基于
JSON数据,如何在代码片段中添加新元素(这是我的意思是行星)到下面的恒星系统:
[{ "rowid": 1,"Radius size": 3,"Distance": 110 pixels,},{ "rowid": 2,"Size": 2.5,"Distance": 120 pixels,}]
每行ID是自己的行星,具有自己的尺寸和位置.距离当然是基于行星与太阳元件的距离,这是页面的中心.每个行星的距离需要处于不同的角度,否则它们将完全排列(不切实际).关于如何实现这一点的任何想法?
var ball = {}; function makeBall(spec) { // Create the element var circle = document.createElementNS("http://www.w3.org/2000/svg","circle"); // Set its varIoUs attributes ["id","cx","cy","r","class"].forEach(function(attrName) { if (spec.element[attrName]) { circle.setAttribute(attrName,spec.element[attrName]); } }); // Add it to the sun document.getElementById("Sun2").appendChild(circle); // Remember its animation settings in `ball` ball[spec.element.id] = spec.animation; } function addObject() { // Create a spec to use with makeBall from the fields var spec = { element: { id: document.getElementById("new-id").value,class: document.getElementById("new-class").value,r: parseFloat(document.getElementById("new-r").value) },animation: { speed: 2,spin: 30,side: 40 } }; // Some minimal validation if (!spec.element.id || !spec.element.r || !spec.animation.speed || !spec.animation.spin || isNaN(spec.animation.side)) { alert("Need all values to add a ball"); } else if (ball[spec.element.id]) { alert("There is already a ball '" + spec.element.id + "'"); } else { // Do it! makeBall(spec); } } function rotation(coorX,coorY,object) { object.side += (1.0 / object.speed); var ang = object.side * 2.0 * Math.PI / 180.0; var r = object.spin; return { x: Math.cos(ang) * r - Math.sin(ang) * r + coorX,y: Math.sin(ang) * r + Math.cos(ang) * r + coorY }; } function rotationball(circle) { var x,y,x_black,y_black,e,newpos,black; // We always rotate around black black = document.getElementById("black"); // Get this circle and update its position e = document.getElementById(circle); x_black = parseFloat(black.getAttribute("cx")); y_black = parseFloat(black.getAttribute("cy")); newpos = rotation(x_black,ball[circle]); e.setAttribute("cx",newpos.x); e.setAttribute("cy",newpos.y); } function animate() { Object.keys(ball).forEach(function(id) { rotationball(id); }); } var animateInterval = setInterval(animate,1000 / 60);
.st0 { fill: yellow; } .st1 { fill: orange; }
<div>Add ball: <label> ID: <input type="text" id="new-id" value="newball"> </label> <label> R: <input type="text" id="new-r" value="10"> </label> <label> Speed: <input type="text" id="new-speed" value="1.2"> </label> <label> Spin: <input type="text" id="new-spin" value="80"> </label> <label> Side: <input type="text" id="new-side" value="0.0"> </label> <label> Class: <input type="text" id="new-class" value="st1"> </label> <button type="button" onclick="addObject()"> Make Ball </button> </div> <div class="spinning"> <svg xmlns="http://www.w3.org/2000/svg" id="solly" viewBox="0 0 1000 600"> <g id="Sun2"> <circle id="black" class="st0" cx="500" cy="300.8" r="10" /> </g> </svg> </div>
以上是代码(不完全是我的),如果它有自己的ID,则添加新的球(行星).我只是想用JSON数据集来切换它.
编辑:
以下是两个记录的原始示例.您可以看到它提供了更多但冗余的属性.我从每个记录中真正需要的是大小(行星半径[木星半径]和距离(距离[pc])).距离将需要转换为像素,大小更加棘手.
[{ "rowid": 1,"Host name": "TrES-3","Number of Planets in System": 1,"Planet Mass or M*sin(i)[Jupiter mass]": 1.91,"Planet Radius [Jupiter radii]": 1.336,"Planet Density [g": { "cm**3]": 0.994 },"Distance [pc]": 228,"Effective Temperature [K]": 5650,"Date of Last Update": "5/14/2014" },{ "rowid": 2,"Host name": "UZ For","Number of Planets in System": 2,"Planet Mass or M*sin(i)[Jupiter mass]": 6.3,"Planet Radius [Jupiter radii]": null,"Planet Density [g": { "cm**3]": null },"Distance [pc]": null,"Effective Temperature [K]": null,"Date of Last Update": "5/14/2014" }]
解决方法
其实很简单:
如果您阅读HTML,您会注意到点击“Make Ball”按钮将调用addObject().所以你去检查JS代码中的那个函数.
addObject()简单地将输入域中的值解析为一个名为spec的对象,然后调用makeBall(spec).
您需要做的是为每个JSON数据提供与makeBall函数完全相同的数据对象规范.
function addObjectsFromJson(json){ // using try catch block because JSON.parse will throw an error if the json is malformed try{ var array = JSON.parse(json); for(var i = 0; i < array.length; i++){ var planet = array[i]; // create a spec to use with makeBall from the json var spec = { element: { id: planet.rowid,// you don't provide a style class in your json yet,using yellow as default class: 'st0',// your json must have a standard property for radius,// currently you have "Radius size" (is wrong since // properties cannot have spaces) and "Size" r: planet["Planet Radius [Jupiter radii]"] },animation: { speed: 2,side: planet["Distance [pc]"] } }; makeBall(spec); } }catch(e){ console.log('error: ' + e); } }
通过jQuery处理JSON通过jQuery:
// assuming your local server runs on port 8080 $.getJSON('localhost:8080/path/to/your/file',function (json) { // since we use getJSON,it is already parsed and a javascript object // additional parsing inside the addObjectsFromJson function is not necassary // and would throw an error addObjectsFromJson(json); }); function addObjectsFromJson(json) { for (var i = 0; i < json.length; i++) { var planet = json[i]; // create a spec to use with makeBall from the json var spec = { element: { id: planet.rowid,using yellow as default class: 'st0',// currently you have "Radius size" (is wrong since properties cannot have spaces) and "Size" r: planet["Planet Radius [Jupiter radii]"] },side: planet["Distance [pc]"] }; makeBall(spec); } }