我是openCV的新人,所以从过去3到4天都很努力,我已经检测到纸张边界了,现在我想在角落上画4个圈子.
我从这段代码绘制边界
const cv::Point* p = &squares[i][0]; int n = (int)squares[i].size(); polylines(image,&p,&n,1,true,Scalar(255,255,0),5,CV_AA);
我在openCV中是新的,所以在我看来,我有左上角的点p> x和p-> y,但是我如何得到其他角落,我也在这个折线方法中的参数& n中感到困惑,这个多段线方法如何绘制完整的矩形?
当我使用边框,它不完美,它给纸张的一小部分空间.
任何帮助真的很感激
代码是:
- (cv::Mat)finshWork:(cv::Mat &)image { // read in the apple (change path to the file) Mat img0 =image;// imread("/home/philipp/img/apple.jpg",1); Mat img1; cvtColor(img0,img1,CV_RGB2GRAY); // apply your filter Canny(img1,100,200); // find the contours vector< vector<cv::Point> > contours; findContours(img1,contours,CV_RETR_EXTERNAL,CV_CHAIN_APPROX_NONE); /////for SQUARE CODE std::vector<std::vector<cv::Point> > squares; std::vector<cv::Point> approx; for( size_t i = 0; i < contours.size(); i++ ) { cv::approxPolyDP(cv::Mat(contours[i]),approx,arcLength(cv::Mat(contours[i]),true)*0.02,true); if( approx.size() == 4 && fabs(contourArea(cv::Mat(approx))) > 1000 && cv::isContourConvex(cv::Mat(approx))) { double maxCosine = 0; for( int j = 2; j < 5; j++ ) { double cosine = fabs(angle(approx[j%4],approx[j-2],approx[j-1])); maxCosine = MAX(maxCosine,cosine); } if( maxCosine < 0.3 ) { squares.push_back(approx); cv::Point newPoint = approx[0]; NSLog(@"x is %d and y is %d",newPoint.x,newPoint.y); } } } const cv::Point* p = &squares[0][0]; int n = (int)squares[0].size(); NSLog(@"%d",n); //THIS IS WORKING CODE polylines(image,Scalar(0,255),10,CV_AA); //polylines(image,CV_AA); //////////// }
谢谢
解决方法
参考
my original code,它简单地检测图像上的正方形.
这意味着在应用程序的主要方法中,您可以编写以下伪代码来调用find_squares():
Mat image = imread("test.jpg",1); // Detect all regions in the image that are similar to a rectangle vector<vector<Point> > squares; find_squares(image,squares); // The largest of them probably represents the paper vector<Point> largest_square; find_largest_square(squares,largest_square); // Print the x,y coordinates of the square cout << "Point 1: " << largest_square[0] << endl; cout << "Point 2: " << largest_square[1] << endl; cout << "Point 3: " << largest_square[2] << endl; cout << "Point 4: " << largest_square[3] << endl;
诀窍依赖于find_largest_square(),如下所示:
void find_largest_square(const vector<vector<Point> >& squares,vector<Point>& biggest_square) { if (!squares.size()) { // no squares detected return; } int max_width = 0; int max_height = 0; int max_square_idx = 0; const int n_points = 4; for (size_t i = 0; i < squares.size(); i++) { // Convert a set of 4 unordered Points into a meaningful cv::Rect structure. Rect rectangle = boundingRect(Mat(squares[i])); // cout << "find_largest_square: #" << i << " rectangle x:" << rectangle.x << " y:" << rectangle.y << " " << rectangle.width << "x" << rectangle.height << endl; // Store the index position of the biggest square found if ((rectangle.width >= max_width) && (rectangle.height >= max_height)) { max_width = rectangle.width; max_height = rectangle.height; max_square_idx = i; } } biggest_square = squares[max_square_idx]; }