ios – NSStreamDelegate没有收到NSStreamEvent.HasSpaceAvailable:

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我让我的代码在另一个项目中工作,在具有以下签名的类中:
class ViewController: UIViewController,NSStreamDelegate,UITextFieldDelegate  {

然后我将连接移动到它自己的类,所以我可以在每个连接中重用它:

class XMPPConnection: NSObject,NSStreamDelegate

当我这样做时,我将所有viewDidLoad()代码移动到init()中.我还尝试将该init代码放在一个单独的函数中,并在实例化该类之后调用函数.这并没有改变任何事情.

我可以在2个项目之间切换,旧的和新的,只是为了确保它不是服务器问题,这样做确认它不是.

每次运行应用程序后,结果都不同.它要么不调用HasSpaceAvailable并且只是坐在那里,要么在我的类AppDelegate中的线程1上抛出(lldb)错误:UIResponder,UIApplicationDelegate,FBLoginViewDelegate.这个错误可能与Facebook集成有关,但是对于lldb来说,没什么可看的.但是,对于每次运行,与其他项目不同,从不调用HasSpaceAvailable.

这是NSStreamDelegate的完整代码,因此没有混淆.该类是一种使用XMPP协议的相当标准的连接方法.

import UIKit
import Foundation


class XMPPConnection: NSObject,NSStreamDelegate { //NSObject

    var input : NSInputStream?
    var output: NSOutputStream?

    //let XMLStream: String = "<stream:stream xmlns:stream='http://etherx.jabber.org/streams' version='1.0' xmlns='jabber:client' to='mydomain.com' xml:lang='en' xmlns:xml='http://www.w3.org/XML/1998/namespace'>"
    let XMLStream: String = "<stream:stream to='mydomain.com' xmlns='jabber:client' xmlns:stream='http://etherx.jabber.org/streams' version='1.0'>"
    var XMLAuth: String?
    let XMLStreamEnd: String = "</stream:stream>"
    let XMLResource: String = "<iq type='set' id='bind_1'><bind xmlns='urn:ietf:params:xml:ns:xmpp-bind'><resource>OneSide</resource></bind></iq>"
    let XMLSession: String = "<iq type='set' id='sess_1'><session xmlns='urn:ietf:params:xml:ns:xmpp-session'/></iq>"
    let XMLStartTLS: String = "<starttls xmlns='urn:ietf:params:xml:ns:xmpp-tls'/>";
    var messagesToBeSent:[String] = []
    var lastSentMessageID = 0
    var lastReceivedMessageID = 0


    init(facebookID: String) {
        super.init()
        let username = "admin@mydomain.com" //should hash device ID
        let password = "123456" //hash it
        var UTF8AuthStr = "\0\(username)\0\(password)".dataUsingEncoding(NSUTF8StringEncoding)
        let Base64Str = UTF8AuthStr!.base64EncodedStringWithOptions(NSDataBase64EncodingOptions.fromRaw(0)!)
        XMLAuth = "<auth xmlns='urn:ietf:params:xml:ns:xmpp-sasl' mechanism='PLAIN'>\(Base64Str)</auth>"
        //println(XMLAuth)

        self.connectToSocket("mydomain.com",port: 5222)
        send(self.XMLStream)
        //send(self.XMLStartTLS)
        /*send(self.XMLAuth!)
        send(self.XMLStream)
        send(self.XMLResource)
        send(self.XMLSession)*/
        //sendMessage("hi")


    }

    func connectToSocket(host: String,port: Int) {

        NSStream.getStreamsToHostWithName(host,port: port,inputStream: &(self.input),outputStream: &(self.output))

        self.input!.delegate  = self
        self.output!.delegate = self

        self.input!.scheduleInRunLoop(NSRunLoop.currentRunLoop(),forMode: NSDefaultRunLoopMode)
        self.output!.scheduleInRunLoop(NSRunLoop.currentRunLoop(),forMode: NSDefaultRunLoopMode)

        self.input!.open()
        self.output!.open()

        println("Connected")


        //let bytesWritten = self.output!.write(UnsafePointer(data.bytes),maxLength: data.length)

        //println(bytesWritten)


    }

    //The delegate receives this message when a given event has occurred on a given stream.
    func stream(theStream: NSStream!,handleEvent streamEvent: NSStreamEvent) {

        println("Message received")

        switch streamEvent {
        case NSStreamEvent.None:
            println("NSStreamEvent.None")
        case NSStreamEvent.OpenCompleted:
            println("NSStreamEvent.OpenCompleted")
        case NSStreamEvent.HasBytesAvailable:
            println("NSStreamEvent.HasBytesAvailable")
            if let inputStream = theStream as? NSInputStream {
                //println("is NSInputStream")
                if inputStream.hasBytesAvailable {
                    //println("hasBytesAvailable")
                    let bufferSize = 1024
                    var buffer = Array<UInt8>(count: bufferSize,repeatedValue: 0)

                    var bytesRead: Int = inputStream.read(&buffer,maxLength: bufferSize)
                    //println(bytesRead)
                    if bytesRead >= 0 {
                        lastReceivedMessageID++
                        var output: String = NSString(bytes: &buffer,length: bytesRead,encoding: NSUTF8StringEncoding)
                        //println("output is")
                        println(output)
                    } else {
                        println("error")
                        // Handle error
                    }
                }
            }
        case NSStreamEvent.HasSpaceAvailable:
            println("NSStreamEvent.HasSpaceAvailable")
            send(nil) //send next item
            //send next message or
            //what if there is no next message to send,and instead waiting user input?
        case NSStreamEvent.ErrorOccurred:
            println("NSStreamEvent.ErrorOccurred")
        case NSStreamEvent.EndEncountered:
            println("NSStreamEvent.EndEncountered")
        default:
            println("default")
        }
    }

    func send(message:String?){
        if (self.output!.hasSpaceAvailable){ //stream ready for input
            //println("true hasSpaceAvailable")
            var data:NSData
            var thisMessage:String
            if message == nil{ // no message specified
                if messagesToBeSent.count != 0{ //messages waiting to be sent
                    thisMessage = messagesToBeSent[0]
                    data = messagesToBeSent[0].dataUsingEncoding(NSUTF8StringEncoding,allowLossyConversion: false)!
                    messagesToBeSent.removeAtIndex(0)
                }
                else{ //no data to be sent
                    //no message specified and nothing to be sent
                    return
                }
            }
            else{
                thisMessage = message!
                data = message!.dataUsingEncoding(NSUTF8StringEncoding,allowLossyConversion: false)!
            }

            //println("Sent the following")
            wait()
            let bytesWritten = self.output!.write(UnsafePointer(data.bytes),maxLength: data.length)
            lastSentMessageID++
            //println(thisMessage)
            //println("Message sent to server and response is")
            //println(bytesWritten) //int count
        }
        else{ //steam busy
            println("no space available in stream")
            if message != nil{
                messagesToBeSent.append(message!)
            }
        }
    }

    func sendMessage(message:String,from:String,to:String){
        let xmlMessage = "<message to='\(to)@mydomain.com' from='\(from)@mydomain.com' type='chat' xml:lang='en'> <body>\(message)</body></message>"
        send(xmlMessage)
    }


    func wait() {
        while true {
            //println("waiting")
            if lastSentMessageID == lastReceivedMessageID {
                break
            }

            NSRunLoop.currentRunLoop().runUntilDate(NSDate(timeIntervalSinceNow: 0.1));
            NSThread.sleepForTimeInterval(0.1)
        }
    }

}

所以我可以看到可能导致这种情况的两件事.要么将它移动到它自己的类中,要么创建它的实例,要么改变继承.考虑到第一种可能性,我正在研究代码的线程:self.input!.scheduleInRunLoop(NSRunLoop.currentRunLoop(),forMode:NSDefaultRunLoopMode)

检查streamStatus.toRaw()后,它显示1是NSStreamStatusopening.我不确定这是否会发生变化.

解决方法

如果XMPPConnection存储在局部变量中,我可以重现问题,
例如
func application(application: UIApplication,didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {

    let conn = XMPPConnection(facebookID: "...")
    return true
}

方法返回时,实例将被释放.另一方面是流
代表仍指向实例,这会导致崩溃.代表
NSStream的属性声明为

unowned(unsafe) var delegate: NSStreamDelegate?

这是Swift相当于“assign”又名“unsafe_unretained”.因此
设置委托不保留对象,并取消分配对象
不将属性设置为nil(对于弱引用).

如果实例存储在属性中,例如

class AppDelegate: UIResponder,UIApplicationDelegate {

    var window: UIWindow?
    var conn : XMPPConnection!

    func application(application: UIApplication,didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {

        conn = XMPPConnection(facebookID: "...")
        return true
    }

    // ...
}

然后你的代码在我的测试中正常工作.

原文链接:https://www.f2er.com/iOS/333831.html

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