ARKit 1.5引入了图像识别功能.在代码中,您必须创建一组参考图像,如下所示:
let referenceImages = ARReferenceImage.referenceImages(inGroupNamed: "AR Resources",bundle: nil)
然后可以识别集合中包含的图像.
我想知道是否可以动态添加图像到此AR Resources文件夹.例如,用户可以拍照并将其发送到服务器,然后由ARKit识别.或者用户可以根据他的位置等接收一组图像.
解决方法
尽管您可以动态创建图像,但无法在运行时修改默认文件夹的内容.
举个例子,让我们把一个图像放到Assets文件夹(而不是ARResources文件夹)中,在我的例子中称为’moonTarget’.
然后我们可以创建一个我们在viewDidLoad等中调用的函数:
/// Create ARReference Images From Somewhere Other Than The Default Folder func loadDynamicImageReferences(){ //1. Get The Image From The Folder guard let imageFromBundle = UIImage(named: "moonTarget"),//2. Convert It To A CIImage let imageToCIImage = CIImage(image: imageFromBundle),//3. Then Convert The CIImage To A CGImage let cgImage = convertCIImageToCGImage(inputImage: imageToCIImage)else { return } //4. Create An ARReference Image (Remembering Physical Width Is In Metres) let arImage = ARReferenceImage(cgImage,orientation: CGImagePropertyOrientation.up,physicalWidth: 0.2) //5. Name The Image arImage.name = "CGImage Test" //5. Set The ARWorldTrackingConfiguration Detection Images configuration.detectionImages = [arImage] } /// Converts A CIImage To A CGImage /// /// - Parameter inputImage: CIImage /// - Returns: CGImage func convertCIImageToCGImage(inputImage: CIImage) -> CGImage? { let context = CIContext(options: nil) if let cgImage = context.createCGImage(inputImage,from: inputImage.extent) { return cgImage } return nil }
然后我们可以在ARSCNViewDelegate中测试它:
func renderer(_ renderer: SCNSceneRenderer,didAdd node: SCNNode,for anchor: ARAnchor) { //1. If Out Target Image Has Been Detected Than Get The Corresponding Anchor guard let currentImageAnchor = anchor as? ARImageAnchor else { return } let x = currentImageAnchor.transform print(x.columns.3.x,x.columns.3.y,x.columns.3.z) //2. Get The Targets Name let name = currentImageAnchor.referenceImage.name! //3. Get The Targets Width & Height In Meters let width = currentImageAnchor.referenceImage.physicalSize.width let height = currentImageAnchor.referenceImage.physicalSize.height print(""" Image Name = \(name) Image Width = \(width) Image Height = \(height) """) //4. Create A Plane Geometry To Cover The ARImageAnchor let planeNode = SCNNode() let planeGeometry = SCNPlane(width: width,height: height) planeGeometry.firstMaterial?.diffuse.contents = UIColor.white planeNode.opacity = 0.25 planeNode.geometry = planeGeometry //5. Rotate The PlaneNode To Horizontal planeNode.eulerAngles.x = -.pi/2 //The Node Is Centered In The Anchor (0,0) node.addChildNode(planeNode) //6. Create AN SCNBox let BoxNode = SCNNode() let BoxGeometry = SCNBox(width: 0.1,height: 0.1,length: 0.1,chamferRadius: 0) //7. Create A Different Colour For Each Face let faceColours = [UIColor.red,UIColor.green,UIColor.blue,UIColor.cyan,UIColor.yellow,UIColor.gray] var faceMaterials = [SCNMaterial]() //8. Apply It To Each Face for face in 0 ..< 5{ let material = SCNMaterial() material.diffuse.contents = faceColours[face] faceMaterials.append(material) } BoxGeometry.materials = faceMaterials BoxNode.geometry = BoxGeometry //9. Set The Boxes Position To Be Placed On The Plane (node.x + Box.height) BoxNode.position = SCNVector3(0,0.05,0) //10. Add The Box To The Node node.addChildNode(BoxNode) }
正如您所看到的,也可以从实时馈送中应用相同的内容.
希望这可以帮助…
正如@Karlis所说,您还可以查看使用OnDemandResouces,然后将它们转换为ARReferenceImage的所需规格.