【数据结构】马踏棋盘的遍历问题

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#include<stdio.h>
#include<stdlib.h>
#define STACK_INIT_SIZE 100 //存储空间初始分配量
#define STACK_ADD_SIZE 10   //存储空间分配增量
typedef struct adress
{
 int x;
 int y;
 int di; //表示8个方向
}AD;

typedef struct
{
        AD *base;              //构造前和销毁后,base=NULL
        AD *top;               //栈顶指针
        int stacksize;          //当前已分配存储空间,元素为单位
}SqStack;

void InitStack(SqStack *s)   //初始化栈
{
        s->base = (AD*)malloc(STACK_INIT_SIZE*sizeof(AD));
        if(!(s->base)) exit(1);    //分配失败程序结束
        s->top = s->base;
        s->stacksize = STACK_INIT_SIZE;
}

AD GetTop(SqStack s)       //取得栈顶元素
{
    if(s.top == s.base) exit(1);//栈内无元素
    return *(s.top-1);  
}

void Push(SqStack *s,AD e) //入栈
{
    if(s->top - s->base >= s->stacksize) //栈满追加存储空间
    {
        s->base = (AD*)realloc(s->base,(s->stacksize+STACK_ADD_SIZE)*sizeof(AD));
        if(!s->base) exit(1);//分配失败
        s->top = s->base + s->stacksize; //指向刚刚为满时
        s->stacksize += STACK_ADD_SIZE;
    }
    *(s->top++) = e;
}

AD Pop(SqStack &s)         //出栈
{
    if(s.top == s.base) exit(1); //为空时退出
	--s.top;
    return *(s.top);
}

void Display(SqStack *s)               //显示栈元素
{
        AD *q;
        q = s->top-1;
        while(q>=s->base)
        {
                printf("(%d,%d)-",q->x,q->y); q--;
               
        }
        printf("\n");
}

/*void DestroyStack(SqStack *s) //销毁栈
{
               
        free(s->base);
       
        printf("Destroy ok!\n");
}*/

/*************************************************
**************************************************
*************************************************/
void initBoard(int Board[][8])
{
  int i,j;
  for(i=0;i<8;i++)
	  for(j=0;j<8;j++)
		  Board[i][j]=0;
// for(i=3;i<8;i++)
//	 	  for(j=0;j<8;j++)
//		        Board[i][j]=1;
}
//////////////////////////////////////////////////
 void show(int Board[][8])
 {
  int i,j;
  for(i=0;i<8;i++)
  {
	  for(j=0;j<8;j++)
		  printf("%3d",Board[i][j]);
      putchar('\n');
  }
 }
////////////////////////////////////////////////////

int stackempty(SqStack stack)
{
 if(stack.top==stack.base)
	 return 1;
 else 
	 return 0;
}
/////////////////////////////////////////////////////
int pass(int board[][8],AD adress)
{ 
  if(adress.x<8&&adress.x>=0&&adress.y<8&&adress.y>=0
	  &&board[adress.x][adress.y]==0)
	  return 1;
  else 
	  return 0;
  
}
//////////////////////////////////////////////////////
void  Traverse(int board[][8],AD &adress)
 {
  int HTry1[8]={-2,-1,1,2,-2};
  int HTry2[8]={1,-2,-1};
  SqStack stack;
  int count=0;
  InitStack(&stack);
  adress.di=0;//di=0~8 8表示没路
  do
	 { 	
      if(pass(board,adress)) //adress点可走
      {
	   board[adress.x][adress.y]=++count;
	   Push(&stack,adress);
	   printf("加入栈顶的坐标为(%d,%d)\n%d",adress.x,adress.y,count);
	   if(count==64) exit(0);//遍历完成
	   else
	   {
		adress.x+=HTry1[adress.di];
		adress.y+=HTry2[adress.di];
        adress.di=0;
	   }//else
	  }//if

	  else
	  {
	    if(!stackempty(stack))
		{
		 adress=Pop(stack);
		 adress.di++;
		 while(adress.di==8&&!stackempty(stack))
		 { 
		   board[adress.x][adress.y]=0;
		   adress=Pop(stack);
		   adress.di++;
		   count--;
		 }//while
		 if(adress.di<8)
		 {
		 Push(&stack,adress);
		 adress.x+=HTry1[adress.di];
		 adress.y+=HTry2[adress.di];
         adress.di=0;
		 }//if
		}//if
	  }//else

  }while(count<64);//(!stackempty(stack));
}
////////////////////////////////////////////////////////////

void main()
{
       
		AD initadress;
		int Board[8][8];
		int HTry1[8]={-2,-2};
		int HTry2[8]={1,-1};
		initBoard(Board);
		printf("please inputs the initial position :\n");
		do
		{
		   scanf("%d%d",&initadress.x,&initadress.y);
		   if(initadress.x>=8||initadress.x<0||
			   initadress.y>=8||initadress.y<0)
			   printf("输入的范围不正确,请重新输入:\n");
		}while(initadress.x>=8||initadress.x<0||
			initadress.y>=8||initadress.y<0);
		Traverse(Board,initadress);
		printf("\n");
		printf("\n遍历后的棋盘:\n");
		show(Board);
		system ("pause");
}
原文链接:https://www.f2er.com/datastructure/383136.html

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