cocos2d-x3.2在mac os下制作编译.so提示ui错误解决办法

前端之家收集整理的这篇文章主要介绍了cocos2d-x3.2在mac os下制作编译.so提示ui错误解决办法前端之家小编觉得挺不错的,现在分享给大家,也给大家做个参考。

cocos2d-x3.2在mac os下制作编译.so提示ui错误


用cocos compile -p android编译提示错误

jni/../../Classes/GameMenuScene.cpp:53: error: undefined reference to 'cocos2d::ui::Button::create(std::string const&,std::string const&,cocos2d::ui::Widget::TextureResType)'

jni/../../Classes/GameMenuScene.cpp:56: error: undefined reference to 'cocos2d::ui::Button::setTitleText(std::string const&)'

jni/../../Classes/GameMenuScene.cpp:58: error: undefined reference to 'cocos2d::ui::Widget::addTouchEventListener(std::function<void (cocos2d::Ref*,cocos2d::ui::Widget::TouchEventType)>)'



解决办法:


在ecplise中找到jni下找到android.mk,打开它,把LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static和LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static前面的#除掉,保存,再进行编译一般就ok了,再不行就把$(call import-module,editor-support/cocostudio)和Box2d,或是用到了网络通信,则除掉相应的前面的#号。放出来进行编译。


# LOCAL_WHOLE_STATIC_LIBRARIES += Box2d_static

# LOCAL_WHOLE_STATIC_LIBRARIES += cocosbuilder_static

# LOCAL_WHOLE_STATIC_LIBRARIES += spine_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static

# LOCAL_WHOLE_STATIC_LIBRARIES += cocos_network_static

LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static



include $(BUILD_SHARED_LIBRARY)


$(call import-module,.)

dio/android)


# $(call import-module,Box2D)

$(call import-module,editor-support/cocostudio)

原文链接:https://www.f2er.com/cocos2dx/346810.html

猜你在找的Cocos2d-x相关文章