我想沿着touchesmoved收集的点在sprite工具包中画一条线.
什么是最有效的方式?我尝试了几次,我的线在y轴上是错误的,或者占用了很多处理能力,fps下降到10秒.
有任何想法吗?
解决方法
您可以定义CG路径并通过在触摸移动功能中添加线条或弧线来修改它.之后,您可以从路径创建SKShapeNode并根据需要进行配置.
如果要在手指在屏幕上移动时绘制线条,则可以在触摸以空路径开始时创建形状节点,然后对其进行修改.
如果要在手指在屏幕上移动时绘制线条,则可以在触摸以空路径开始时创建形状节点,然后对其进行修改.
编辑:我写了一些代码,它适用于我,绘制一个简单的红线.
在你的MyScene.m中:
@interface MyScene() { CGMutablePathRef pathToDraw; SKShapeNode *lineNode; } @end @implementation - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch* touch = [touches anyObject]; CGPoint positionInScene = [touch locationInNode:self]; pathToDraw = CGPathCreateMutable(); CGPathMoveToPoint(pathToDraw,NULL,positionInScene.x,positionInScene.y); lineNode = [SKShapeNode node]; lineNode.path = pathToDraw; lineNode.strokeColor = [SKColor redColor]; [self addChild:lineNode]; } - (void)touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event { UITouch* touch = [touches anyObject]; CGPoint positionInScene = [touch locationInNode:self]; CGPathAddLineToPoint(pathToDraw,positionInScene.y); lineNode.path = pathToDraw; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { // delete the following line if you want the line to remain on screen. [lineNode removeFromParent]; CGPathRelease(pathToDraw); } @end