我试图在UI
ImageView上绘图.使用
Swift 1.2我能够让它工作,但我不得不将它转换为swift 3.0而我无法让它工作.
它需要做的是用手指准确地绘制你在屏幕上绘制的内容.
变量;
var lastPoint = CGPoint.zero var red: CGFloat = 0.0 var green: CGFloat = 0.0 var blue: CGFloat = 0.0 var brushWidth: CGFloat = 10.0 var opacity: CGFloat = 1.0 var swiped = false
代码;
override func touchesBegan(_ touches: Set<UITouch>,with event: UIEvent?) { swiped = false if let touch = touches.first { lastPoint = touch.location(in: self.view) } } func drawLineFrom(fromPoint: CGPoint,toPoint: CGPoint) { imageView.image?.draw(in: CGRect(x: 0,y: 0,width: view.frame.size.width,height: view.frame.size.height)) UIGraphicsBeginImageContext(self.imageView.bounds.size); let context = UIGraphicsGetCurrentContext() context?.move(to: fromPoint) context?.addLine(to: toPoint) context?.setLineCap(CGLineCap.round) context?.setLineWidth(brushWidth) context?.setStrokeColor(red: red,green: green,blue: blue,alpha: 1.0) context?.setBlendMode(CGBlendMode.normal) imageView.image = UIGraphicsGetImageFromCurrentImageContext() imageView.alpha = opacity UIGraphicsEndImageContext() } override func touchesMoved(_ touches: Set<UITouch>,with event: UIEvent?) { swiped = true if let touch = touches.first { let currentPoint = touch.location(in: view) drawLineFrom(fromPoint: lastPoint,toPoint: currentPoint) lastPoint = currentPoint } } override func touchesEnded(_ touches: Set<UITouch>,with event: UIEvent?) { if !swiped { // draw a single point self.drawLineFrom(fromPoint: lastPoint,toPoint: lastPoint) }
解决方法
你必须开始图像上下文:
UIGraphicsBeginImageContextWithOptions(view.bounds.size,false,0)
你还必须克服这条道路:
context?.strokePath()
您也没有绘制上一张图片:
imageView.image?.draw(in: view.bounds)
从而:
func drawLine(from fromPoint: CGPoint,to toPoint: CGPoint) { UIGraphicsBeginImageContextWithOptions(view.bounds.size,0) imageView.image?.draw(in: view.bounds) let context = UIGraphicsGetCurrentContext() context?.move(to: fromPoint) context?.addLine(to: toPoint) context?.setLineCap(CGLineCap.round) context?.setLineWidth(brushWidth) context?.setStrokeColor(red: red,alpha: 1.0) context?.setBlendMode(CGBlendMode.normal) context?.strokePath() imageView.image = UIGraphicsGetImageFromCurrentImageContext() imageView.alpha = opacity UIGraphicsEndImageContext() }