js实现图片旋转 js滚动鼠标中间对图片放大缩小

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从开通博客园到今天,有两个多月了。我发现之前没有开通博客记录自己所做的东西,真是后悔啊。

现在一点一点把自己所做的功能博客的形式记录下来,一方面可以给大家分享,大家一起学习,同时自己也从新回顾一下。

这个图片放大,缩小和旋转,我采用canvas画布这个来做的,核心点就在js中去控制鼠标状态及事件。

我先给大家展示一下效果图。

鼠标移到画布范围内就会出现下方的操作栏,每次以90度选择。

1.在引入js的时候一定要注意了,由于在使用画布canvas时,需要等图片加载完成后才可以执行画布里的内容。js要在最后引入。

2.js中要在图片加载完成之后在方法

主要的地方就是这个啦,其它就是js方法了,我就不一一解释了,有js功底的能看懂,如果有地方不懂,或者需要改进的就在下面评论出来,大家一起学习。

下面我就贴出代码了,需要演示项目源码的小伙伴也评论出来,我把演示项目发出来。

这是目录结构,也不需要什么jar包。image下面就是图片啦。

html页面代码

<Meta charset="UTF-8"> Insert title here

css样式代码

  • {
    margin: 0px;
    padding: 0px;
    }
  • pandiv {

    width: 700px;
    height: 500px;
    }

    control {

    background: #ccc;
    opacity: 0.7;
    width: 200px;
    height: 30px;
    display: none;
    padding-top: 5px;
    position: absolute;
    left: 250px;
    top: 450px;
    }

    canvas {

    border: 1px solid black;
    }

    left {

    float: left;
    display: block;
    }

    right {

    float: right;
    display: block;
    }

    核心重点js代码

    var canvas = document.getElementById("canvas");
    var pandiv = document.getElementById("pandiv");
    var cxt = canvas.getContext("2d");
    var control = document.getElementById("control");
    var imgScale = 1;
    var img;
    var imgX = 0;
    var imgY = 0;
    var currentRate = 0;
    /*当前的旋转角度/
    var mouseDownLocation;
    var isMouseDown = false;

    window.onload = function() {
    var bbox = canvas.getBoundingClientRect();
    var imageUrl = $("#pandiv>img").attr("src");
    img = new Image();
    img.src = imageUrl;
    img.id = "pic";

    loadImage();
    drawImage();
    }

    function reLoadImage() {
    loadImage();
    }
    function loadImage() {
    if (img.width <= canvas.width && img.height <= canvas.height) {
    imgX = (canvas.width - img.width imgScale) / 2
    imgY = (canvas.height - img.height
    imgScale) / 2;
    } else {
    var ratio = img.width / img.height;
    widthTime = img.width / canvas.width;
    heightTime = img.height / canvas.height;

    if (widthTime > heightTime) {
      img.width = canvas.width;
    
      img.height = canvas.width / ratio;
    } else {
      img.height = canvas.height;
      img.width = canvas.height * ratio;
    
    }
    
    imgX = (canvas.width - img.width * imgScale) / 2
    imgY = (canvas.height - img.height * imgScale) / 2

    }
    }

    //var backGroundColor = ['#223344','#445566','#667788','#778899'];
    //var backGroundColorIndex = 0;
    function drawImage() {

    var bBox = canvas.getBoundingClientRect();

    //cxt.clearRect(0,canvas.width,canvas.height);
    cxt.clearRect(-200,-200,canvas.width 2,canvas.height 2);

    // cxt.fillStyle = backGroundColor[backGroundColorIndex++ % backGroundColor.length];
    //cxt.fillRect(0,canvas.height);

    cxt.drawImage(img,imgX,imgY,img.width imgScale,img.height imgScale);
    }

    // windowToCanvas此方法用于鼠标所在点的坐标切换到画布上的坐标
    function windowToCanvas(canvas,x,y) {
    var bBox = canvas.getBoundingClientRect();
    return {
    x : x - bBox.left - (bBox.width - canvas.width) / 2,y : y - bBox.top - (bBox.height - canvas.height) / 2
    };
    }

    function isPointInImageArea(point) {
    return true;
    //return (point.x > imgX && point.x < imgX + img.width imgScale &&
    //point.y > imgY && point.y < imgY + img.height
    imgScale);
    }
    function isPointInCanvasArea(point) {
    return true;
    //var bbox = canvas.getBoundingClientRect();
    //return (point.x > bBox.left && point.x < bbox.right && point.y > bBox.//top && point.y < bbox.bottom);
    }
    function isDivArea(point) {
    return true;
    //var bbox =pandiv.getBoundingClientRect();
    //return (point.x > bBox.left && point.x < bbox.right && point.y > bBox.//top && point.y < bbox.bottom);
    }

    canvas.onmousewheel = canvas.onwheel = function(event) {

    var pos = windowToCanvas(canvas,event.clientX,event.clientY);
    event.wheelDelta = event.wheelDelta ? event.wheelDelta
    : (event.deltaY * (-40));

    if (event.wheelDelta > 0) {
    //alert("放大");
    if (isPointInImageArea(pos)) {
    imgScale = 2;
    //imgX = imgX
    2 - pos.x;
    // imgY = imgY 2 - pos.y;
    imgX = (canvas.width - img.width
    imgScale) / 2
    imgY = (canvas.height - img.height imgScale) / 2
    } else {
    imgScale
    = 2;
    //imgX = (canvas.width - img.width imgScale) / 2;
    //imgY = (canvas.height - img.height
    imgScale) / 2;
    imgX = (canvas.width - img.width imgScale) / 2
    imgY = (canvas.height - img.height
    imgScale) / 2
    }
    } else {
    //alert("缩小");
    if (isPointInImageArea(pos)) {
    imgScale /= 2;
    //imgX = imgX 0.5 + pos.x 0.5;
    // imgY = imgY 0.5 + pos.y 0.5;
    imgX = (canvas.width - img.width imgScale) / 2
    imgY = (canvas.height - img.height
    imgScale) / 2
    } else {
    imgScale /= 2;
    // imgX = (canvas.width - img.width imgScale) / 2;
    // imgY = (canvas.height - img.height
    imgScale) / 2;
    imgX = (canvas.width - img.width imgScale) / 2
    imgY = (canvas.height - img.height
    imgScale) / 2
    }
    }

    drawImage();

    return false;
    }

    /*旋转angle度/
    function rateImage(angle) {
    currentRate = (currentRate + angle) % 360;

    cxt.clearRect(0,canvas.height);
    //cxt.save();
    cxt.translate(canvas.width / 2,canvas.height / 2);
    cxt.save();
    cxt.rotate(angle * Math.PI / 180);
    cxt.translate(-canvas.width / 2,-canvas.height / 2);
    imgScale = 1;
    reLoadImage();

    drawImage();
    //cxt.restore();
    }

    /鼠标按下*/
    pandiv.onmousedown = function(event) {
    mouseDownLocation = windowToCanvas(canvas,event.clientY);
    if (isPointInImageArea(mouseDownLocation)) {
    isMouseDown = true;
    document.title = 'mouse down';
    }
    }
    /*鼠标弹起/
    document.body.onmouseup = function() {
    isMouseDown = false;
    canvas.style.cursor = "default";
    document.title = 'mouse up';
    }
    /
    鼠标移动*/
    pandiv.onmousemove = function(event) {
    if (isMouseDown) {
    canvas.style.cursor = "move";
    var newMouseLocation = windowToCanvas(canvas,event.clientY);
    if (isDivArea({
    x : event.clientX,y : event.clientY
    })) {
    var x = newMouseLocation.x - mouseDownLocation.x;
    var y = newMouseLocation.y - mouseDownLocation.y;
    mouseDownLocation = newMouseLocation;
    /*根据角度,计算图片偏移/
    if (0 == currentRate) {
    imgX += x;
    imgY += y;
    } else if (90 == currentRate) {
    imgX += y;
    imgY -= x;
    } else if (180 == currentRate) {
    imgX -= x;
    imgY -= y;
    } else if (270 == currentRate) {
    imgX -= y;
    imgY += x;
    }
    } else {
    /* 鼠标移动至画布范围外,置鼠标弹起 /
    isMouseDown = false;
    canvas.style.cursor = "default";
    document.title = 'mouse up';
    }
    drawImage();
    }
    }
    pandiv.onmouSEOver = function() {
    //alert("1");
    control.style.display = "block";

    }
    canvas.onmouSEOut = function() {
    //alert("1");
    control.style.display = "none";
    }  

    这就是实现这个图片旋转,放大,缩小的演示代码

    由于这几天在做一个切换图片功能,点击上一页下一页实现图片切换,这个功能以及快全部实现了,到时候我搭建一个框架的演示项目,来给大家展示图片切换上一张,下一张,也包括旋转,放大缩小功能

    以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持编程之家。

    原文链接:https://www.f2er.com/js/38116.html

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