react-native之ART绘图方法详解

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背景

在移动应用的开发过程中,绘制基本的二维图形或动画是必不可少的。然而,考虑到Android和iOS均有一套各自的API方案,因此采用一种更普遍接受的技术方案,更有利于代码的双平台兼容。

art是一个旨在多浏览器兼容的Node style CommonJS模块。在它的基础上,Facebook又开发了React-art ,封装art,使之可以被react.js所使用,即实现了前端的svg库。然而,考虑到react.js的JSX语法,已经支持将 等等svg标签直接插入到dom中(当然此时使用的就不是react-art库了)此外还有HTML canvas的存在,因此,在前端上,react-art并非不可替代。

然而,在移动端,考虑到跨平台的需求,加之web端的技术积累,react-art成为了现成的绘制图形的解决方案。react-native分别在0.10.0和0.18.0上添加了ios和android平台上对react-art的支持

示例代码

React.js和React-Native的区别,只在于下文所述的ART获取上,然后该例子就可以同时应用在Web端和移动端上了。react-art自带的官方例子:Vector-Widget

Vector-Widget额外实现了旋转,以及鼠标点击事件的旋转加速响应。Web端可以看到点击加速,但是在移动端无效,原因是React Native并未对Group中onMouseDown和onMouseUp属性作处理。本文着重于静态svg的实现,暂时无视动画部分效果即可。

ART

在react native中ART是个非常重要的库,它让非常酷炫的绘图及动画变成了可能。需要注意的是,在React Native引入ART过程中,Android默认就包含ART库,IOS需要单独添加依赖库。

ios添加依赖库

1、使用xcode中打开React-native中的iOS项目,选中‘Libraries'目录 ——> 右键选择‘Add Files to 项目名称' ——> ‘node_modules/react-native/Libraries/ART/ART.xcodeproj' 添加

这里写图片描述

2、选中项目根目录 ——> 点击'Build Phases‘ ——> 点击‘Link Binary With Libraries' ——> 点击左下方‘+' ——> 选中‘libART.a'添加

这里写图片描述

基础组件

ART暴露的组件共有7个,本文介绍常用的四个组件:Surface、Group、Shape、Text。

  • Surface - 一个矩形可渲染的区域,是其他元素的容器
  • Group - 可容纳多个形状、文本和其他的分组
  • Shape - 形状定义,可填充
  • Text - 文本形状定义

属性

Surface

  • width : 渲染区域的宽
  • height : 定义渲染区域的高

Shape

  • d : 定义绘制路径
  • stroke : 描边颜色
  • strokeWidth : 描边宽度
  • strokeDash : 定义虚线
  • fill : 填充颜色

Text

  • funt : 字体样式,定义字体、大小、是否加粗 如: bold 35px Heiti SC

Path

  • moveTo(x,y) : 移动到坐标(x,y)
  • lineTo(x,y) : 连线到(x,y)
  • arc() : 绘制弧线
  • close() : 封闭空间

代码示例

绘制直线

这里写图片描述

export default class Line extends React.Component{

render(){

const path = ART.Path();
path.moveTo(1,1); //将起始点移动到(1,1) 默认(0,0)
path.lineTo(300,1); //连线到目标点(300,1)

return(
  <View style={this.props.style}>
    <ART.Surface width={300} height={2}>
      <ART.Shape d={path} stroke="#000000" strokeWidth={1} />
    </ART.Surface>
  </View>
)

}
}

绘制虚线

了解strokeDash的参数,

[10,5] : 表示绘10像素实线在绘5像素空白,如此循环

[10,5,20,5] : 表示绘10像素实线在绘制5像素空白在绘20像素实线及5像素空白

这里写图片描述

const {Surface,Shape,Path} = ART;

export default class DashLine extends React.Component{

render(){

const path = Path()
  .moveTo(1,1)
  .lineTo(300,1);

return(
  <View style={this.props.style}>
    <Surface width={300} height={2}>
      <Shape d={path} stroke="#000000" strokeWidth={2} strokeDash={[10,5]}/>
    </Surface>
  </View>
)

}
}

绘制矩形

首先通过lineTo绘制三条边,在使用close链接第四条边。fill做颜色填充.

这里写图片描述

export default class Rect extends React.Component{

render(){

const path = new Path()
  .moveTo(1,1)
  .lineTo(1,99)
  .lineTo(99,1)
  .close();

return(
  <View style={this.props.style}>
    <Surface width={100} height={100}>
      <Shape d={path} stroke="#000000" fill="#892265" strokeWidth={1} />
    </Surface>
  </View>
)

}
}

绘圆

了解arc(x,y,radius)的使用,终点坐标距离起点坐标的相对距离。

这里写图片描述

export default class Circle extends React.Component{

render(){

const path = new Path()
  .moveTo(50,1)
  .arc(0,99,25)
  .arc(0,-99,25)
  .close();


return(
  <View style={this.props.style}>
    <Surface width={100} height={100}>
      <Shape d={path} stroke="#000000" strokeWidth={1}/>
    </Surface>
  </View>
)

}
}

绘制文字

了解funt属性的使用,规则是“粗细 字号 字体”

注意: 字体应该是支持path属性的,应该是实现bug并没有不生效。 Android通过修改源码是可以解决的,IOS没看源码。

这里写图片描述

const {Surface,Text,Path} = ART;

export default class ArtTextView extends Component {

render() {

return (
  <View style={styles.container}>
    <Surface width={100} height={100}>
      <Text strokeWidth={1} stroke="#000" font="bold 35px Heiti SC" path={new Path().moveTo(40,40).lineTo(99,10)} >React</Text>
    </Surface>

  </View>

);

}
}

const styles = StyleSheet.create({
container: {
flex: 1,justifyContent: 'center',alignItems: 'center',backgroundColor: '#F5FCFF',},});

绘制扇形

@H_301_197@

在这里需要使用arc做路径绘制。

Wedge.js

/**

  • Wedge is a React component for drawing circles,wedges and arcs. Like other
  • ReactART components,it must be used in a .
    */
    export default class Wedge extends Component<void,any,any> {

static propTypes = {
outerRadius: PropTypes.number.isrequired,startAngle: PropTypes.number.isrequired,endAngle: PropTypes.number.isrequired,originX: PropTypes.number.isrequired,originY: PropTypes.number.isrequired,innerRadius: PropTypes.number,};

constructor(props : any) {
super(props);
(this:any).circleRadians = Math.PI * 2;
(this:any).radiansPerDegree = Math.PI / 180;
(this:any)._degreesToRadians = this._degreesToRadians.bind(this);
}

/**

  • _degreesToRadians(degrees)
  • Helper function to convert degrees to radians
  • @param {number} degrees
  • @return {number}
    /
    _degreesToRadians(degrees : number) : number {
    if (degrees !== 0 && degrees % 360 === 0) { // 360,720,etc.
    return (this:any).circleRadians;
    }
    return degrees
    (this:any).radiansPerDegree % (this:any).circleRadians;
    }

/**

  • _createCirclePath(or,ir)
  • Creates the ReactART Path for a complete circle.
  • @param {number} or The outer radius of the circle
  • @param {number} ir The inner radius,greater than zero for a ring
  • @return {object}
    */
    _createCirclePath(or : number,ir : number) : Path {
    const path = new Path();
path.move(0,or)
  .arc(or * 2,or)
  .arc(-or * 2,or);

if (ir) {
  path.move(or - ir,0)
    .counterArc(ir * 2,ir)
    .counterArc(-ir * 2,ir);
}

path.close();

return path;

}

/**

  • _createArcPath(sa,ea,ca,or,ir)
  • Creates the ReactART Path for an arc or wedge.
  • @param {number} startAngle The starting degrees relative to 12 o'clock
  • @param {number} endAngle The ending degrees relative to 12 o'clock
  • @param {number} or The outer radius in pixels
  • @param {number} ir The inner radius in pixels,greater than zero for an arc
  • @return {object}
    */
    _createArcPath(originX : number,originY : number,startAngle : number,endAngle : number,or : number,ir : number) : Path {
    const path = new Path();
// angles in radians
const sa = this._degreesToRadians(startAngle);
const ea = this._degreesToRadians(endAngle);

// central arc angle in radians
const ca = sa > ea ? (this:any).circleRadians - sa + ea : ea - sa;

// cached sine and cosine values
const ss = Math.sin(sa);
const es = Math.sin(ea);
const sc = Math.cos(sa);
const ec = Math.cos(ea);

// cached differences
const ds = es - ss;
const dc = ec - sc;
const dr = ir - or;

// if the angle is over pi radians (180 degrees)
// we will need to let the drawing method know.
const large = ca > Math.PI;

// TODO (sema) Please improve theses comments to make the math
// more understandable.
//
// Formula for a point on a circle at a specific angle with a center
// at (0,0):
// x = radius * Math.sin(radians)
// y = radius * Math.cos(radians)
//
// For our starting point,we offset the formula using the outer
// radius because our origin is at (top,left).
// In typical web layout fashion,we are drawing in quadrant IV
// (a.k.a. Southeast) where x is positive and y is negative.
//
// The arguments for path.arc and path.counterArc used below are:
// (endX,endY,radiusX,radiusY,largeAngle)

path.move(or + or * ss,or - or * sc) // move to starting point
  .arc(or * ds,or * -dc,large) // outer arc
  .line(dr * es,dr * -ec);  // width of arc or wedge

if (ir) {
  path.counterArc(ir * -ds,ir * dc,ir,large); // inner arc
}

return path;

}

render() : any {
// angles are provided in degrees
const startAngle = this.props.startAngle;
const endAngle = this.props.endAngle;
// if (startAngle - endAngle === 0) {
// return null;
// }

// radii are provided in pixels
const innerRadius = this.props.innerRadius || 0;
const outerRadius = this.props.outerRadius;

const { originX,originY } = this.props;

// sorted radii
const ir = Math.min(innerRadius,outerRadius);
const or = Math.max(innerRadius,outerRadius);

let path;
if (endAngle >= startAngle + 360) {
  path = this._createCirclePath(or,ir);
} else {
  path = this._createArcPath(originX,originY,startAngle,endAngle,ir);
}

return <Shape {...this.props} d={path} />;

}
}

示例代码

const {Surface} = ART;
import Wedge from './Wedge'

export default class Fan extends React.Component{

render(){

return(
  <View style={this.props.style}>
    <Surface width={100} height={100}>
      <Wedge
       outerRadius={50}
       startAngle={0}
       endAngle={60}
       originX={50}
       originY={50}
       fill="blue"/&gt;

    </Surface>
  </View>
)

}
}

综合示例

这里写图片描述

相关代码

import React,{
Component
}from 'react';
import {
ART as Art,View,Dimensions,TouchableWithoutFeedback,Animated
} from 'react-native';

var HEART_SVG = "M130.4-0.8c25.4 0 46 20.6 46 46.1 0 13.1-5.5 24.9-14.2 33.3L88 153.6 12.5 77.3c-7.9-8.3-12.8-19.6-12.8-31.9 0-25.5 20.6-46.1 46-46.2 19.1 0 35.5 11.7 42.4 28.4C94.9 11 111.3-0.8 130.4-0.8"
var HEART_COLOR = 'rgb(226,38,77,1)';
var GRAY_HEART_COLOR = "rgb(204,204,1)";

var FILL_COLORS = [
'rgba(221,70,136,1)','rgba(212,106,191,'rgba(204,142,245,'rgba(0,0)'
];

var PARTICLE_COLORS = [
'rgb(158,202,250)','rgb(161,235,206)','rgb(208,148,246)','rgb(244,141,166)','rgb(234,171,104)','rgb(170,163,186)'
]

getXYParticle = (total,i,radius) => {
var angle = ( (2 Math.PI) / total ) i;

var x = Math.round((radius 2) Math.cos(angle - (Math.PI / 2)));
var y = Math.round((radius 2) Math.sin(angle - (Math.PI / 2)));
return {
x: x,y: y,}
}

getRandomInt = (min,max) => {
return Math.floor(Math.random() * (max - min)) + min;
}

shuffleArray = (array) => {
for (var i = array.length - 1; i > 0; i--) {
var j = Math.floor(Math.random() * (i + 1));
var temp = array[i];
array[i] = array[j];
array[j] = temp;
}
return array;
}

var {
Surface,Group,Path
} = Art;

//使用Animated.createAnimatedComponent对其他组件创建对话
//创建一个灰色的新型图片
var AnimatedShape = Animated.createAnimatedComponent(Shape);

var {
width: deviceWidth,height: deviceHeight
} = Dimensions.get('window');

export default class ArtAnimView extends Component {
constructor(props) {
super(props);

this.state = {
  animation: new Animated.Value(0)
};

}

explode = () => {
Animated.timing(this.state.animation,{
duration: 1500,toValue: 28
}).start(() => {
this.state.animation.setValue(0);
this.forceUpdate();
});
}

getSmallExplosions = (radius,offset) => {
return [0,1,2,3,4,6].map((v,t) => {

  var scaleOut = this.state.animation.interpolate({
    inputRange: [0,5.99,6,13.99,14,21],outputRange: [0,0],extrapolate: 'clamp'
  });

  var moveUp = this.state.animation.interpolate({
    inputRange: [0,14],-15],extrapolate: 'clamp'
  });

  var moveDown = this.state.animation.interpolate({
    inputRange: [0,15],extrapolate: 'clamp'
  });

  var color_top_particle = this.state.animation.interpolate({
    inputRange: [6,8,10,12,17,outputRange: shuffleArray(PARTICLE_COLORS)
  })

  var color_bottom_particle = this.state.animation.interpolate({
    inputRange: [6,outputRange: shuffleArray(PARTICLE_COLORS)
  })

  var position = getXYParticle(7,radius)

  return (
    <Group
      x={position.x + offset.x }
      y={position.y + offset.y}
      rotation={getRandomInt(0,40) * i}
    >
      <AnimatedCircle
        x={moveUp}
        y={moveUp}
        radius={15}
        scale={scaleOut}
        fill={color_top_particle}
      />
      <AnimatedCircle
        x={moveDown}
        y={moveDown}
        radius={8}
        scale={scaleOut}
        fill={color_bottom_particle}
      />
    </Group>
  )
},this)

}

render() {
var heart_scale = this.state.animation.interpolate({
inputRange: [0,.01,18,28],outputRange: [1,.1,1.2,1],extrapolate: 'clamp'
});

var heart_fill = this.state.animation.interpolate({
  inputRange: [0,2],outputRange: [GRAY_HEART_COLOR,HEART_COLOR],extrapolate: 'clamp'
})

var heart_x = heart_scale.interpolate({
  inputRange: [0,outputRange: [90,})

var heart_y = heart_scale.interpolate({
  inputRange: [0,outputRange: [75,})

var circle_scale = this.state.animation.interpolate({
  inputRange: [0,4],.3,extrapolate: 'clamp'
});

var circle_stroke_width = this.state.animation.interpolate({
  inputRange: [0,7,10],15,extrapolate: 'clamp'
});

var circle_fill_colors = this.state.animation.interpolate({
  inputRange: [1,4.99,5],outputRange: FILL_COLORS,extrapolate: 'clamp'
})

var circle_opacity = this.state.animation.interpolate({
  inputRange: [1,9.99,extrapolate: 'clamp'
})


return (
  <View style={styles.container}>
    <TouchableWithoutFeedback onPress={this.explode} style={styles.container}>
      <View style={{transform: [{scale: .8}]}}>
        <Surface width={deviceWidth} height={deviceHeight}>
          <Group x={75} y={200}>
            <AnimatedShape
              d={HEART_SVG}
              x={heart_x}
              y={heart_y}
              scale={heart_scale}
              fill={heart_fill}
            />
            <AnimatedCircle
              x={89}
              y={75}
              radius={150}
              scale={circle_scale}
              strokeWidth={circle_stroke_width}
              stroke={FILL_COLORS[2]}
              fill={circle_fill_colors}
              opacity={circle_opacity}
            />

            {this.getSmallExplosions(75,{x: 89,y: 75})}
          </Group>
        </Surface>
      </View>
    </TouchableWithoutFeedback>
  </View>
);

}
};

class AnimatedCircle extends Component {
render() {
var radius = this.props.radius;
var path = Path().moveTo(0,-radius)
.arc(0,radius 2,radius)
.arc(0,radius
-2,radius)
.close();
return React.createElement(AnimatedShape);
}
}

var styles = StyleSheet.create({
container: {
flex: 1,}
});

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持编程之家。

原文链接:https://www.f2er.com/js/37295.html

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