JavaScript – Web Audio API附加/连接不同的AudioBuffers,并将其作为一首歌曲播放

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我一直在玩Web Audio API,我正在尝试加载一首歌曲的多个部分,并将其附加到一个新的ArrayBuffer,然后使用该ArrayBuffer播放所有的部分作为一首歌曲.在下面的例子中,我使用相同的歌曲数据(这是一个小循环),而不是一首歌曲的不同部分.

问题是它仍然播放一次而不是两次,我不知道为什么.

Download song

function init() {

  /**
   * Appends two ArrayBuffers into a new one.
   * 
   * @param {ArrayBuffer} buffer1 The first buffer.
   * @param {ArrayBuffer} buffer2 The second buffer.
   */
  function appendBuffer(buffer1,buffer2) {
    var tmp = new Uint8Array(buffer1.byteLength + buffer2.byteLength);
    tmp.set( new Uint8Array(buffer1),0);
    tmp.set( new Uint8Array(buffer2),buffer1.byteLength);
    return tmp;
  }

  /**
   * Loads a song
   * 
   * @param {String} url The url of the song.
   */
  function loadSongWebAudioAPI(url) {
    var request = new XMLHttpRequest();
    var context = new webkitAudioContext();

    request.open('GET',url,true);
    request.responseType = 'arraybuffer';

    /**
     * Appends two ArrayBuffers into a new one.
     * 
     * @param {ArrayBuffer} data The ArrayBuffer that was loaded.
     */
    function play(data) {
      // Concatenate the two buffers into one.
      var a = appendBuffer(data,data);
      var buffer = a.buffer;
      var audioSource = context.createBufferSource();
      audioSource.connect(context.destination);

      //decode the loaded data
      context.decodeAudioData(buffer,function(buf) {
        console.log('The buffer',buf);
        audioSource.buffer = buf;
        audioSource.noteOn(0);
        audioSource.playbackRate.value = 1;
      });

    };

    // When the song is loaded asynchronously try to play it.
    request.onload = function() {
      play(request.response);
    }

    request.send();
  }


  loadSongWebAudioAPI('http://localhost:8282/loop.mp3');
}

window.addEventListener('load',init,false);

解决方法

您的代码中的问题是您正在将MP3文件的另一个副本复制并附加到本身的末尾.该副本被解码器有效地忽略 – 它不是原始缓冲区数据,它只是文件流中的随机虚假垃圾,完全完整的MP3文件.

您需要做的是首先将音频数据解码为AudioBuffer,然后将音频缓冲区附加到一个新的AudioBuffer中.这需要对您的代码进行一些重组.

你想做的是这样的:

var context = new webkitAudioContext();

function init() {

  /**
   * Appends two ArrayBuffers into a new one.
   * 
   * @param {ArrayBuffer} buffer1 The first buffer.
   * @param {ArrayBuffer} buffer2 The second buffer.
   */
  function appendBuffer(buffer1,buffer2) {
    var numberOfChannels = Math.min( buffer1.numberOfChannels,buffer2.numberOfChannels );
    var tmp = context.createBuffer( numberOfChannels,(buffer1.length + buffer2.length),buffer1.sampleRate );
    for (var i=0; i<numberOfChannels; i++) {
      var channel = tmp.getChannelData(i);
      channel.set( buffer1.getChannelData(i),0);
      channel.set( buffer2.getChannelData(i),buffer1.length);
    }
    return tmp;
  }

  /**
   * Loads a song
   * 
   * @param {String} url The url of the song.
   */
  function loadSongWebAudioAPI(url) {
    var request = new XMLHttpRequest();

    request.open('GET',true);
    request.responseType = 'arraybuffer';

    /**
     * Appends two ArrayBuffers into a new one.
     * 
     * @param {ArrayBuffer} data The ArrayBuffer that was loaded.
     */
    function play(data) {
      //decode the loaded data
      context.decodeAudioData(data,function(buf) {
        var audioSource = context.createBufferSource();
        audioSource.connect(context.destination);

        // Concatenate the two buffers into one.
        audioSource.buffer = appendBuffer(buf,buf);
        audioSource.noteOn(0);
        audioSource.playbackRate.value = 1;
      });

    };

    // When the song is loaded asynchronously try to play it.
    request.onload = function() {
      play(request.response);
    }

    request.send();
  }


  loadSongWebAudioAPI('loop.mp3');
}

window.addEventListener('load',false);

有一个轻微的播放差距 – 这是因为您的声音样本开始时有近50ms的沉默,而不是由于循环的问题.

希望这可以帮助!

原文链接:https://www.f2er.com/js/151211.html

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