当我使用
xcodebuild来构建我的模拟器项目时,我面临着奇怪的错误(直接使用
Xcode构建时工作正常).
09:54:55 - tito@lt0311 Game> xcrun xcodebuild -verbose -scheme Game -configuration Debug -sdk iphoneos9.2 -derivedDataPath builds clean build | xcpretty ▸ Cleaning Game/Game [Debug] ▸ Check Dependencies ▸ Clean Succeeded ▸ Building Game/Game [Debug] ▸ Check Dependencies ▸ Compiling AppDelegate.m ▸ Compiling main.m ▸ Compiling ViewController.m ▸ Compiling ViewController.m ▸ Compiling AppDelegate.m ▸ Compiling main.m ▸ Compiling Main.storyboard ▸ Compiling LaunchScreen.storyboard ▸ Processing Info.plist ▸ Touching Game.app ▸ Signing builds/Build/Products/Debug-iphoneos/Game.app ▸ Build Succeeded 09:55:06 - tito@lt0311 Game> xcrun xcodebuild -verbose -scheme Game -configuration Debug -sdk iphonesimulator9.2 -derivedDataPath builds clean build | xcpretty ▸ Cleaning Game/Game [Debug] ▸ Check Dependencies ▸ Clean Succeeded ▸ Building Game/Game [Debug] ▸ Check Dependencies ▸ Compiling ViewController.m ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/cdefs.h:707:2: Unsupported architecture #error Unsupported architecture ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/machine/_types.h:34:2: architecture not supported #error architecture not supported ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:55:9: unknown type name '__int64_t' typedef __int64_t __darwin_blkcnt_t; /* total blocks */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:56:9: unknown type name '__int32_t' typedef __int32_t __darwin_blksize_t; /* preferred block size */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:57:9: unknown type name '__int32_t' typedef __int32_t __darwin_dev_t; /* dev_t */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:60:9: unknown type name '__uint32_t' typedef __uint32_t __darwin_gid_t; /* [???] process and group IDs */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:61:9: unknown type name '__uint32_t' typedef __uint32_t __darwin_id_t; /* [XSI] pid_t,uid_t,or gid_t*/ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:62:9: unknown type name '__uint64_t'; did you mean 'uint64_t'? typedef __uint64_t __darwin_ino64_t; /* [???] Used for 64 bit inodes */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:68:9: unknown type name '__darwin_natural_t' typedef __darwin_natural_t __darwin_mach_port_name_t; /* Used by mach */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:70:9: unknown type name '__uint16_t' typedef __uint16_t __darwin_mode_t; /* [???] Some file attributes */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:71:9: unknown type name '__int64_t' typedef __int64_t __darwin_off_t; /* [???] Used for file sizes */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:72:9: unknown type name '__int32_t' typedef __int32_t __darwin_pid_t; /* [???] process and group IDs */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:73:9: unknown type name '__uint32_t' typedef __uint32_t __darwin_sigset_t; /* [???] signal set */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:74:9: unknown type name '__int32_t' typedef __int32_t __darwin_suseconds_t; /* [???] microseconds */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:75:9: unknown type name '__uint32_t' typedef __uint32_t __darwin_uid_t; /* [???] user IDs */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:76:9: unknown type name '__uint32_t' typedef __uint32_t __darwin_useconds_t; /* [???] microseconds */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types/_intptr_t.h:30:9: unknown type name '__darwin_intptr_t' typedef __darwin_intptr_t intptr_t; ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/_types.h:42:9: unknown type name '__uint32_t' typedef __uint32_t __darwin_wctype_t; ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types/_size_t.h:30:9: unknown type name '__darwin_size_t'; did you mean '__darwin_ino_t'? typedef __darwin_size_t size_t; ^ ❌ fatal error: too many errors emitted,stopping now [-ferror-limit=] ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/UIKit.framework/Headers/UIKitDefines.h:8:9: could not build module 'Darwin' #import <Availability.h> ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreFoundation.framework/Headers/CoreFoundation.h:11:10: could not build module 'Darwin' #include <sys/types.h> ~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/Foundation.h:6:10: could not build module 'CoreFoundation' #include <CoreFoundation/CoreFoundation.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/objc/objc.h:31:10: could not build module 'Darwin' #include <sys/types.h> // for __DARWIN_NULL ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/mach-o/arch.h:32:10: could not build module 'Darwin' #include <stdint.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/dispatch/dispatch.h:25:10: could not build module 'Darwin' #include <Availability.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/os/base.h:24:10: could not build module 'Darwin' #include <sys/cdefs.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/Security.framework/Headers/SecBase.h:32:10: could not build module 'Darwin' #include <Availability.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreGraphics.framework/Headers/CGBase.h:8:10: could not build module 'Darwin' #include <stdbool.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreImage.framework/Headers/CoreImageDefines.h:10:10: could not build module 'Darwin' #include <TargetConditionals.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreVideo.framework/Headers/CoreVideo.h:16:10: could not build module 'Darwin' #include <TargetConditionals.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreText.framework/Headers/CTDefines.h:12:10: could not build module 'Darwin' #include <Availability.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/QuartzCore.framework/Headers/CABase.h:11:10: could not build module 'Darwin' #include <stdbool.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/OpenGLES.framework/Headers/EAGL.h:8:10: could not build module 'Foundation' #include <Foundation/Foundation.h> ~~~~~~~~^ ❌ /Users/tito/Documents/workspace/Game/Game/ViewController.h:9:9: could not build module 'UIKit' #import <UIKit/UIKit.h> ~~~~~~~~^ ▸ Compiling AppDelegate.m ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/cdefs.h:707:2: Unsupported architecture #error Unsupported architecture ~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/machine/_types.h:34:2: architecture not supported #error architecture not supported ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:55:9: unknown type name '__int64_t' typedef __int64_t __darwin_blkcnt_t; /* total blocks */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:56:9: unknown type name '__int32_t' typedef __int32_t __darwin_blksize_t; /* preferred block size */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:57:9: unknown type name '__int32_t' typedef __int32_t __darwin_dev_t; /* dev_t */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:60:9: unknown type name '__uint32_t'; did you mean 'uint32_t'? typedef __uint32_t __darwin_gid_t; /* [???] process and group IDs */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:61:9: unknown type name '__uint32_t'; did you mean 'uint32_t'? typedef __uint32_t __darwin_id_t; /* [XSI] pid_t,or gid_t*/ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:62:9: unknown type name '__uint64_t'; did you mean 'uint64_t'? typedef __uint64_t __darwin_ino64_t; /* [???] Used for 64 bit inodes */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:68:9: unknown type name '__darwin_natural_t' typedef __darwin_natural_t __darwin_mach_port_name_t; /* Used by mach */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:70:9: unknown type name '__uint16_t'; did you mean 'uint16_t'? typedef __uint16_t __darwin_mode_t; /* [???] Some file attributes */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:71:9: unknown type name '__int64_t' typedef __int64_t __darwin_off_t; /* [???] Used for file sizes */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:72:9: unknown type name '__int32_t' typedef __int32_t __darwin_pid_t; /* [???] process and group IDs */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:73:9: unknown type name '__uint32_t'; did you mean 'uint32_t'? typedef __uint32_t __darwin_sigset_t; /* [???] signal set */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:74:9: unknown type name '__int32_t' typedef __int32_t __darwin_suseconds_t; /* [???] microseconds */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:75:9: unknown type name '__uint32_t'; did you mean 'uint32_t'? typedef __uint32_t __darwin_uid_t; /* [???] user IDs */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types.h:76:9: unknown type name '__uint32_t'; did you mean 'uint32_t'? typedef __uint32_t __darwin_useconds_t; /* [???] microseconds */ ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types/_intptr_t.h:30:9: unknown type name '__darwin_intptr_t' typedef __darwin_intptr_t intptr_t; ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types/_size_t.h:30:9: unknown type name '__darwin_size_t' typedef __darwin_size_t size_t; ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/sys/_types/_ct_rune_t.h:31:9: unknown type name '__darwin_ct_rune_t'; did you mean '__darwin_wctrans_t'? typedef __darwin_ct_rune_t ct_rune_t; ^ ❌ fatal error: too many errors emitted,stopping now [-ferror-limit=] ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/UIKit.framework/Headers/UIKitDefines.h:8:9: could not build module 'Darwin' #import <Availability.h> ^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreFoundation.framework/Headers/CoreFoundation.h:11:10: could not build module 'Darwin' #include <sys/types.h> ~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/Foundation.h:6:10: could not build module 'CoreFoundation' #include <CoreFoundation/CoreFoundation.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/objc/objc.h:31:10: could not build module 'Darwin' #include <sys/types.h> // for __DARWIN_NULL ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/mach-o/arch.h:32:10: could not build module 'Darwin' #include <stdint.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/dispatch/dispatch.h:25:10: could not build module 'Darwin' #include <Availability.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/usr/include/os/base.h:24:10: could not build module 'Darwin' #include <sys/cdefs.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/Security.framework/Headers/SecBase.h:32:10: could not build module 'Darwin' #include <Availability.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreGraphics.framework/Headers/CGBase.h:8:10: could not build module 'Darwin' #include <stdbool.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreImage.framework/Headers/CoreImageDefines.h:10:10: could not build module 'Darwin' #include <TargetConditionals.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreVideo.framework/Headers/CoreVideo.h:16:10: could not build module 'Darwin' #include <TargetConditionals.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/CoreText.framework/Headers/CTDefines.h:12:10: could not build module 'Darwin' #include <Availability.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/QuartzCore.framework/Headers/CABase.h:11:10: could not build module 'Darwin' #include <stdbool.h> ~~~~~~~~^ ❌ /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator9.2.sdk/System/Library/Frameworks/OpenGLES.framework/Headers/EAGL.h:8:10: could not build module 'Foundation' #include <Foundation/Foundation.h> ~~~~~~~~^ ❌ /Users/tito/Documents/workspace/Game/Game/AppDelegate.h:9:9: could not build module 'UIKit' #import <UIKit/UIKit.h> ~~~~~~~~^ ▸ Compiling main.m ▸ Compiling AppDelegate.m ** BUILD Failed ** The following build commands Failed: CompileC builds/Build/Intermediates/Game.build/Debug-iphoneos/Game.build/Objects-normal/arm64/ViewController.o Game/ViewController.m normal arm64 objective-c com.apple.compilers.llvm.clang.1_0.compiler CompileC builds/Build/Intermediates/Game.build/Debug-iphoneos/Game.build/Objects-normal/armv7/AppDelegate.o Game/AppDelegate.m normal armv7 objective-c com.apple.compilers.llvm.clang.1_0.compiler (2 failures)
这个命令已经在我刚刚使用Xcode7.2创建的项目上执行.
解决方法
解决方法是在建立时指定目标参数 –
xcodebuild ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -workspace "${PROJECT_NAME}.xcworkspace" -scheme "${TARGET_NAME}" -sdk iphonesimulator BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" **-destination 'platform=iOS Simulator,id=DC050A0D-6041-40F5-9D0E-EAEFA1D1EA42,OS=9.2'** clean build
(如果您只有一个特定类型的模拟器,请将名称替换为“id”,如name = iPhone 6)