在fabricjs中,我想创建一个场景,鼠标中的对象在z-index中上升到场景的顶部,然后一旦鼠标离开该对象,它将返回到z-index.一个不能设置object.zindex(这将是不错的).相反,我正在使用一个放置在旧位置的对象列表中的占位符对象,然后使用canvas.insertAt将旧对象放回到列表中的位置.但是这不行.
见http://jsfiddle.net/rFSEV/的状态.
var canvasS = new fabric.Canvas('canvasS',{ renderOnAddition: false,hoverCursor: 'pointer',selection: false }); var bars = {}; //storage for bars (bar number indexed by group object) var selectedBar = null; //selected bar (group object) var placeholder = new fabric.Text("XXXXX",{ fontSize: 12 }); //pass null or a bar function selectBar(bar) { if (selectedBar) { //remove the old topmost bar and put it back in the right zindex //PROBLEM: It doesn't go back; it stays at the same zindex selectedBar.remove(); canvasS.insertAt(selectedBar,selectedBar.XZIndex,true); selectedBar = null; } if (bar) { //put a placeholder object ("XXX" for now) in the position //where the bar was,and put the bar in the top position //so it shows topmost selectedBar = bar; canvasS.insertAt(placeholder,true); canvasS.add(bar); canvasS.renderAll(); } } canvasS.on({ 'mouse:move': function(e) { //hook up dynamic zorder if (!e.target) return; if (bars[e.target]) selectBar(e.target); else selectBar(null); },}); var objcount = canvasS.getObjects().length; //create bars for (var i = 0; i < 20; ++i) { var rect = new fabric.Rect({ left: 0,top: 0,rx: 3,ry: 3,stroke: 'red',width: 200,height: 25 }); rect.setGradientFill({ x1: 0,y1: 0,x2: 0,y2: rect.height,colorStops: { 0: '#080',1: '#fff' } }); var text = new fabric.Text("Bar number " + (i+1),{ fontSize: 12 }); var group = new fabric.Group([ rect,text ],{ left: i + 101,top: i * 4 + 26 }); group.hasControls = group.hasBorders = false; //our properties (not part of fabric) group.XBar = rect; group.XZIndex = objcount++; canvasS.add(group); bars[group] = i; } canvasS.renderAll();