建堆
#pragma once #include <vector> #include<assert.h> using namespace std; // 小堆 template<class T> struct Less { bool operator() (const T& l,const T& r) { return l < r; } }; //大堆 template<class T> struct Greater { bool operator() (const T& l,const T& r) { return l > r; } }; template<class T,class Compare = Less<T>> class Heap { public: Heap() {} Heap(const T* a,size_t size) { for (size_t i = 0; i < size; ++i) { _infosays.push_back(a[i]); } // 建堆 for (int i = (_infosays.size() - 2) / 2; i >= 0; --i) { AdjustDown(i); } } void Push(const T& x) { _infosays.push_back(x); AdjustUp(_infosays.size() - 1); } void Pop() { assert(_infosays.size() > 0); swap(_infosays[0],_infosays[_infosays.size() - 1]); _infosays.pop_back(); AdjustDown(0); } const T& Top() { //assert(_infosays.size() > 0); if (!Empty()) { return _infosays[0]; } } bool Empty() { return _infosays.empty(); } int Size() { return _infosays.size(); } void AdjustDown(int root) { size_t child = root * 2 + 1; Compare com; while (child < _infosays.size()) { if (child + 1<_infosays.size() && com(_infosays[child + 1],_infosays[child])) { ++child; } if (com(_infosays[child],_infosays[root])) { swap(_infosays[child],_infosays[root]); root = child; child = 2 * root + 1; } else { break; } } } void AdjustUp(int child) { int parent = (child - 1) / 2; while (child > 0) { if (Compare()(_infosays[child],_infosays[parent])) { swap(_infosays[parent],_infosays[child]); child = parent; parent = (child - 1) / 2; } else { break; } } } void Print() { for (size_t i = 0; i < _infosays.size(); ++i) { cout << _infosays[i] << " "; } cout << endl; } public: vector<T> _infosays; };哈弗曼树
#pragma once #include "Heap.h" #include<assert.h> using namespace std; template<class T> struct HuffmanTreeNode { HuffmanTreeNode<T>* _left; HuffmanTreeNode<T>* _right; HuffmanTreeNode<T>* _parent; T _weight; HuffmanTreeNode(const T& x) :_weight(x),_left(NULL),_right(NULL),_parent(NULL) {} }; template<class T> class HuffmanTree { typedef HuffmanTreeNode<T> Node; public: HuffmanTree() :_root(NULL) {} ~HuffmanTree() { Destory(_root); } template <class T> struct NodeCompare { bool operator()(Node *l,Node *r) { return l->_weight < r->_weight; } }; void CreatTree(const T* a,size_t size,const T& invalid) { assert(a); Heap<Node*,NodeCompare<T>> minHeap; for (size_t i = 0; i < size; ++i) { if (a[i] != invalid) { Node* node = new Node(a[i]); minHeap.Push(node); } } while (minHeap.Size() > 1) { Node* left = minHeap.Top(); minHeap.Pop(); Node* right = minHeap.Top(); minHeap.Pop(); Node* parent = new Node(left->_weight + right->_weight); parent->_left = left; parent->_right = right; left->_parent = parent; right->_parent = parent; minHeap.Push(parent); } _root = minHeap.Top(); } Node* GetRootNode() { return _root; } //void Destory(Node* root) //{ // if (root) // { // Destory(root->_left); // Destory(root->_right); // delete root; // root = NULL; // } //} void Destory(Node* root) { if (root==NULL) { return ; } if(root->_left==NULL&&root->_right==NULL) { delete root; root=NULL; } else { Destory(root->_left); Destory(root->_right); } } private: HuffmanTreeNode<T>* _root; };原文链接:https://www.f2er.com/datastructure/382418.html