我一直在复制2013 WWDC Session 217“探索iOS 7上的滚动视图”.我正在使用
Xcode 7 beta 2,而我的项目只有iOS 9.
我试图用UICollectionViewLayout使用一个UIDynamicAnimator,类似于会话217中提出的模拟Messages.app的感觉.我的UICollectionViewLayout是一个自定义的,由于某种原因,我的单元格似乎在我的项目中以循环运动反弹.
这是一个更加清晰的video的问题.
// Didn't write this code myself,but should be pretty simple to follow. @Goles #import "VVSpringCollectionViewFlowLayout.h" @interface VVSpringCollectionViewFlowLayout() @property (nonatomic,strong) UIDynamicAnimator *animator; @end @implementation VVSpringCollectionViewFlowLayout -(id)init { if (self = [super init]) { _springDamping = 0.5; _springFrequency = 0.8; _resistanceFactor = 500; } return self; } - (id)initWithCoder:(nonnull NSCoder *)aDecoder { self = [super initWithCoder:aDecoder]; if (self) { _springDamping = 0.5; _springFrequency = 0.8; _resistanceFactor = 500; } return self; } -(void)prepareLayout { [super prepareLayout]; if (!_animator) { _animator = [[UIDynamicAnimator alloc] initWithCollectionViewLayout:self]; CGSize contentSize = [self collectionViewContentSize]; NSArray *items = [super layoutAttributesForElementsInRect:CGRectMake(0,contentSize.width,contentSize.height)]; for (UICollectionViewLayoutAttributes *item in items) { UIAttachmentBehavior *spring = [[UIAttachmentBehavior alloc] initWithItem:item attachedToAnchor:item.center]; spring.length = 0; spring.damping = self.springDamping; spring.frequency = self.springFrequency; [_animator addBehavior:spring]; } } } -(NSArray *)layoutAttributesForElementsInRect:(CGRect)rect { return [_animator itemsInRect:rect]; } - (UICollectionViewLayoutAttributes *)layoutAttributesForItemAtIndexPath:(NSIndexPath *)indexPath { return [_animator layoutAttributesForCellAtIndexPath:indexPath]; } -(BOOL)shouldInvalidateLayoutForBoundsChange:(CGRect)newBounds { UIScrollView *scrollView = self.collectionView; CGFloat scrollDelta = newBounds.origin.y - scrollView.bounds.origin.y; CGPoint touchLocation = [scrollView.panGestureRecognizer locationInView:scrollView]; for (UIAttachmentBehavior *spring in _animator.behaviors) { CGPoint anchorPoint = spring.anchorPoint; CGFloat distanceFromTouch = fabs(touchLocation.y - anchorPoint.y); CGFloat scrollResistance = distanceFromTouch / self.resistanceFactor; id<UIDynamicItem> item = [spring.items firstObject]; CGPoint center = item.center; if (scrollDelta > 0) { center.y += MIN(scrollDelta,scrollDelta * scrollResistance); } item.center = center; [_animator updateItemUsingCurrentState:item]; } return NO; } @end
这可能导致这个循环议案呢?我只是改变我的UIAttachmentAttributes中心的Y轴属性.
center.y += MIN(scrollDelta,scrollDelta * scrollResistance);
我在这里缺少什么? (在其他项目中尝试这种精确的布局,似乎工作).
编辑:
我上传了一个示例项目(删除),自定义集合视图布局类被称为VVSpringCollectionViewFlowLayout.m,没有太多的时间来看这个太多了,因为我最近在工作上做了很多工作.
当示例项目运行(Xcode 7 beta或更高版本)时,系统将提示您使用滑块,向右拖动可视化集合视图单元格.
解决方法
以下代码可以帮助您/指向正确的方向.它还有一些额外的东西 – 像清理不必要的动画师行为,如果不在视线中,跟踪触摸这样的动画师的行为.剥离了一个旧的项目,所以应该只是工作.包含演示创建视频的Github示例项目 –
https://github.com/serendipityapps/SpringyCollectionView
@interface VVSpringCollectionViewFlowLayout () @property (nonatomic,strong) UIDynamicAnimator *dynamicAnimator; @property (nonatomic,strong) NSMutableSet *visibleIndexPathsSet; @property (nonatomic,assign) CGFloat latestDelta; @end @implementation VVSpringCollectionViewFlowLayout - (id)init { if (self = [super init]) { self.dynamicAnimator = [[UIDynamicAnimator alloc] initWithCollectionViewLayout:self]; self.visibleIndexPathsSet = [NSMutableSet set]; } return self; } - (id)initWithCoder:(nonnull NSCoder *)aDecoder { if (self = [super initWithCoder:aDecoder]) { self.dynamicAnimator = [[UIDynamicAnimator alloc] initWithCollectionViewLayout:self]; self.visibleIndexPathsSet = [NSMutableSet set]; } return self; } -(NSArray *)layoutAttributesForElementsInRect:(CGRect)rect { return [self.dynamicAnimator itemsInRect:rect]; } -(UICollectionViewLayoutAttributes *)layoutAttributesForItemAtIndexPath:(NSIndexPath *)indexPath { return [self.dynamicAnimator layoutAttributesForCellAtIndexPath:indexPath]; } - (UICollectionViewLayoutAttributes *)layoutAttributesForSupplementaryViewOfKind:(NSString *)kind atIndexPath:(NSIndexPath *)indexPath { return [self.dynamicAnimator layoutAttributesForSupplementaryViewOfKind:kind atIndexPath:indexPath]; } -(void)prepareLayout { [super prepareLayout]; // Need to enlarge visible rect slightly to avoid flickering. CGRect visibleRect = CGRectInset((CGRect){.origin = self.collectionView.bounds.origin,.size = self.collectionView.frame.size},-100,-100); NSArray *itemsInVisibleRectArray = [super layoutAttributesForElementsInRect:visibleRect]; NSArray *cells = [itemsInVisibleRectArray filteredArrayUsingPredicate:[NSPredicate predicateWithBlock:^BOOL(UICollectionViewLayoutAttributes *item,NSDictionary *bindings) { return !item.representedElementKind; }]]; NSSet *itemsIndexPathsInVisibleRectSet = [NSSet setWithArray:[cells valueForKey:@"indexPath"]]; // Remove any behavIoUrs that are no longer visible. NSArray *noLongerVisibleBehavIoUrsCells = [self.dynamicAnimator.behaviors filteredArrayUsingPredicate:[NSPredicate predicateWithBlock:^BOOL(UIAttachmentBehavior *behavIoUr,NSDictionary *bindings) { UICollectionViewLayoutAttributes *item= (UICollectionViewLayoutAttributes*)[[behavIoUr items] firstObject]; if (!item.representedElementKind) { BOOL currentlyVisible = [itemsIndexPathsInVisibleRectSet member:[item indexPath]] != nil; return !currentlyVisible; } else { return NO; } }]]; [noLongerVisibleBehavIoUrsCells enumerateObjectsUsingBlock:^(UIAttachmentBehavior *behavIoUr,NSUInteger index,BOOL *stop) { UICollectionViewLayoutAttributes *item = (UICollectionViewLayoutAttributes*)[[behavIoUr items] firstObject]; [self.dynamicAnimator removeBehavior:behavIoUr]; [self.visibleIndexPathsSet removeObject:[item indexPath]]; }]; // Add any newly visible behavIoUrs. CGPoint touchLocation = [self.collectionView.panGestureRecognizer locationInView:self.collectionView]; // A "newly visible" item is one that is in the itemsInVisibleRect(Set|Array) but not in the visibleIndexPathsSet NSArray *newlyVisibleItems = [cells filteredArrayUsingPredicate:[NSPredicate predicateWithBlock:^BOOL(UICollectionViewLayoutAttributes *item,NSDictionary *bindings) { BOOL currentlyVisible = [self.visibleIndexPathsSet member:item.indexPath] != nil; return !currentlyVisible; }]]; [newlyVisibleItems enumerateObjectsUsingBlock:^(UICollectionViewLayoutAttributes *item,NSUInteger idx,BOOL *stop) { CGPoint center = item.center; UIAttachmentBehavior *springBehavIoUr = [[UIAttachmentBehavior alloc] initWithItem:item attachedToAnchor:center]; springBehavIoUr.length = 0.0f; springBehavIoUr.damping = 0.8f; springBehavIoUr.frequency = 1.0f; // If our touchLocation is not (0,0),we'll need to adjust our item's center "in flight" if (!CGPointEqualToPoint(CGPointZero,touchLocation)) { CGFloat yDistanceFromTouch = fabs(touchLocation.y - springBehavIoUr.anchorPoint.y); CGFloat xDistanceFromTouch = fabs(touchLocation.x - springBehavIoUr.anchorPoint.x); CGFloat scrollResistance = (yDistanceFromTouch + xDistanceFromTouch) / 1500.0f; if (self.latestDelta < 0) { center.y += MAX(self.latestDelta,self.latestDelta*scrollResistance); } else { center.y += MIN(self.latestDelta,self.latestDelta*scrollResistance); } item.center = center; } [self.dynamicAnimator addBehavior:springBehavIoUr]; [self.visibleIndexPathsSet addObject:item.indexPath]; }]; } -(BOOL)shouldInvalidateLayoutForBoundsChange:(CGRect)newBounds { UIScrollView *scrollView = self.collectionView; CGFloat delta = newBounds.origin.y - scrollView.bounds.origin.y; self.latestDelta = delta; CGPoint touchLocation = [self.collectionView.panGestureRecognizer locationInView:self.collectionView]; __block UIDynamicAnimator *weakDynamicAnimator = self.dynamicAnimator; [self.dynamicAnimator.behaviors enumerateObjectsUsingBlock:^(UIAttachmentBehavior *springBehavIoUr,BOOL *stop) { CGFloat yDistanceFromTouch = fabs(touchLocation.y - springBehavIoUr.anchorPoint.y); CGFloat xDistanceFromTouch = fabs(touchLocation.x - springBehavIoUr.anchorPoint.x); CGFloat scrollResistance = (yDistanceFromTouch + xDistanceFromTouch) / 1500.0f; UICollectionViewLayoutAttributes *item = (UICollectionViewLayoutAttributes*)[springBehavIoUr.items firstObject]; CGPoint center = item.center; if (delta < 0) { center.y += MAX(delta,delta*scrollResistance); } else { center.y += MIN(delta,delta*scrollResistance); } item.center = center; [weakDynamicAnimator updateItemUsingCurrentState:item]; }]; return NO; } @end
SampleCode的答案:
示例代码显示了这种奇怪的摆动效应,因为项目的大小是以编程方式生成的,并且不是四舍五入的 – 计算的精度会为UIDynamics和物理引擎创建问题,并且无法达到均衡.简单地舍入生成的项目大小给物理学一个机会.见NoteCollectionViewController.swift第77行.
func collectionView(collectionView: UICollectionView,layout collectionViewLayout: UICollectionViewLayout,sizeForItemAtIndexPath indexPath: NSIndexPath) -> CGSize { let w = round(CellAspectRatio.width * collectionView.frame.width) let h = round(CellAspectRatio.height * collectionView.frame.height) return CGSizeMake(w,h) }