我创建了一个使用Sprite Kit的简单动画项目.它运行良好,没有问题.
当我将工作副本中的文件合并时,会出现该错误.
当我将工作副本中的文件合并时,会出现该错误.
NSMutableArray *dPFrames = [NSMutableArray array]; SKTextureAtlas *dPAtlas = [SKTextureAtlas atlasNamed:@"dP"]; <<---- Thread 1: signal SIGBART int numImages = dPAtlas.textureNames.count; for (int i=1; i <= numImages; i++) { NSString *textureName = [NSString stringWithFormat:@"dP%d@2x",i]; SKTexture *temp = [dPAtlas textureNamed:textureName]; [dPFrames addObject:temp]; } _dPAnimateFrames = dPFrames; SKTexture *temp = _dPAnimateFrames[0]; _dP = [SKSpriteNode spriteNodeWithTexture:temp]; _dP.position = CGPointMake(150,110); [self addChild:_dP];
以下是控制台中的消息:
2013-10-09 10:52:14.777 MyProject[1550:a0b] * Terminating app due to uncaught exception ‘Texture Atlas Not Found’,reason: ‘Texture Atlas Not Found’