作为Pygame学习课程的一部分,我必须创建简单的直升机游戏,类似于飞扬的小鸟.
它也应该有一个得分计数-因此,每当您使用直升机穿越方块之间的距离时,得分应加1.
游戏逻辑和其他所有功能都可以正常工作,除了每次直升机通过积木不添加分数时,所有时间分数都显示为0.
下面是代码,任何人都可以帮助
import pygame
import time
from random import randint
black = (0,0)
white = (255,255,255)
pygame.init()
surfaceWidth = 1280
surfaceHeight = 720
imageHeight = 30
imageWidth = 60
surface = pygame.display.set_mode((surfaceWidth,surfaceHeight))
pygame.display.set_caption('EVGENY GAME')
#clock = frames per second
clock = pygame.time.Clock()
img = pygame.image.load('Helicopter.jpg')
def score(count):
font = pygame.font.Font('freesansbold.ttf',20)
text = font.render("score: "+str(count),True,white)
surface.blit(text,[0,0])
def blocks(x_block,y_block,block_width,block_height,gap):
pygame.draw.rect(surface,white,[x_block,block_height])
pygame.draw.rect(surface,y_block+block_height+gap,surfaceHeight])
def replay_or_quit():
for event in pygame.event.get([pygame.KEYDOWN,pygame.KEYUP,pygame.QUIT]):
if event.type == pygame.QUIT:
pygame.quit()
quit()
elif event.type == pygame.KEYDOWN:
continue
return event.key
return None
def makeTextObjs(text,font):
textSurface = font.render(text,white)
return textSurface,textSurface.get_rect()
def msgSurface(text):
smallText = pygame.font.Font('freesansbold.ttf',20)
largeText = pygame.font.Font('freesansbold.ttf',150)
titleTextSurf,titleTextRect = makeTextObjs(text,largeText)
titleTextRect.center = surfaceWidth / 2,surfaceHeight / 2
surface.blit(titleTextSurf,titleTextRect)
typTextSurf,typTextRect = makeTextObjs('Press any key to continue',smallText)
typTextRect.center = surfaceWidth / 2,((surfaceHeight / 2) + 100)
surface.blit(typTextSurf,typTextRect)
pygame.display.update()
time.sleep(1)
while replay_or_quit() == None:
clock.tick()
main()
def gameover():
msgSurface('GAME OVER')
def helicopter(x,y,image):
surface.blit(img,(x,))
# first constance = game over,while not true we are playing game
def main():
x = 50
y = 100
y_move = 0
x_block = surfaceWidth
y_block = 0
block_width = 100
block_height = randint(0,surfaceHeight/2)
gap = imageHeight * 8
block_move = 3
current_score = 0
game_over = False
while not game_over:#this will keep running until it hits pygame.quit
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
y_move = -10
if event.type == pygame.KEYUP:
if event.key == pygame.K_UP:
y_move = 5
y += y_move
surface.fill(black)
helicopter(x,img)
score(current_score)
blocks(x_block,gap)
x_block -= block_move
if y > surfaceHeight-40 or y < 0:
gameover()
if x_block < (-1*block_width):
x_block = surfaceWidth
block_height = randint(0,surfaceHeight/2)
if x + imageWidth > x_block:
if x < x_block + block_width:
if y < block_height:
if x - imageWidth < block_width + x_block:
gameover()
if x + imageWidth > x_block:
if y + imageHeight > block_height+gap:
gameover()
if x < x_block and x > x_block-block_move:
current_score += 1
pygame.display.update()#update,updates specific area on display,flip - updates whole display
clock.tick(100)#100 frames per second
main()
pygame.quit()
quit() enter code here