转自https://github.com/astaxie/beeku/blob/master/slice.go,是beego框架的作者写的对slice的操作,很棒
package beeku import ( "math/rand" "time" ) type reducetype func(interface{}) interface{} type filtertype func(interface{}) bool func Slice_randList(min,max int) []int { if max < min { min,max = max,min } length := max - min + 1 t0 := time.Now() rand.Seed(int64(t0.Nanosecond())) list := rand.Perm(length) for index,_ := range list { list[index] += min } return list } func Slice_merge(slice1,slice2 []interface{}) (c []interface{}) { c = append(slice1,slice2...) return } func In_slice(val interface{},slice []interface{}) bool { for _,v := range slice { if v == val { return true } } return false } func Slice_reduce(slice []interface{},a reducetype) (dslice []interface{}) { for _,v := range slice { dslice = append(dslice,a(v)) } return } func Slice_rand(a []interface{}) (b interface{}) { randnum := rand.Intn(len(a)) b = a[randnum] return } func Slice_sum(intslice []int64) (sum int64) { for _,v := range intslice { sum += v } return } func Slice_filter(slice []interface{},a filtertype) (ftslice []interface{}) { for _,v := range slice { if a(v) { ftslice = append(ftslice,v) } } return } func Slice_diff(slice1,slice2 []interface{}) (diffslice []interface{}) { for _,v := range slice1 { if !In_slice(v,slice2) { diffslice = append(diffslice,v) } } return } func Slice_intersect(slice1,v) } } return } func Slice_chunk(slice []interface{},size int) (chunkslice [][]interface{}) { if size >= len(slice) { chunkslice = append(chunkslice,slice) return } end := size for i := 0; i <= (len(slice) - size); i += size { chunkslice = append(chunkslice,slice[i:end]) end += size } return } func Slice_range(start,end,step int64) (intslice []int64) { for i := start; i <= end; i += step { intslice = append(intslice,i) } return } func Slice_pad(slice []interface{},size int,val interface{}) []interface{} { if size <= len(slice) { return slice } for i := 0; i < (size - len(slice)); i++ { slice = append(slice,val) } return slice } func Slice_unique(slice []interface{}) (uniqueslice []interface{}) { for _,v := range slice { if !In_slice(v,uniqueslice) { uniqueslice = append(uniqueslice,v) } } return } func Slice_shuffle(slice []interface{}) []interface{} { for i := 0; i < len(slice); i++ { a := rand.Intn(len(slice)) b := rand.Intn(len(slice)) slice[a],slice[b] = slice[b],slice[a] } return slice }原文链接:https://www.f2er.com/go/190506.html