Web Audio API WaveShaperNode

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你如何在网络音频api中使用waveshapernode?特别是曲线Float32Array属性

@R_502_323@

请随意查看示例 here.

详细地说,我用这个函数创建了一个wavehaper曲线:

WAAMorningStar.prototype.createWSCurve = function (amount,n_samples) {

if ((amount >= 0) && (amount < 1)) {

    ND.dist = amount;

    var k = 2 * ND.dist / (1 - ND.dist);

    for (var i = 0; i < n_samples; i+=1) {
        // LINEAR INTERPOLATION: x := (c - a) * (z - y) / (b - a) + y
        // a = 0,b = 2048,z = 1,y = -1,c = i
        var x = (i - 0) * (1 - (-1)) / (n_samples - 0) + (-1);
        this.wsCurve[i] = (1 + k) * x / (1+ k * Math.abs(x));
    }

}

然后在wavehaper节点中“加载”它,如下所示:

this.createWSCurve(ND.dist,this.nSamples);
this.sigmaDistortNode = this.context.createWaveShaper();
this.sigmaDistortNode.curve = this.wsCurve;

每当我需要更改失真参数时,我会重新创建wavehaper曲线:

WAAMorningStar.prototype.setDistortion = function (distValue) {
    var distCorrect = distValue;
    if (distValue < -1) {
        distCorrect = -1;
    }
    if (distValue >= 1) {
        distCorrect = 0.985;
    }
    this.createWSCurve (distCorrect,this.nSamples);
}

(我使用distCorrect来使失真听起来更好,从价值上看是值得的).
您可以找到我用来创建wavehaper曲线here的算法

原文链接:https://www.f2er.com/html/225605.html

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