我认为采用一个小的Obj-C库并将其转换为
Swift是一个很好的学习实验.由于我最终想在应用程序中使用此库,因此我在此处找到了Path app菜单示例:
https://github.com/yourabi/PathMenuExample
我认为我已经做好了转换和搜索答案的工作,因为我刚刚开始使用Obj-C和Swift.但现在我遇到了一个我无法找到解决方案的错误.
ExpandableNavigation.swift
import Foundation import UIKit; class ExpandableNavigation: NSObject { var mainButton: UIButton; var menuItems: NSArray; var radius: CGFloat; var speed: CGFloat; var bounce: CGFloat; var bounceSpeed: CGFloat; var expanded: Bool; var transition: Bool; init(menuItems: NSArray,mainButton: UIButton,radius: CGFloat) { self.menuItems = menuItems; self.mainButton = mainButton; self.radius = radius; self.speed = 0.15; self.bounce = 0.225; self.bounceSpeed = 0.1; expanded = false; transition = false; super.init() if self.mainButton != nil { for view: UIView in self.menuItems { view.center = self.mainButton.center; } self.mainButton.addTarget(self,action:"press",forControlEvents: UIControlEvents.TouchUpInside); } } func expand() -> Void { transition = true; UIView.animateWithDuration(0.15,animations: { self.mainButton.transform = CGAffineTransformMakeRotation(45.0 * M_PI/180) }) for view: UIView in self.menuItems { var index: Int? = findIndex(self.menuItems,valueToFind: view); var oneOverCount: Float; if self.menuItems.count <= 1 { oneOverCount = 1.0; } else { oneOverCount = (1.0 / Float(self.menuItems.count - 1)); } var indexOverCount: CGFloat = CGFloat(index!) * CGFloat(oneOverCount); var rad: CGFloat = (1.0 - CGFloat(indexOverCount)) * 90.0 * CGFloat(M_PI) / 180.0; var rotation: CGAffineTransform = CGAffineTransformMakeRotation(rad); var x: CGFloat = (self.radius + self.bounce * self.radius) * rotation.a; var y: CGFloat = (self.radius + self.bounce * self.radius) * rotation.c; var center: CGPoint = CGPointMake(view.center.x + x,view.center.y + y); UIView.animateWithDuration(self.speed,delay: self.speed * indexOverCount,options: UIViewAnimationOptions.CurveEaseIn,animations: { view.center = center; },completion: {(finished: Bool) in UIView.animateWithDuration(self.bounceSpeed,animations: { var x: CGFloat = self.bounce * self.radius * rotation.a; var y: CGFloat = self.bounce * self.radius * rotation.c; var center: CGPoint = CGPointMake(view.center.x + x,view.center.y + y); view.center = center; }); if view == (self.menuItems.endIndex - 1) { self.expanded = true; self.transition = false; } }) } } func collapse() -> Void { transition = true; } @IBAction func press(sender: AnyObject) { if !self.transition { if !self.expanded { self.expand(); } else { self.collapse(); } } } func findIndex<T: Equatable>(array: T[],valueToFind: T) -> Int? { for (index,value) in enumerate(array) { if value == valueToFind { return index } } return nil } }
ExpandableNavigation.swift出错
错误:类型注释与上下文类型“AnyObject”不匹配
在init()和expand()方法中都会出现此错误
for view:UIView in self.menuItems {
我尝试制作数组UIView [],但这导致其他错误.
ViewController.swift – 供参考
class ViewController: UIViewController { @IBOutlet var expandNavMainButton: UIButton; @IBOutlet var expandNavCheckInButton: UIButton; @IBOutlet var expandNavReviewButton: UIButton; @IBOutlet var expandNavPhotoButton: UIButton; @IBOutlet var expandNavStatusButton: UIButton; var expandableNavigation: ExpandableNavigation; init(coder aDecoder: NSCoder!) { var buttons: NSArray = [expandNavCheckInButton,expandNavReviewButton,expandNavPhotoButton,expandNavStatusButton]; var myRadius: CGFloat = 120.0 self.expandableNavigation = ExpandableNavigation(menuItems: buttons,mainButton: self.expandNavMainButton,radius: myRadius); super.init(coder: aDecoder) }
为了安全起见,Swift不会为你进行任何隐式的施法.它不会在没有显式强制转换的情况下将AnyObject(NSArray存储的类型)强制转换为UIView.您应该执行以下操作:
原文链接:https://www.f2er.com/swift/319236.htmlfor obj : AnyObject in menuItems { if let view = obj as? UIView { view.center = self.mainButton.center; } }
这将使用AnyObject循环遍历菜单项数组,并在将obj作为一个视图投射之前检查obj是否为视图.