我正在使用节点的eventemitter,尽管其他事件库建议是受欢迎的.
如果触发几个事件,我想运行一个函数.应该听多个事件,但是如果任何一个事件触发,它们都被删除.希望这个代码示例演示了我正在寻找什么.
var game = new eventEmitter(); game.once(['player:quit','player:disconnect'],function () { endGame() });
最干净的处理方式是什么?
解决方法
“扩展”EventEmitter,如下所示:
var EventEmitter = require('events').EventEmitter; EventEmitter.prototype.once = function(events,handler){ // no events,get out! if(! events) return; // Ugly,but helps getting the rest of the function // short and simple to the eye ... I guess... if(!(events instanceof Array)) events = [events]; var _this = this; var cb = function(){ events.forEach(function(e){ // This only removes the listener itself // from all the events that are listening to it // i.e.,does not remove other listeners to the same event! _this.removeListener(e,cb); }); // This will allow any args you put in xxx.emit('event',...) to be sent // to your handler handler.apply(_this,Array.prototype.slice.call(arguments,0)); }; events.forEach(function(e){ _this.addListener(e,cb); }); };
我在这里创造了一个要点:https://gist.github.com/3627823
其中包括一个示例(您的示例,有一些日志)
[UPDATE]
以下是对我的执行情况的一次调整,只会根据评论中的要求删除被调用的事件:
var EventEmitter = require('events').EventEmitter; EventEmitter.prototype.once = function(events,but helps getting the rest of the function // short and simple to the eye ... I guess... if(!(events instanceof Array)) events = [events]; var _this = this; // A helper function that will generate a handler that // removes itself when its called var gen_cb = function(event_name){ var cb = function(){ _this.removeListener(event_name,cb); // This will allow any args you put in // xxx.emit('event',...) to be sent // to your handler handler.apply(_this,0)); }; return cb; }; events.forEach(function(e){ _this.addListener(e,gen_cb(e)); }); };
我发现node.js在EventEmitter中已经有一个方法:check here the source code,但这可能是最近的一个补充.