参考文档: https://react-dnd.github.io/react-dnd/examples-sortable-simple.html
核心理解:
1.ItemTypes.CARD,cardTarget,connect
第一个参数是类型,第二个参数是 事件注册,第三个参数是个函数,返回值要注入到组件总的内容
2.beginDrag 的返回值,可以理解为原生的(dataTransfer.setData),设置拖动的数据,传递给hover中使用,(monitor.getItem().index)
3.使用了ES7 的decorator
“`
import React,{ Component,PropTypes } from ‘react’;
import { findDOMNode } from ‘react-dom’;
import { DragSource,DropTarget } from ‘react-dnd’;
import ItemTypes from ‘./ItemTypes’;
const style = {
border: ‘1px dashed gray’,
padding: ‘0.5rem 1rem’,
marginBottom: ‘.5rem’,
backgroundColor: ‘white’,
cursor: ‘move’,
};
// dnd 生命的对象 拖动源
const cardSource = {
// 开始拖动
beginDrag(props) {
//monitor.getItem() 的对象
return {
id: props.id,
index: props.index,
};
},
};
// 拖动目标 事件
const cardTarget = {
// hover
// props 当前组件的属性
// monitor 拖动中的对象
// componet 当前组件
hover(props,monitor,component) { // 当前拖动的index const dragIndex = monitor.getItem().index; // 当前hover 的index const hoverIndex = props.index; // Don't replace items with themselves if (dragIndex === hoverIndex) { return; } // Determine rectangle on screen const hoverBoundingRect = findDOMNode(component).getBoundingClientRect(); // Get vertical middle const hoverMiddleY = (hoverBoundingRect.bottom - hoverBoundingRect.top) / 2; // Determine mouse position const clientOffset = monitor.getClientOffset(); // Get pixels to the top const hoverClientY = clientOffset.y - hoverBoundingRect.top; // Only perform the move when the mouse has crossed half of the items height // When dragging downwards,only move when the cursor is below 50% // When dragging upwards,only move when the cursor is above 50% // Dragging downwards if (dragIndex < hoverIndex && hoverClientY < hoverMiddleY) { return; } // Dragging upwards if (dragIndex > hoverIndex && hoverClientY > hoverMiddleY) { return; } // Time to actually perform the action props.moveCard(dragIndex,hoverIndex); // Note: we're mutating the monitor item here! // Generally it's better to avoid mutations,// but it's good here for the sake of performance // to avoid expensive index searches. // 新的位置 monitor.getItem().index = hoverIndex; },
};
// 声明放下
@DropTarget(ItemTypes.CARD,connect => ({
connectDropTarget: connect.dropTarget(),
}))
// 声明拖动 第三个参数 返回值会注入到对象中
@DragSource(ItemTypes.CARD,cardSource,(connect,monitor) => ({
connectDragSource: connect.dragSource(),
isDragging: monitor.isDragging(),
}))
export default
class Card extends Component {
static propTypes = {
connectDragSource: PropTypes.func.isrequired,
connectDropTarget: PropTypes.func.isrequired,
index: PropTypes.number.isrequired,
isDragging: PropTypes.bool.isrequired,
id: PropTypes.any.isrequired,
text: PropTypes.string.isrequired,
moveCard: PropTypes.func.isrequired,
};
render() { // isDragging,connectDragSource,connectDropTarget 是 注入的 // text 是父亲传递进来的 const { text,isDragging,connectDropTarget } = this.props; // 是否是isDragging const opacity = isDragging ? 0 : 1; return connectDragSource(connectDropTarget( <div style={{ ...style,opacity }}> {text} </div>,)); }
}
“`