Cocos2d-x_获取当前设备语言

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bool HelloWorld::init()
{
    if ( !CCLayer::init() )
    {
        return false;
    }

    CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    
    CCLabelTTF *ttfCurLanguage = CCLabelTTF::create("","Arial",20);
    ttfCurLanguage->setPosition(ccp(winSize.width/2.0,winSize.height/2.0));
    this->addChild(ttfCurLanguage);
    
    ccLanguageType curLanguage = CCApplication::sharedApplication()->getCurrentLanguage();
    
    switch (curLanguage)
    {
        case kLanguageEnglish:
            ttfCurLanguage->setString("当前语言是:English");
            break;
        case kLanguageChinese:
            ttfCurLanguage->setString("当前语言是:Chinese");
            break;
        case kLanguageFrench:
            ttfCurLanguage->setString("当前语言是:French");
            break;
        case kLanguageGerman:
            ttfCurLanguage->setString("当前语言是:German");
            break;
        case kLanguageItalian:
            ttfCurLanguage->setString("当前语言是:Italian");
            break;
        case kLanguageRussian:
            ttfCurLanguage->setString("当前语言是:Russian");
            break;
        case kLanguageSpanish:
            ttfCurLanguage->setString("当前语言是:Spanish");
            break;
        default:
            break;
    }
    
    return true;
}
原文链接:https://www.f2er.com/cocos2dx/346800.html

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