_301@ didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.@H_273_301@
}
- (IBAction@H_273_301@)button1:(id@H_273_301@)sender {
    label1.text@H_273_301@ = @"Hello iOS!!!"@H_273_301@ ;
}
@end@H_273_301@

Swift类的定义


整个类文件都定义在一个swift文件内:

import@H_273_301@ Foundation
class Ball {
    // 变量@H_273_301@
    var@H_273_301@ centerX: Float
    var@H_273_301@ centerY: Float
    var@H_273_301@ radius: Float
    // 初始化方法@H_273_301@
    init(centerX:Float,centerY:Float,radius:Float) {
        self@H_273_301@.@H_273_301@centerX =@H_273_301@ centerX
        self@H_273_301@.@H_273_301@centerY =@H_273_301@ centerY
        self@H_273_301@.@H_273_301@radius =@H_273_301@ radius
    }
    // 实例方法@H_273_301@
    func move(moveX:Float,_ moveY:Float) {
        self@H_273_301@.@H_273_301@centerX +=@H_273_301@ moveX
        self@H_273_301@.@H_273_301@centerY +=@H_273_301@ moveY
    }
    // 类方法@H_273_301@
    class func aClassMethod() {
          print("I am a class method"@H_273_301@)
    }
}

...@H_273_301@

// 创建对象@H_273_301@
var@H_273_301@ ball1 =@H_273_301@ Ball(centerX: 7.0@H_273_301@,centerY: 5.0@H_273_301@,radius: 6.0@H_273_301@)
// 方法调用@H_273_301@
ball1.@H_273_301@move(moveX:1.0@H_273_301@,1.0@H_273_301@)
Ball.@H_273_301@aClassMethod()

流程控制语句

Objective-c

// 条件判断@H_273_301@
if@H_273_301@ (a < b) {
    // Do something here@H_273_301@
} else@H_273_301@ {
    // Do another thing here@H_273_301@
}
// for循环@H_273_301@
for@H_273_301@ (int@H_273_301@ i = 0@H_273_301@; i < 10@H_273_301@; i++){
    // Do something here@H_273_301@
}
// while循环@H_273_301@
while@H_273_301@ (count@H_273_301@ < 10@H_273_301@) {
    // Do something here@H_273_301@
}
// do-while循环@H_273_301@
do {
    // Do something here@H_273_301@
} while@H_273_301@ (count@H_273_301@ < 10@H_273_301@);

Swift

// 条件判断@H_273_301@
if@H_273_301@ a < b {
    // Do something here@H_273_301@
} else@H_273_301@ {
    // Do another thing here@H_273_301@
}
// for循环@H_273_301@
for@H_273_301@ int@H_273_301@ i = 0@H_273_301@; i < 10@H_273_301@; i++{
    // Do something here@H_273_301@
}
// while循环@H_273_301@
while@H_273_301@ count@H_273_301@ < 10@H_273_301@ {
    // Do something here@H_273_301@
}
// repeat-while循环@H_273_301@
repeat {
    // Do something here@H_273_301@
} while@H_273_301@ count@H_273_301@ < 10@H_273_301@

基本数据类型

String字符串


Objective-C

NSString@H_273_301@ * Str = @"string"@H_273_301@; 
NSString@H_273_301@ * formatStr = [NSString@H_273_301@ stringWithFormat:@"%@and float%f"@H_273_301@,Str,3.1415@H_273_301@"]; @H_273_301@

Swift

// 可变字符串@H_273_301@
var@H_273_301@ Str = "string"@H_273_301@
var@H_273_301@ Str:String@H_273_301@ = "string"@H_273_301@
var@H_273_301@ Str = String@H_273_301@("string"@H_273_301@)
// 不可变字符串@H_273_301@
let@H_273_301@ Str = "string"@H_273_301@
let@H_273_301@ Str:String@H_273_301@ = "string"@H_273_301@
let@H_273_301@ Str = String@H_273_301@("string"@H_273_301@)

数组Array和MultableArray


Objective-C

// 静态数组@H_273_301@
NSArray@H_273_301@ *array = [[NSArray@H_273_301@ alloc] initWithObjects: ball1,ball2,nil@H_273_301@];
array[0@H_273_301@].radius@H_273_301@ = 10@H_273_301@;
// 可变数组@H_273_301@
NSMutableArray@H_273_301@ *mArray = [[NSMutableArray@H_273_301@ alloc] initWithCapacity: 2@H_273_301@];
[mArray addObject:ball1];
[mArray addObject:ball2];
Ball *newball = [mArray objectAtIndex:1@H_273_301@];
[mArray removeObjectAtIndex:1@H_273_301@];

Swift

// 静态数组@H_273_301@
let@H_273_301@ myArray: Array@H_273_301@<Ball> = [ball1,ball2]
let@H_273_301@ myArray: [Ball] = [ball1,ball2]
let@H_273_301@ myArray = [ball1,ball2]
myArray[0@H_273_301@].radius = 10@H_273_301@

// 可变数组@H_273_301@
var@H_273_301@ myArray: [Ball] = []
myArray.append(ball1)
myArray.append(ball2)
var@H_273_301@ newBall = myArray[1@H_273_301@];
myArray.remove(at: 0@H_273_301@)

UIImageView


Objective-C

UIImageView *myImage = [[UIImageView alloc] initWithImage: [UIImage imageNamed:@”tiger.png”]]@H_273_301@;
[self.view addSubview:myImage];
myImage.center = CGPointMake(150@H_273_301@,200@H_273_301@);
myImage.frame = CGRectMake(0@H_273_301@,0@H_273_301@,50@H_273_301@,25@H_273_301@);

Swift

let myImage = UIImageView@H_273_301@(image: UIImage@H_273_301@(named: "tiger.png"@H_273_301@))
view.addSubview@H_273_301@(myImage)
myImage2.frame@H_273_301@ = CGRect@H_273_301@(x:0@H_273_301@,y:0@H_273_301@,width:50@H_273_301@,height:25@H_273_301@)
myImage2.center@H_273_301@ = CGPoint@H_273_301@(x:150@H_273_301@,y:200@H_273_301@)

… …

原文链接:https://www.f2er.com/swift/322436.html

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