好的,这是一个更完整的答案.首先,设置捕获:
// Create capture session self.captureSession = [[AVCaptureSession alloc] init]; [self.captureSession setSessionPreset:AVCaptureSessionPresetPhoto]; // Setup capture input self.inputDevice = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo]; AVCaptureDeviceInput *captureInput = [AVCaptureDeviceInput deviceInputWithDevice:self.inputDevice error:nil]; [self.captureSession addInput:captureInput]; // Setup video processing (capture output) AVCaptureVideoDataOutput *captureOutput = [[AVCaptureVideoDataOutput alloc] init]; // Don't add frames to the queue if frames are already processing captureOutput.alwaysDiscardsLateVideoFrames = YES; // Create a serial queue to handle processing of frames _videoQueue = dispatch_queue_create("cameraQueue",NULL); [captureOutput setSampleBufferDelegate:self queue:_videoQueue]; // Set the video output to store frame in YUV NSString* key = (NSString*)kCVPixelBufferPixelFormatTypeKey; NSNumber* value = [NSNumber numberWithUnsignedInt:kCVPixelFormatType_420YpCbCr8BiPlanarFullRange]; NSDictionary* videoSettings = [NSDictionary dictionaryWithObject:value forKey:key]; [captureOutput setVideoSettings:videoSettings]; [self.captureSession addOutput:captureOutput];
现在好了委托/回调的实现:
- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection { // Create autorelease pool because we are not in the main_queue @autoreleasepool { CVImageBufferRef imageBuffer = CMSampleBufferGetImageBuffer(sampleBuffer); //Lock the imagebuffer CVPixelBufferLockBaseAddress(imageBuffer,0); // Get information about the image uint8_t *baseAddress = (uint8_t *)CVPixelBufferGetBaseAddress(imageBuffer); // size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer); size_t width = CVPixelBufferGetWidth(imageBuffer); size_t height = CVPixelBufferGetHeight(imageBuffer); size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer); CVPlanarPixelBufferInfo_YCbCrBiPlanar *bufferInfo = (CVPlanarPixelBufferInfo_YCbCrBiPlanar *)baseAddress; // This just moved the pointer past the offset baseAddress = (uint8_t *)CVPixelBufferGetBaseAddressOfPlane(imageBuffer,0); // convert the image _prefImageView.image = [self makeUIImage:baseAddress bufferInfo:bufferInfo width:width height:height bytesPerRow:bytesPerRow]; // Update the display with the captured image for DEBUG purposes dispatch_async(dispatch_get_main_queue(),^{ [_myMainView.yUVImage setImage:_prefImageView.image]; }); }
最后这里是从YUV转换为UIImage的方法
- (UIImage *)makeUIImage:(uint8_t *)inBaseAddress bufferInfo:(CVPlanarPixelBufferInfo_YCbCrBiPlanar *)inBufferInfo width:(size_t)inWidth height:(size_t)inHeight bytesPerRow:(size_t)inBytesPerRow { NSUInteger yPitch = EndianU32_BtoN(inBufferInfo->componentInfoY.rowBytes); uint8_t *rgbBuffer = (uint8_t *)malloc(inWidth * inHeight * 4); uint8_t *yBuffer = (uint8_t *)inBaseAddress; uint8_t val; int bytesPerPixel = 4; // for each byte in the input buffer,fill in the output buffer with four bytes // the first byte is the Alpha channel,then the next three contain the same // value of the input buffer for(int y = 0; y < inHeight*inWidth; y++) { val = yBuffer[y]; // Alpha channel rgbBuffer[(y*bytesPerPixel)] = 0xff; // next three bytes same as input rgbBuffer[(y*bytesPerPixel)+1] = rgbBuffer[(y*bytesPerPixel)+2] = rgbBuffer[y*bytesPerPixel+3] = val; } // Create a device-dependent RGB color space CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(rgbBuffer,yPitch,inHeight,8,yPitch*bytesPerPixel,colorSpace,kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedLast); CGImageRef quartzImage = CGBitmapContextCreateImage(context); CGContextRelease(context); CGColorSpaceRelease(colorSpace); UIImage *image = [UIImage imageWithCGImage:quartzImage]; CGImageRelease(quartzImage); free(rgbBuffer); return image; }
你还需要#import“Endian.h”
请注意,对CGBitmapContextCreate的调用比我预期的要复杂得多.我对视频处理并不是很精明,但是这个电话让我感到困惑了一段时间.然后,当它最终起作用时,它就像魔术一样.
解决方法
编辑:他的版本和旧版本都有可能超出缓冲区,如果图像缓冲区中的行在每行末尾都有填充字节,则无法工作.此外,我的cbcr平面缓冲区没有使用正确的偏移量创建.要正确执行此操作,您应始终使用核心视频函数,如CVPixelBufferGetWidthOfPlane和CVPixelBufferGetBaseAddressOfPlane.这将确保您正确地解释缓冲区,无论缓冲区是否有标题以及是否搞砸指针数学,它都将起作用.您应该使用Apple函数的行大小和函数中的缓冲区基址.这些记录在:https://developer.apple.com/library/prerelease/ios/documentation/QuartzCore/Reference/CVPixelBufferRef/index.html请注意,虽然这个版本使用Apple的功能和一些标题使用,但最好只使用Apple的功能.我将来可能会更新它,根本不使用标题.
这会将kcvpixelformattype_420ypcbcr8biplanarfullrange缓冲区缓冲区转换为您可以使用的UIImage.
首先,0); // Get information about the image uint8_t *baseAddress = (uint8_t *)CVPixelBufferGetBaseAddress(imageBuffer); // size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer); size_t width = CVPixelBufferGetWidth(imageBuffer); size_t height = CVPixelBufferGetHeight(imageBuffer); size_t bytesPerRow = CVPixelBufferGetBytesPerRow(imageBuffer); CVPlanarPixelBufferInfo_YCbCrBiPlanar *bufferInfo = (CVPlanarPixelBufferInfo_YCbCrBiPlanar *)baseAddress; //get the cbrbuffer base address uint8_t* cbrBuff = (uint8_t *)CVPixelBufferGetBaseAddressOfPlane(imageBuffer,1); // This just moved the pointer past the offset baseAddress = (uint8_t *)CVPixelBufferGetBaseAddressOfPlane(imageBuffer,0); // convert the image _prefImageView.image = [self makeUIImage:baseAddress cBCrBuffer:cbrBuff bufferInfo:bufferInfo width:width height:height bytesPerRow:bytesPerRow]; // Update the display with the captured image for DEBUG purposes dispatch_async(dispatch_get_main_queue(),^{ [_myMainView.yUVImage setImage:_prefImageView.image]; }); }
最后这里是从YUV转换为UIImage的方法
- (UIImage *)makeUIImage:(uint8_t *)inBaseAddress cBCrBuffer:(uint8_t*)cbCrBuffer bufferInfo:(CVPlanarPixelBufferInfo_YCbCrBiPlanar *)inBufferInfo width:(size_t)inWidth height:(size_t)inHeight bytesPerRow:(size_t)inBytesPerRow { NSUInteger yPitch = EndianU32_BtoN(inBufferInfo->componentInfoY.rowBytes); NSUInteger cbCrOffset = EndianU32_BtoN(inBufferInfo->componentInfoCbCr.offset); uint8_t *rgbBuffer = (uint8_t *)malloc(inWidth * inHeight * 4); NSUInteger cbCrPitch = EndianU32_BtoN(inBufferInfo->componentInfoCbCr.rowBytes); uint8_t *yBuffer = (uint8_t *)inBaseAddress; //uint8_t *cbCrBuffer = inBaseAddress + cbCrOffset; uint8_t val; int bytesPerPixel = 4; for(int y = 0; y < inHeight; y++) { uint8_t *rgbBufferLine = &rgbBuffer[y * inWidth * bytesPerPixel]; uint8_t *yBufferLine = &yBuffer[y * yPitch]; uint8_t *cbCrBufferLine = &cbCrBuffer[(y >> 1) * cbCrPitch]; for(int x = 0; x < inWidth; x++) { int16_t y = yBufferLine[x]; int16_t cb = cbCrBufferLine[x & ~1] - 128; int16_t cr = cbCrBufferLine[x | 1] - 128; uint8_t *rgbOutput = &rgbBufferLine[x*bytesPerPixel]; int16_t r = (int16_t)roundf( y + cr * 1.4 ); int16_t g = (int16_t)roundf( y + cb * -0.343 + cr * -0.711 ); int16_t b = (int16_t)roundf( y + cb * 1.765); //ABGR rgbOutput[0] = 0xff; rgbOutput[1] = clamp(b); rgbOutput[2] = clamp(g); rgbOutput[3] = clamp(r); } } // Create a device-dependent RGB color space CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); NSLog(@"ypitch:%lu inHeight:%zu bytesPerPixel:%d",(unsigned long)yPitch,bytesPerPixel); NSLog(@"cbcrPitch:%lu",cbCrPitch); CGContextRef context = CGBitmapContextCreate(rgbBuffer,inWidth,inWidth*bytesPerPixel,kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedLast); CGImageRef quartzImage = CGBitmapContextCreateImage(context); CGContextRelease(context); CGColorSpaceRelease(colorSpace); UIImage *image = [UIImage imageWithCGImage:quartzImage]; CGImageRelease(quartzImage); free(rgbBuffer); return image; }
您还需要#import“Endian.h”和定义#define clamp(a)(a> 255?255:(a< 0?0:a)); 请注意,它就像魔术一样.