前端之家收集整理的这篇文章主要介绍了
Cocos2d-x_多点触摸,
前端之家小编觉得挺不错的,现在分享给大家,也给大家做个参考。
//
// HelloWorldScene.h
//
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
#include "cocos-ext.h"
USING_NS_CC;
USING_NS_CC_EXT;
class HelloWorld : public cocos2d::CCLayer
{
public:
virtual bool init();
static cocos2d::CCScene* scene();
CREATE_FUNC(HelloWorld);
// 重写“多点”触摸回调函数
virtual void ccTouchesBegan(CCSet *pTouches,CCEvent *pEvent);
virtual void ccTouchesMoved(CCSet *pTouches,CCEvent *pEvent);
virtual void ccTouchesEnded(CCSet *pTouches,CCEvent *pEvent);
virtual void ccTouchesCancelled(CCSet *pTouches,CCEvent *pEvent);
// 生命周期函数
virtual void OnEnter();
virtual void OnExit();
};
#endif
//
// HelloWorldScene.cpp
//
#include "HelloWorldScene.h"
USING_NS_CC;
CCScene* HelloWorld::scene()
{
CCScene *scene = CCScene::create();
HelloWorld *layer = HelloWorld::create();
scene->addChild(layer);
return scene;
}
bool HelloWorld::init()
{
if ( !CCLayer::init() )
{
return false;
}
CCSize winSize = CCDirector::sharedDirector()->getWinSize();
// 在AppController.mm文件中开启ios“多点”触摸支持功能
// [__glView setMultipleTouchEnabled:YES];
// 开启“多点”触摸监听代理
this->setTouchEnabled(true);
CCSprite *pSpr1 = CCSprite::create("Icon-57.png");
pSpr1->setColor(ccc3(255,255,0));
pSpr1->setPosition(ccp(150,100));
this->addChild(pSpr1,91);
CCSprite *pSpr2 = CCSprite::create("Icon-57.png");
pSpr2->setPosition(ccp(150,200));
this->addChild(pSpr2,92);
return true;
}
void HelloWorld::OnEnter()
{
CCLayer::onEnter();
CCDirector::sharedDirector()->getTouchDispatcher()->addStandardDelegate(this,0); // addStandardDelegate 增加“多点”触摸代理
}
void HelloWorld::OnExit()
{
CCLayer::onExit();
CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);
}
void HelloWorld::ccTouchesBegan(cocos2d::CCSet *pTouches,cocos2d::CCEvent *pEvent)
{
CCLOG("HelloWorld::ccTouchesBegan");
CCSetIterator iter = pTouches->begin();
for (; iter != pTouches->end(); iter ++)
{
CCTouch *pTouch = (CCTouch *)(*iter);
CCPoint location = pTouch->getLocation();
if (pTouch->getID() == 0)
{
CCSprite *pSpr1 = (CCSprite *)this->getChildByTag(91);
pSpr1->setPosition(location);
}
else if(pTouch->getID() == 1)
{
CCSprite *pSpr2 = (CCSprite *)this->getChildByTag(92);
pSpr2->setPosition(location);
}
}
}
void HelloWorld::ccTouchesMoved(cocos2d::CCSet *pTouches,cocos2d::CCEvent *pEvent)
{
CCLOG("HelloWorld::ccTouchesMoved");
CCSetIterator iter = pTouches->begin();
for (; iter != pTouches->end(); iter ++)
{
CCTouch *pTouch = (CCTouch *)(*iter);
CCPoint location = pTouch->getLocation();
if (pTouch->getID() == 0)
{
CCSprite *pSpr1 = (CCSprite *)this->getChildByTag(91);
pSpr1->setPosition(location);
}
else if(pTouch->getID() == 1)
{
CCSprite *pSpr2 = (CCSprite *)this->getChildByTag(92);
pSpr2->setPosition(location);
}
}
}
void HelloWorld::ccTouchesEnded(cocos2d::CCSet *pTouches,cocos2d::CCEvent *pEvent)
{
CCLOG("HelloWorld::ccTouchesEnded");
CCSetIterator iter = pTouches->begin();
for (; iter != pTouches->end(); iter ++)
{
CCTouch *pTouch = (CCTouch *)(*iter);
CCPoint location = pTouch->getLocation();
CCLOG("pTouch触摸点%d的坐标:x:%f,y:%f",pTouch->getID(),location.x,location.y);
}
}
void HelloWorld::ccTouchesCancelled(cocos2d::CCSet *pTouches,cocos2d::CCEvent *pEvent)
{
CCLOG("HelloWorld::ccTouchesCancelled");
}
原文链接:https://www.f2er.com/cocos2dx/346744.html