ios – didBeginContact:(SKPhysicsContact *)联系人未被调用

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我已经创建了SKScene继承类.
问题是接触物理方法
- (void)didBeginContact:(SKPhysicsContact *)contact

没有被调用
解决方案可能很简单,但作为初学者与精灵套件我被卡住了这一点.

以下是代码

#import "MyScene.h"
@interface MyScene ()
@property BOOL contentCreated;
@end
@implementation MyScene
- (id)initWithSize:(CGSize)size {
    self = [super initWithSize:size];
    if (self) {
        self.physicsWorld.contactDelegate = self;
        self.physicsBody = [SKPhysicsBody bodyWithEdgeLoopFromRect:self.frame];
    }
    return self;
}
- (void)didMoveToView:(SKView *)view
{
    if (!self.contentCreated) {
        [self buildWorld];
        self.physicsWorld.contactDelegate = self;
    }
}

#pragma mark - World Building
- (void)buildWorld {
    NSLog(@"Building the world");
    SKSpriteNode * sprite1 = [[SKSpriteNode alloc] initWithColor:[SKColor grayColor] size:CGSizeMake(100,100)];
    sprite1.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:CGSizeMake(100,100)];
    sprite1.position = CGPointMake(CGRectGetMidX(self.frame),CGRectGetMidY(self.frame) +100);

    SKSpriteNode * sprite2 = [[SKSpriteNode alloc] initWithColor:[SKColor grayColor] size:CGSizeMake(100,100)];
    sprite2.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:CGSizeMake(100,100)];
    sprite2.position = CGPointMake(CGRectGetMidX(self.frame),CGRectGetMidY(self.frame) - 100);


    [self addChild:sprite1];
    [self addChild:sprite2];
}
- (void)didBeginContact:(SKPhysicsContact *)contact
{
    NSLog(@"contact");
}

@end

提前致谢.

解决方法

SKPhysicsWorld文档:

A contact is created when two physics bodies overlap and one of the
physics bodies has a contactTestBitMask property that overlaps with
the other body’s categoryBitMask property.

你必须为物理实体分配一个CategoryBitMask和一个contactTestBitMask.你想先创建你的类别:

static const uint32_t sprite1Category = 0x1 << 0;
static const uint32_t sprite2Category = 0x1 << 1;

接下来,分配类别和联系人测试位掩码:

sprite1.physicsBody.categoryBitMask = sprite1Category;
sprite1.physicsBody.contactTestBitMask = sprite2Category;

sprite2.physicsBody.categoryBitMask = sprite2Category;
sprite2.physicsBody.contactTestBitMask = sprite1Category;

SKPhysicsBody文档注:

For best performance,only set bits in the contacts mask for interactions you are interested in.

原文链接:https://www.f2er.com/iOS/330367.html

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