我正在编写一个小型java游戏,并将全局游戏设置存储在类结构中,如下所示:
public class Globals {
public static int tileSize = 16;
public static String screenshotDir = "..\\somepath\\..";
public static String screenshotNameFormat = "gameNamexxx.png";
public static int maxParticles = 300;
public static float gravity = 980f;
// etc
}
虽然这很方便,但我想知道这是否是可接受的模式.
最佳答案
将其存储在.properties文件中.
原文链接:https://www.f2er.com/java/438192.htmlconfig.properties
tile.size=16
screenshot.dir=..\\somepath\\..
阅读它
// Make sure this happens only the first time you start your application
Properties properties = new Properties();
// You can use FileInputStream,ClassLoader.getResourceAsStream or a reader too
properties.load(...)
使用它
int tileSize = Integer.valueOf(properties.getProperty("tile.size"));
String screenshotDir = properties.getProperty("screenshot.dir");
为了简化操作并保持最小化,您还可以执行以下操作:
public class Globals {
private static final Properties properties = new Properties();
static {
// do the loading here
}
public static final int TILE_SIZE =
Integer.valueOf(properties.getProperty("tile.size"));
public static final String SCREENSHOT_DIR =
properties.getProperty("screenshot.dir");
// etc
}