这是我如何写入一个流,然后使用1个线程读取它:
System.IO.MemoryStream ms = new System.IO.MemoryStream(); // write to it ms.Write(new byte[] { 1,2,3,4,5,6,7 },7); // go to the begining ms.Seek(0,System.IO.SeekOrigin.Begin); // now read from it byte[] myBuffer = new byte[7]; ms.Read(myBuffer,7);
现在我想知道是否可以从一个线程写入内存流,并从单独的线程读取该流.
解决方法
由于Stream处于状态已满,您不能同时使用2个线程寻求功能的流.例如NetworkStream有2个通道,一个用于阅读,一个用于写入,因此不能支持寻找.
如果您需要寻找功能,则需要创建2个流,一个用于读取,另一个用于写入.否则,您可以简单地创建一个新的Stream类型,它允许通过独占访问底层流并恢复其写入/读取位置从底层内存流读取和写入.一个原始的例子是:
class ProducerConsumerStream : Stream { private readonly MemoryStream innerStream; private long readPosition; private long writePosition; public ProducerConsumerStream() { innerStream = new MemoryStream(); } public override bool CanRead { get { return true; } } public override bool CanSeek { get { return false; } } public override bool CanWrite { get { return true; } } public override void Flush() { lock (innerStream) { innerStream.Flush(); } } public override long Length { get { lock (innerStream) { return innerStream.Length; } } } public override long Position { get { throw new NotSupportedException(); } set { throw new NotSupportedException(); } } public override int Read(byte[] buffer,int offset,int count) { lock (innerStream) { innerStream.Position = readPosition; int red = innerStream.Read(buffer,offset,count); readPosition = innerStream.Position; return red; } } public override long Seek(long offset,SeekOrigin origin) { throw new NotSupportedException(); } public override void SetLength(long value) { throw new NotImplementedException(); } public override void Write(byte[] buffer,int count) { lock (innerStream) { innerStream.Position = writePosition; innerStream.Write(buffer,count); writePosition = innerStream.Position; } } }