SELECT "replays_game".* FROM "replays_game" INNER JOIN "replays_playeringame" ON "replays_game"."id" = "replays_playeringame"."game_id" WHERE "replays_playeringame"."player_id" = 50027
如果我设置SET enable_seqscan = off,那么它会做得很快,这是:
QUERY PLAN -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Nested Loop (cost=0.00..27349.80 rows=3395 width=72) (actual time=28.726..65.056 rows=3398 loops=1) -> Index Scan using replays_playeringame_player_id on replays_playeringame (cost=0.00..8934.43 rows=3395 width=4) (actual time=0.019..2.412 rows=3398 loops=1) Index Cond: (player_id = 50027) -> Index Scan using replays_game_pkey on replays_game (cost=0.00..5.41 rows=1 width=72) (actual time=0.017..0.017 rows=1 loops=3398) Index Cond: (id = replays_playeringame.game_id) Total runtime: 65.437 ms
但是没有可怕的enable_seqscan,它选择做一个较慢的事情:
QUERY PLAN -------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hash Join (cost=7330.18..18145.24 rows=3395 width=72) (actual time=92.380..535.422 rows=3398 loops=1) Hash Cond: (replays_playeringame.game_id = replays_game.id) -> Index Scan using replays_playeringame_player_id on replays_playeringame (cost=0.00..8934.43 rows=3395 width=4) (actual time=0.020..2.899 rows=3398 loops=1) Index Cond: (player_id = 50027) -> Hash (cost=3668.08..3668.08 rows=151208 width=72) (actual time=90.842..90.842 rows=151208 loops=1) Buckets: 1024 Batches: 32 (originally 16) Memory Usage: 1025kB -> Seq Scan on replays_game (cost=0.00..3668.08 rows=151208 width=72) (actual time=0.020..29.061 rows=151208 loops=1) Total runtime: 535.821 ms
以下是相关指标:
Index "public.replays_game_pkey" Column | Type | Definition --------+---------+------------ id | integer | id primary key,btree,for table "public.replays_game" Index "public.replays_playeringame_player_id" Column | Type | Definition -----------+---------+------------ player_id | integer | player_id btree,for table "public.replays_playeringame"
所以我的问题是,我在做错什么是Postgres错误估计两种加入方式的相对成本?我在成本估计中看到,它认为哈希加入会更快.而其对索引加入成本的估计则减少了500.
如何给Postgres更多的线索?在运行所有上述操作之前,我已经运行了一个VACUUM ANALYZE.
有趣的是,如果我为具有较小游戏次数的玩家运行此查询,则Postgres会选择进行索引扫描嵌套循环.所以关于大型游戏的一些事情会引发这种不必要的行为,其中相对估计的成本与实际的估计成本不一致.
最后,我应该使用Postgres吗?我不希望成为数据库调优的专家,所以我正在寻找一个数据库,它将以良好的开发人员的关注程度来表现得相当出色,而不是专门的DBA.恐怕如果我坚持使用Postgres,我将会有一个稳定的问题,这将使我成为一名Postgres专家,也许另一个DB将更加宽容一个更随意的方法.
Postgres专家(RhodiumToad)审查了我的完整数据库设置(http://pastebin.com/77QuiQSp),并建议设置cpu_tuple_cost = 0.1.这给了一个戏剧性的加速:http://pastebin.com/nTHvSHVd
或者,切换到MysqL也很好地解决了这个问题.我在我的OS X盒子上默认安装了MysqL和Postgres,MysqL的速度要快两倍,通过反复执行查询来比较“加热”的查询.在“冷”查询中,即第一次执行给定的查询时,MysqL的速度是5到150倍.冷查询的执行对于我的特定应用来说是非常重要的.
就我而言,最大的问题仍然很出色 – Postgres需要比MysqL更好的配置和运行方式吗?例如,考虑到这里的评论者没有提出任何建议.
我尝试用这个脚本重建2个表:
CREATE TABLE replays_game ( id integer NOT NULL,PRIMARY KEY (id) ); CREATE TABLE replays_playeringame ( player_id integer NOT NULL,game_id integer NOT NULL,PRIMARY KEY (player_id,game_id),CONSTRAINT replays_playeringame_game_fkey FOREIGN KEY (game_id) REFERENCES replays_game (id) ); CREATE INDEX ix_replays_playeringame_game_id ON replays_playeringame (game_id); -- 150k games INSERT INTO replays_game SELECT generate_series(1,150000); -- ~150k players,~2 games each INSERT INTO replays_playeringame select trunc(random() * 149999 + 1),generate_series(1,150000); INSERT INTO replays_playeringame SELECT * FROM ( SELECT trunc(random() * 149999 + 1) as player_id,150000) as game_id ) AS t WHERE NOT EXISTS ( SELECT 1 FROM replays_playeringame WHERE t.player_id = replays_playeringame.player_id AND t.game_id = replays_playeringame.game_id ) ; -- the heavy player with 3000 games INSERT INTO replays_playeringame select 999999,3000);
默认值为4:
game=# set random_page_cost = 4; SET game=# explain analyse SELECT "replays_game".* FROM "replays_game" INNER JOIN "replays_playeringame" ON "replays_game"."id" = "replays_playeringame"."game_id" WHERE "replays_playeringame"."player_id" = 999999; QUERY PLAN ----------------------------------------------------------------------------------------------------------------------------------------------------- Hash Join (cost=1483.54..4802.54 rows=3000 width=4) (actual time=3.640..110.212 rows=3000 loops=1) Hash Cond: (replays_game.id = replays_playeringame.game_id) -> Seq Scan on replays_game (cost=0.00..2164.00 rows=150000 width=4) (actual time=0.012..34.261 rows=150000 loops=1) -> Hash (cost=1446.04..1446.04 rows=3000 width=4) (actual time=3.598..3.598 rows=3000 loops=1) Buckets: 1024 Batches: 1 Memory Usage: 106kB -> Bitmap Heap Scan on replays_playeringame (cost=67.54..1446.04 rows=3000 width=4) (actual time=0.586..2.041 rows=3000 loops=1) Recheck Cond: (player_id = 999999) -> Bitmap Index Scan on replays_playeringame_pkey (cost=0.00..66.79 rows=3000 width=0) (actual time=0.560..0.560 rows=3000 loops=1) Index Cond: (player_id = 999999) Total runtime: 110.621 ms
降低到2:
game=# set random_page_cost = 2; SET game=# explain analyse SELECT "replays_game".* FROM "replays_game" INNER JOIN "replays_playeringame" ON "replays_game"."id" = "replays_playeringame"."game_id" WHERE "replays_playeringame"."player_id" = 999999; QUERY PLAN ----------------------------------------------------------------------------------------------------------------------------------------------- Nested Loop (cost=45.52..4444.86 rows=3000 width=4) (actual time=0.418..27.741 rows=3000 loops=1) -> Bitmap Heap Scan on replays_playeringame (cost=45.52..1424.02 rows=3000 width=4) (actual time=0.406..1.502 rows=3000 loops=1) Recheck Cond: (player_id = 999999) -> Bitmap Index Scan on replays_playeringame_pkey (cost=0.00..44.77 rows=3000 width=0) (actual time=0.388..0.388 rows=3000 loops=1) Index Cond: (player_id = 999999) -> Index Scan using replays_game_pkey on replays_game (cost=0.00..0.99 rows=1 width=4) (actual time=0.006..0.006 rows=1 loops=3000) Index Cond: (id = replays_playeringame.game_id) Total runtime: 28.542 ms (8 rows)
如果使用SSD,我会进一步降低到1.1.
至于你最后一个问题,我真的认为你应该坚持postgresql.我有postgresql和mssql的经验,我需要把三分之一的努力放在后面,以便执行一半以及前者.